class has started todays class if you don't already know is on different types of funcs and triggers most of the stuff today u will use if you do ne type of map that is bigger than one or 2 rooms we will just go down a list of commonly used funcs first the most common used one is func_button and func_door doors are easy to make and you wil get the hang of it in about a minute all you have to do is make a 2rooms next to each other and carve a hole out of them where you want the door to be then you make another brush that will be the door out of the texture you want it to be toentity and the first thing you c is func_door then you can make your door do watever you want ie which way to go forward,left,right,up,or down all by use of the angle oh yes also in the doors parameters u can tell wether or not u want it to be shot open by giving it health or target something by giving it a target you can also give the door a targetname which will alow you to only open the door wen the door is triggered. meaning you can't shoot or just open the door u can give the door lip wich is like wen a secret door opens toward then goes to the side a door can also be set to open only once now on to func_button this func is very useful wen u want the player to c wat they are hitting unlike a trigger_once or trigger_multiple this is visable and serves the same function you must give it a target and that is wat the button triggers say a target of door1 and a func_door a targetname of door1 then wen u hit the button it opens the door buttons also something called killtarget which simply gets rid of watever its targeted at so if its killtarget was door1 the door would nolonger be there setting a wait on a button gives it a time b4 it can be pushed again a wait of -1 satys pressed another func you will use alot is the func_plat this is simply a brush that goes up and down it is also very easy to make and there is 2 different ways to make them either with a hieght setting or w/o one w/o one u have to have another brush leading to wherever u want the plat to go always put the brush at its top position w/ a hieght setting u don't need the brush tellin it where to go it just simply goes watever amount of hieght u set to it so if a plat is 100cubes off the ground with a height of 50 it will only go down half way plats can trigger or be triggered just like everything else a more usable func because its not only up and down movement is the func_train this is harder to get working than the func_plat but easy in a short time u give these funcs target of path_corners which tell it where to go u can have as many path_corners as you want so u can have a func_train go all around your level to use these just make a brush and tie it to func_train give it a target of your first path_corner and a targetname if you want something to start it then make a path_corner near your brush with a targetname of wat u out in the func_train and a target of the next stopping point at the end of makin all your path_corners u can do 2 things either stop the train os have it go back to one of the path_corners in a loop os=or another cool little func is da func_wall it acts just like a normal wall except that u can killtarget it makin it diseaper so if u want to make a trap that opens the floor but don'w want to wait for a door to open u make a func_wall and trigger it with summin as killtarget this func_wall can't trigger it self into kiltarget in it but u can make a trigger in the middle of a floor func_wall and wen u hit the trigger no more floor important note from Sageous classnames aka funcs DO NOT BLOCK light also triggers are invisable in quake but not in WC a small func not used alot is the func_ilusionary it is simple a brush that u can c but can walk threw GFk vrote this one to us a trap that is really cool is wen u walk into a room and the cieling is coming down normally wen u get hit by a door coming down or a train the default dmg done is 5 but u can edit it to do watever dmg u want makin it a deaht trap one func you might not use is the func_episode_gate this is like in the start map wen you came back there were blocks were you already were but it is not that u have beeten the episode it is that u have the rune that makes those appear the different flags are for the different runes the other gate simialar to those is called a func_bossgate this shows u nless a player has all four runes a func_dm_only is pretty useful too this is simple a teleporter that only appears in dm a func_door_secret is just like a door except for a couple different things 1 it already has a lip and 2 u must shoot it automatically this is from starweaver==> func_dm_only use: nighmare teleporter on start map that takes you to the entrance of shub's pit well thats all the funcs now on to triggers u should already know how to use trigger_multiples and trigger_onces they are just triggers that target something either once or can be retrigered most important type of trigger that every1 uses is the trigger_teleport it is also so easy to use all u have to do is make a brush tie it to trigger_teleport and give it a target of something then make a info_teleport_destiniation and give it a targetname of something and an angle u face wen u go threw the teleportor also don't forget triggers are invisable so u wont be able to c the teleport texture u have to make another brush with it and put it right near or on the trigger so ppl can c it another trigger ppl usually ferget and its so simple is the trigger_changelevel its pretty much selfexplanitory just give it a map and yer done but again u can't c it in the game for all u ppl wanting to make start levels for your maps all u have to do is make a trigger_setskill and give it a skill but this will not affect changes in the accuring game skill changes will only take place after u exit the level the next level will be on watever skil trigger u went threw a nice trigger for traps is the trigger_hurt simply causes health loseto watever touches it windpipes are easy to make too if you know to use a trigger_push all u have to do is set angle and speed and yer on yer way a difficult trigger to begin with but makes good effects is the trigger_counter this is used in e1m1 wen u had to hit 3buttons b4 the door opened up to make this work you have to make a trigger_counter somewhere where noone can manualy trigger it then u give it a count of how many triggers r needed and a target of wat u want triggered also a targetname of something so the triggers know wat to trigger then u make the triggers or buttons and give them a target of your trigger_counter's targetname give them all the same target wen u hit each trigger or button the count on the trigger_counter goes down by 1 till it reaches zero then triggers its target make sure to give your triggersand buttons all a wait of -1 u can select the flag nomessage so that wen u hit each trigger or button a meassage doesn't appear sayin 2left a trigger_monsterjump is used alot for monsters to jump from above or over water u can set the speeds which is speeds thrown forward or hieght which is speed thrown upwards most of u will not be usin the trigger_onlyregistered but that is simply it only triggers it if its registered a trigger_secret is the same as all the other triggers except for one thing u recieve a secret scredit wen u trigger it another trigger is the trigger_relay this is also the same as most triggers except for one main thing it can only be trigered by another entity ie another trigger or button makin the triggers notouch flag useless thats about it for trigers but there are some more ents u should all be aware off trap_shooter and trap_spikeshooter for example they are almost the same except the trap_spikeshooter must be triggered while the trap_shooter is always going on u can also make monsters walk usin the path_corners exactly the same way u make a func_train the misc_fireball for looks is pretty cool info_null used for spotlights if you are makin a level at the end of the level wen u look at your stats u c the info_intermission well thats about it for this week ppl there will be a small example map made by me at the forge http://www.planetquake.com/worldcraft sometime l8r 2night or 2morrow