Fiend Run Lite
--------------
(0) Index
(1) Introduction
(1.1) What's Fiend Run Lite?
(2) The Movie
(2.1) Installation
(2.2) Running the movie
(2.3) Solving playback problems
(3) More details about the demo
(3.1) Timing
(3.2) How the run was recorded
(4) Statistics
(5) Credits and contact info
(5.1) Credits
(5.2) Quake modification used
(5.3) Utilities used
(5.4) Contact info
----------------------------------------------------------------------------
(1) Introduction
(1.1) What's Fiend Run Lite?
Fiend Run Lite is a run through Quake on Easy skill, going through the
levels as fast as possible -- but with a twist. We used Jeff Epler's
"morph" game mod to make the runs as a fiend. For the refilmed movie,
we also changed the normal fiend model into a special one of the QdQ
guy riding the fiend, but we kept the existing animations and
movements, so this is still "real" gameplay, even if it is a bit
unusual!
No run is ever optimised, so if you think you can beat any of the
demos in Fiend Run Lite, go ahead and try, and send us your demo if
you succeed. The URL for the "morph" mod at cdrom.com is
,
and anyone sending us e-mail asking where to find it will have their
gibs fed to our pet fiend. (c:
(2) The movie
(2.1) Installation
First you need to find your main Quake directory. This probably has the name
"Quake" and will contain such items as your Quake executable programs (such
as quake.exe, or winquake.exe, or glquake.exe...) and your Id1 subdirectory.
(Mac users may be more used to the term "folder" than directory.)
You should make a subdirectory of this main directory. Give it whatever name
you like; for the purposes of these instructions we will assume you have
called it "frl". In DOS, you can do this by changing to your main Quake
directory and then typing "md frl" at the prompt.
The frl.zip file should contain 2 files which should be unzipped into the
frl directory. These 2 files are:
pak0.pak - contains all the data for the demo
frl.txt - this text file you are reading
(2.2) Running the movie
Now to run the movie, start Quake with the command-line option "-game
frl". In DOS, you should change to the main Quake directory and then
type "quake -game frl" (or "winquake", or "glquake" if appropriate.) On
a Mac, you should press the option key whilst starting Quake in order to be
able to enter command-line options.
The movie is played from a menu interface, so that you can choose to play
the whole movie, or individual episodes, or individual levels.
Using the menu should be mostly self-explanatory! There are just three
additional things you should know about using it.
Firstly, you can use your normal keys to choose a screen size from the menu
interface. By default in Quake these are the "+" and "-" keys. This will let
you see what is happening to the player's health and ammo, if you want to
keep track of such things. You won't be able to resize the screen with these
keys whilst the demos are actually playing. (The normal console commands
will work OK though.)
Secondly whilst playing a demo, you can press F10 to stop and return to the
menu.
Lastly if you are playing a sequence of levels, such as the full run or an
episode, then you can press F9 to advance to the next level.
Is there anything else you need to know? Well, we'll keep that a secret. (-;
You have about a 55 percent chance to find it from the main menu :)
(2.3) Solving playback problems
Some versions of Quake have some problems playing back very long demos, or
demos that include film shot on every level. We have used every trick and
hack we know to try to solve these problems, but it is possible some will
have slipped through for your Quake version. You may, for example, experience
a "cache_alloc" error. If you do, please tell us, since we are still learning
how to prevent these problems. But in any case, any errors shouldn't ruin
your enjoyment of the movie. You can use the menu interface to play it one
episode at a time, or to play any individual level.
(3) More details about the demo
(3.1) Timing
Just a quick explanation of why we say we completed Quake in 10:00. We
recorded every demo separately and then connected them together, adding the
times for the four episodes plus the end level.
(3.2) How the run was recorded
We recorded each demo separately, on skill 0 (Easy), of course without
any cheating (er, well, apart from "impulse 96"!) We started every
level with normal stats, since the fiend has 500 health in the
modification we used, so we could easily survive every level.
Afterwards we relativised the stats to make sure the run has the
correct continuity.
(4) Statistics
You can see the exact recording times in the last 2 seconds of every demo,
because sometimes Quake prints wrong times to the intermission screen.
