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Title                   : SdQ stats v1.2

Disclaimer              : It would have been called SdS stats, but I
                          wrote it before the SdS project was named. Sorry!

Filename                : PROGS.DAT    - Game data file.
                          SDQSTATS.TXT - This file.

Author                  : Anthony Bailey

Email Address           : QdQ@PlanetQuake.com

Description             : When Quake normally records a demo, it
			  resets your starting stats to the usual values:
			   100 health, 25 shells, axe and shotgun.

			  For recording demos to be part of multi-level
                          runs (such as Quake done Quick or a complete
                          episode) one wants to start a demo with the stats 
                          one had as one finished the last one (modulo a
                          couple of limiting changes... you know how it
                          works, I'm sure.)

			  This patch uses a menu interface to allow a player
                          to select any legal starting statistics and use
			  them in a demo the record.

			  Oh, it gives you a more precise finishing time
			  than the normal "nearest second" Quake timer too.

Installation		: Unzip, put the PROGS.DAT in a new games
			  directory in your main Quake directory, and
                          start Quake with the "-game" command-line option.
			  It's an absolutely standard patch.
                          To run it with Hipnotic, also give Quake the
                          "-hipnotic" command-line option.

Instructions            : Briefly, IMPULSEs 90-95 let you work the
                          menu that controls the functioning of this patch.

			  Any control: bring up the menu
				IMPULSE 90: selection left
				IMPULSE 91: selection right
				IMPULSE 92: decrease selection
				IMPULSE 93: increase selection
				IMPULSE 94: decrease selection lots
				IMPULSE 95: increase selection lots
			  For some selections, increase/decrease instead
			  work to toggle or activate options.

			  Please see the full instructions at
			  <http://PlanetQuake.com/QdQ/stats.html>
			  for more details and explanations.

Additional Credits to   : The rest of the QdQ team for their suggestions
                          
================================================================

* Play Information *

Single Player           : Yes
Cooperative             : No
Deathmatch              : No
New Sounds              : No
New Models              : No

* Construction *

Base                    : id Quake-C modules
Utilities used          : Ultra-edit, ProQCC, Scrambler!
Known Bugs              : none
Build Time              : oh, it had a long history before public
			  release. I'm sure you don't really care.

* Copyright information *

This file, and all accompanying files (see list at top of page) may
NOT be used for commercial purposes. I'd prefer you didn't go altering
the source without asking as well. Thanks!

* Where to Get This *

The latest version of this patch can be obtained from Cdrom.com or a
mirror, and should be got by going via the Quake done Quick page at PlanetQuake:
<http://PlanetQuake.com/QdQ/>

* Version information *

v1.2 undid a small bug introduced by a Pro-QCC decompilation error.
     In previous versions, firing a grenade caused the displayed ammo
     to update wrongly (although "true" ammo was unaffected, so the game
     played normally.)
     I also took out id's fish bug... might as well get things right!
v1.1 was a fix to make this mod compatible with versions of Quake other
     than 1.06. QdQstats v1.0 will not display the stats menu if run on
     some versions of Quake, including v1.07 and v1.08.