Quake done 100% Quick
---------------------
(0) Index
(1) Introduction
(1.1) What's Quake done 100% Quick?
(1.2) What's in the download?
(2) The Movie
(2.1) Installing the movie
(2.2) Running the movie
(2.3) Solving playback problems
(2.4) Upgrading the movie
(3) More details about the movie
(3.1) Timing
(3.2) How the run was recorded
(4) Statistics
(5) Credits and contact info
(5.1) Credits
(5.2) Utilities used
(5.2) Contact info
----------------------------------------------------------------------------
(1) Introduction
(1.1) What's Quake done 100% Quick?
Quake done 100% Quick is a movie by the QdQ team that was requested many
times by people who watched our previous movies, "Quake done Quick" and
"Quake done Quicker" (available from our web page). It is a run of
Quake on Nightmare skill, going through all the levels (including the secret
ones) and getting all the kills and all the secrets, as fast as possible.
Since this is much longer and involves a lot more careful aiming than our
previous speedruns, don't expect every second to be as optimized as QdQr -
we are sure you will still enjoy it very much, though. If you think you can
beat any of the demos in Qd100Q, go ahead and try, and send us your demo if
you succeed. Make sure you use QdQStats to start with the same stats we
started with.
(1.2) What's in the download?
The zip file contains:
- this text file, qd100q.txt
- the movie file, pak0.pak
(2) The movie
(2.1) Installation
The movie is installed in a completely standard way. However, since
everyone has to do this for the first time once, here are the full
instructions.
First you need to find your main Quake directory. This probably has
the name "Quake" and will contain such items as your Quake executable
programs (such as quake.exe, or winquake.exe, or glquake.exe...) and
your Id1 subdirectory. (Mac users may be more used to the term "folder"
than directory.)
You should make a subdirectory of this main directory. Give it whatever
name you like; for the purposes of these instructions we will assume you
have called it "qd100q". In DOS, you can do this by changing to your
main Quake directory and then typing "md qd100q" at the prompt.
Place the movie file "pak0.pak" in the qd100q subdirectory.
(2.2) Running the movie
Now to run the movie, start Quake with the command-line option
"-game qd100q". In DOS, you should change to the main Quake directory
and then type "quake -game qd100q" (or "winquake", or "glquake" if
appropriate.) On a Mac, you should press the option key whilst starting
Quake in order to be able to enter command-line options.
The movie is played from a menu interface, so that you can choose to
play the whole movie, or individual episodes, or individual levels.
You can also read a short FAQ in the menu. If you upgrade your movie,
you can also select between the refilmed movie versions of the demos
and the original first-person perspective demos.
Using the menu should be mostly self-explanatory!
There are just three additional things you should know about using it.
Firstly, you can use your normal keys to choose a screen size from the
menu interface. By default in Quake these are the "+" and "-" keys.
This will let you see what is happening to the player's health and
ammo, if you want to keep track of such things. You won't be able to
resize the screen with these keys whilst the demos are actually
playing. (The normal console commands will work OK though.)
Secondly whilst playing a demo, you can press F10 to stop and return
to the menu.
Lastly if you are playing a sequence of levels, such as the full run
or an episode, then you can press F9 to advance to the next level.
Is there anything else you need to know?
Well, we'll keep that a secret. (-;
(2.3) Solving playback problems
Some versions of Quake have some problems playing back very long demos,
or demos that include film shot on every level. We have used every trick
and hack we know to try to solve these problems, but it is possible some
will have slipped through for your Quake version. You may, for example,
experience a "cache_alloc" error. If you do, please tell us, since we
are still learning how to prevent these problems. But in any case, any
errors shouldn't ruin your enjoyment of the movie. You can use the menu
interface to play it one episode at a time, or to play any individual
level.
Previously we have had surprising problems due to GLQuake arise. We
haven't seen any in this release yet, but if you have weird troubles, one
possible fix _may_ be to supply a "+gl_playermip 2" command-line option
when you start the movie.
(2.4) Upgrading the movie
If you want, you can acquire an additional pak1.pak upgrade that will
allow you to play the first-person perspective versions of these demos
from the menu as well. There are two ways you can do this; either using
a small DOS patching program Qd100Qp on the Qd1Q7245 download we
previously released, or by downloading the full Qd100Qu upgrade. See the
downloads page at QdQ for more details on this.
(3) More details about the movie
(3.1) Timing
Just a quick explanation of why we say we completed Quake in 72:45.
We recorded every demo separately and then connected them together,
adding the times for the four episodes plus the end level.
(3.2) How the run was recorded
We recorded each demo separately, on skill 3 (Nightmare), of course without
any cheating. To start with the correct stats we ended the previous level
with, we used a QuakeC patch that allowed us to select the statistics we
started with.
We recorded Quake as one big run because Quake was made to be played each
episode in a row, and not as separate levels. There are no weapons in the
higher levels, because you should have them already from previous ones. And
we did it by connecting single demos together because the final product is a
lot more interesting that way and entertaining, and we could include some
very cool tricks that we couldn't do had we recorded it in one sitting.
The E4M1 demo was originally Yonatan's winning entry for Kuhas' Sewage
System Challenge, a contest run by the Quake Marines clan.
.
We made three small fixes to bugs in Quake with relation to 100% demos.
First, we fixed the fish bug so that fish no longer count twice in the
total kills figure. Also, we changed the total kills possible for e2m4
from 78 to 74 since there are 4 scrags in the level which cannot be
killed (a typo prevents them from teleporting in.) Lastly we made the
demo notice when we kill Shub: Quake has a bug with registers Shub as
a possible kill but doesn't give you the credit for killing her.