For example: e2m1 Exact: 5.988 Intermission screen: 5 or 6
e3m1 Exact: 15.981 Intermission screen: 15 or 16
-------------------------------------------------------------
Level Map Running Filming Time
-------------------------------------------------------------
Cinematic intro FRL Attila Anthony -
Introduction START Attila -
The Slipgate Complex E1M1 Attila Simon 0:16
Castle Of The Damned E1M2 Attila Barry 0:23
The Necropolis E1M3 Attila Barry 0:27
The Grisly Grotto E1M4 Attila Attila 0:10
Gloom Keep E1M5 Attila Barry 0:09
The Door To Chthon E1M6 Attila Attila 0:08
The House Of Chthon E1M7 Peter Barry 0:11
-------------------------------------------------------------
Episode 1 - Dimension Of The Doomed 1:44
-------------------------------------------------------------
Introduction START Attila -
The Installation E2M1 Attila Attila 0:05
The Ogre Citadel E2M2 Peter Simon 0:25
The Crypt Of Decay E2M3 Peter Attila/Peter 0:11
The Ebon Fortress E2M4 Peter Simon 0:42
The Wizard's Manse E2M5 Peter 0:21
The Dismal Oubliette E2M6 Peter Simon 1:16
-------------------------------------------------------------
Episode 2 - The Realm Of Black Magic 3:00
-------------------------------------------------------------
Introduction START Attila -
Termination Central E3M1 Attila Ilkka 0:15
The Vaults Of Zin E3M2 Peter Barry 0:11
The Tomb Of Terror E3M3 Attila Attila 0:17
Satan's Dark Delight E3M4 Attila 0:32
The Wind Tunnels E3M5 Attila WarKosign 0:34
The Chambers Of Torment E3M6 Attila Barry 0:19
-------------------------------------------------------------
Episode 3 - The Netherworld 2:08
-------------------------------------------------------------
Introduction START Attila -
The Sewage System E4M1 Attila Attila 0:18
The Tower Of Despair E4M2 Attila Ilkka 0:23
The Elder God Shrine E4M3 Attila WarKosign 0:29
The Palace Of Hate E4M4 Attila Barry 0:16
Hell's Atrium E4M5 Attila Attila 0:07
The Pain Maze E4M6 Attila Barry 0:18
Azure Agony E4M7 Peter 0:44
-------------------------------------------------------------
Episode 4 - The Elder World 2:35
-------------------------------------------------------------
Introduction START Attila -
Shub-Niggurath's Pit END Attila Barry 0:33
-------------------------------------------------------------
Fiend Run Lite 10:00
-------------------------------------------------------------
(5) Credits and contact info
(5.1) Credits
Anthony Bailey
Filming, production, web page
Simon Broadhead
Filming
Barry Cannon
Filming
Attila Csernyik
Running, programming, filming, music, project co-ordination, etc.
Peter Horvath
Running, ideas and tactics.
Ilkka Kurkela
Filming
Roman "WarKosign" Priborkin
Filming
Stefan Schwoon
Filming, tech support
Kenneth Yeung
Modelling and animation
This project was instigated by Peter and Attila, who put together a
complete package of first-person demos ready for release and then
contacted QdQ. We agreed we would spend a little extra time and turn
it into a recammed movie with the usual excuse for a plot-line (c:,
since we thought it was so cool.
(5.2) Quake modification used
Morph (version 2) by Jeff Epler
(5.3) Utilities used
The utilities we used included:
LMPC by Uwe Girlich for decompiling
and recompiling demos so we could use the convenient LS format. Also Uwe's
DEM specs were very useful for us in creating our own tools. His other utility
DemCut came in handy too.
DemTool by Stefan Schwoon to do
90% of the editing needed to make such a run.
ReMaic Studio by WarKosign to refilm
the demos to make the movie.
And the usual assortment of one-off production hacks.
(5.3) Contact info
For QdQ news and future projects check our page at
For questions and comments (even if you just want to say you liked the
demo), email the team at .
Enjoy Fiend Run Lite!
(99/03/31)