(4) Statistics
-----------------------------------------------------------------------
Level Map Player Time Kills Secrets Filming
-----------------------------------------------------------------------
The Slipgate Complex E1M1 Yonatan 1:18 42/42 6/6 Patrick
Castle Of The Damned E1M2 Yonatan 1:24 42/42 3/3 Chris
The Necropolis E1M3 Yonatan 2:25 65/65 3/3 Mike
The Grisly Grotto E1M4 Yonatan 2:38 59/59 3/3 Chris
Ziggurat Vertigo E1M8 Yonatan 1:41 34/34 2/2 Yonatan
Gloom Keep E1M5 Yonatan 1:58 60/60 5/5 Chris
The Door To Chthon E1M6 Nolan 1:23 31/31 4/4 Yonatan
The House Of Chthon E1M7 Yonatan 0:25 21/21 0/0 Chris
-----------------------------------------------------------------------
Episode 1 - Dimension Of The Zoomed 13:12 354/354 26/26
-----------------------------------------------------------------------
The Installation E2M1 Nolan 1:50 46/46 7/7 Stefan
The Ogre Citadel E2M2 Nolan 1:49 48/48 3/3 Yonatan
The Crypt Of Decay E2M3 Yonatan 3:00 48/48 4/4 Patrick
The Underearth E2M7 Nolan 2:52 78/78 2/2 Patrick
The Ebon Fortress E2M4 Yonatan 2:57 74/74 4/4 Stefan/Andy
The Wizard's Manse E2M5 Yonatan 2:40 61/61 2/2 Matthias
The Dismal Oubliette E2M6 Nolan 4:07 85/85 2/2 Nolan
-----------------------------------------------------------------------
Episode 2 - The Realm Of Track Magic 19:15 440/440 24/24
-----------------------------------------------------------------------
Termination Central E3M1 Yonatan 1:58 67/67 5/5 Chris
The Vaults Of Zin E3M2 Yonatan 2:06 47/47 3/3 Patrick
The Tomb Of Terror E3M3 Nolan 1:56 47/47 2/2 Chris
Satan's Dark Delight E3M4 Nolan 2:06 43/43 4/4 Yonatan
The Haunted Halls E3M7 Yonatan 1:17 42/42 4/4 Chris
The Wind Tunnels E3M5 Yonatan 2:12 50/50 4/4 Drastic_man
The Chambers Of Torment E3M6 Yonatan 2:37 73/73 2/2 Peter
-----------------------------------------------------------------------
Episode 3 - The GoHellForLeatherWorld 14:12 369/369 24/24
-----------------------------------------------------------------------
The Sewage System E4M1 Yonatan 1:18 56/56 4/4 Yonatan
The Tower Of Despair E4M2 Yonatan 2:18 43/43 5/5 Mike
The Elder God Shrine E4M3 Nolan 4:12 105/105 3/3 Chris
The Palace Of Hate E4M4 Nolan 4:23 78/78 5/5 Chris
Hell's Atrium E4M5 Nolan 2:52 94/94 4/4 Stefan
The Nameless City E4M8 Nolan 3:42 88/88 4/4 Mathias
The Pain Maze E4M6 Yonatan 2:59 81/81 4/4 Yonatan
Azure Agony E4M7 Yonatan 2:19 80/80 9/9 Mike
-----------------------------------------------------------------------
Episode 4 - The Elder Whirled 24:03 625/625 38/38
-----------------------------------------------------------------------
Shub-Niggurath's Pit END Yonatan 2:03 20/20 1/1 Chris/Anthony
-----------------------------------------------------------------------
Quake done 100% Quick 1:12:45 1808/1808 113/113
-----------------------------------------------------------------------
(5) Credits and contact info
(5.1) Credits
The people who created Quake done 100% Quick are:
Anthony Bailey
http://www.cs.man.ac.uk/~baileya/
programming, menu, editing and filming
Matthias Belz
filming
Patrick Cupka
http://www.organism.com/void/
filming, FTP site
Drastic_Man
http://PlanetQuake.com/keygrip/
filming, menu prototype
Yonatan Donner
http://www.geocities.com/Hollywood/4704/
running, filming, ideas & tactics
Chris Longden
http://www.modcon.demon.co.uk
filming
Nolan Pflug
http://PlanetQuake.com/NSD/
running, filming, and most of the routes used in the run
Stefan Schwoon
programming, filming
Mike Scott
filming
Andrew Smith
http://www.amorph.demon.co.uk/
filming
(5.2) Utilities used
The utilities we used included:
LMPC by Uwe Girlich for
decompiling & recompiling demos so we could use the convenient LS format.
Also Uwe's DEM specs were very useful for us in creating our own tools.
ReMaic by Anthony Bailey to refilm the
demos from a third-person perspective.
DemTool by Stefan Schwoon to
do 90% of the editing needed to make such a run.
Some in-house utilities; QdQstats
and DemoRelise (unreleased) to make demos that fit into a continuous run.
DEMentED to do some more quick and easy demo editing.
(5.3) Contact info
For QdQ news and future projects (at the time of writing, the next
should be "Scourge Done Slick", a speed-run of Scourge of Armagon, and
"QdQLite", a version of the QdQ run on Skill 0), check our page at
For questions and comments (even if you just want to say you liked the
demo), email .
Enjoy Quake done 100% Quick!
Anthony Bailey, 24th December 1997.