!!NOTE: photosensitivity warning for m08 visuals!!

TP MUSIC: ZZZV - almostru.mid 
IP MUSIC: ZZZV - mold.mid 
TXT MUSIC: Ribbiks - voices_c.mid

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01: Horned Sphere
MUSIC: Ribbiks - pd_aliens.mid 

//spiky/snake-like doodles and a weird palette of whatever textures came to mind. 
the bauhaus sky is really useful for tying an off-kilter looking space together,
I use it a lot in this wad

//feat. machine that moves some poles up and down and serves no purpose in life

//i probably had dashlet brainworms while making this

//the spinny spike wheels were a late addition thanks to syn introducing me to them
in her wad mare affirmation exhibition, and i think they were just what this map 
(and the next one, for which they were also a late addition) needed. ultimately this 
map is more about being in a cool weird space rather than the fights or progression.

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02: Swag Pawcessing
MUSIC: ZZZV - phase.mid

//synami told me to make a map called this

//fun speedmap centered around multiples of 45 degree angles, also making use of a 
few stock textures that I don't see used in interesting ways too often, SHAWN silver 
and the red floor lights

//can you guys tell i like tourniquet

//this serves as the evil marine intro, but i made map05 with them much earlier on

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03: Borzoi
MUSIC: Ribbiks - feb_3.mid

//accurate representation of what's in my brain

//forreal, this map has been somewhere in my mind in some form for probably over a 
year? this is around what i had in mind for deadskin's texture theme at some point, 
don't know why i never ended up using the NM wood and rbk japan tex, they're great

//one of those times when i have a lot of fun drawing the environment but the 
gameplay was a bit of a drag to make, even though i drew some parts with a fight 
already in mind. hope you like ssg'ing imps. 

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04: gay idiot loser box
MUSIC: Toby Fox - Catswing // sequenced by bewaretheghoul

//Nice start but that decoration looks terrible. Its impossible takes this map 
seriously with that decoration. Its sad because looks challenging.

//plerbtex experiments. wanted to make something with these textures for a while, 
if for no other reason than that they're way outside my wheelhouse and i wanted to 
see what i could to with them + the right lighting/geo. made a couple tries at a 
more "shapemap" layout to use with them but those didn't work out.

//this is the map that made me want to add ww4 caco deaths

//do you ever make a fight that feels tough but alright the first time you test it, 
and then when you test it subsequently or come back later it feels fucked and 
unplayable? and you think "was she smoking crack from a pipe" that happened with 
this map a few times

//*Plerb is definitely a cat!

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05: Sword-Saint
MUSIC: Rachel Schmitz - 279.mid 

//this is kinda my rewrite of d-d's Grime.wad, i find the bright green/red
theme of that map along with its general menacing-ness pretty compelling.
this is the first map i started making for the wad, back in like january?
it went through the most changes cause of that, for instance, grayslime used to 
be 10 damaging in this until i realized how much ass that sucked in the secret 
fight. in general i had to keep making this map progressively less mean until 
i could actually enjoy playing it 

//the giant spiderdemon grid is one of my favourite setpieces i've made even 
though it's not very good at killing you, i think it's pretty intimidating to
look at and fun to watch them all kill each other. i've decided by now that
i care more about my fights being mechanically fun and having cool presentation
than being meticulously designed for the biggest challenge freaks and being
airtight to any cheese or sloppy play. 

//as someone who likes making weird irregular geometry, very orthognal stuff
feels nice to draw too. it's kinda mindless repetitive fun to draw trims and bevels
and gradients on everything especially when you have a big collection of metal support
tex to use on it. 

//my latest tribute to my beautiful texture/flat wife WHROCK/FHROCK

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06: city of The
MUSIC: ZZZV - k_donut.mid

//i wanna gaze at the stars with uuuuuu,,

//uses textures from a 1994 wad called surmont.wad, which i found out about from 
koakuma who's been playing through numerous 1994 wads for quite a while. got curious 
if i could repurpose some of its weird crunchy textures for something more 
modern-abstract instead of 90s-abstract, turns out they work quite well. also,
among surmont.wad's other original textures are two porn photos

//probably had chira brainworms while making this

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07: grime girls
MUSIC: ZZZV - batqueen.mid

//more compact tourniquetshapes speedmapping in the same vein as 02. this has my
favourite sense of setting out of the whole wad i think, i could imagine this as the 
just foot of a much taller tower rising out of the water, probably less grimy the 
further  you go up, maybe siphoning that pink fire stuff up towards the top

//stars a few LR textures that i had never seen before, i think they might be the 
grimiest doom textures i've ever laid my eyes on. they're perfect

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08: I smell something burning
MUSIC: ZZZV - shword.mid

//a map based around two ideas i initially came up with for the 2x2 project. the jittery 
walls are adapted from a faux slimefall thing i came up with to "animate" walls in a
similar-looking way to actual animated textures, for this i gave the control lines
random offsets instead of uniform ones that move the texture down each "frame". the
cyberdemon maze you can only navigate in janky-undead-mode was an idea i had for an
earlier, completely different 2x2 map that i never laid down a single line for.

//for the janky-undead-mode sequence, i originally wanted the player to find an 
open sector and walk all the way around the map in the void before they find the doll 
closets, "kill" themselves, and then walk all the way back to the open sector to get 
back in and finish the map. turns out it's pretty hard to make even a short voidwalk 
without the player getting stuck on nothing or falling into nothing, so i just made the 
impression of one. still like that you get to see the map from outside its bounds.

//a big wave of jankmapping among my friends promped me to make a concept like this 
in the first place, i feel like you don't see this specific bug used often? people should
use it more. people should also put sector monsters in their maps more.

//this is a lot closer to what i originally wanted ivy07 to be like, i even used this
midi for it for a while before fully giving into the fcff06 worship

//the areas heavily featuring the red curtain tex were somewhat inspired by a weird
childhood experience... when i was like 4 my mom brought me to get my photo taken
at some booth where they had a big curtain as the backdrop, i went behind the curtain
out of curiosity and found only more curtain, i was completely surrounded by curtain and
this made my small brain feel very disoriented. looking back it felt like i had warped
into the goddamn curtainrooms, that might be a good concept to base an entire map around
one day...

//"A Part Falling" from Ultrakill is the unofficial alternate track to this map, i was
listening to it as inspiration and the level it comes from somewhat inspired the
visual gimmick here.

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09: the estradiol flow
MUSIC: rd - for ivy.mid

//recently, i've started to learn how it feels to have a body i'm somewhat content with.
so, i wanted to take that contentedness and concentrate it into a piece of art and
make it feel very serene and loving and welcoming, even if it hurts you. this is
that piece, i hope you can love it a bit as well. the self-portrait in the secret is
the main encapsulation of that feeling, it's quite euphoric to run around a giant 
rendition of my idealized body and go over all its different parts, with the peaceful
blue visuals and the midi in the background... this is the most personal thing i've made 
and put out there, i think. if you don't like it, i heard there's another wad by a certain 
Gusta and Method with something even MORE obscene in ITS final map, why don't you go
complain to them instead?

//rd composed this midi for me as a birthday gift earlier this year, and giving it a
home was another big motivator i had to make this map for a while... there's lots of
other pieces of the other wonderful girls i've gotten to know through doom in this
map and wad as a whole, so i think it's especially fitting :3

//the blue stuff is estradiol, i suppose, the vibes of this midi called for 
something blue but the it does also literally come in blue pills

//in a lot of my maps i decorate the spaces with lots of dead guys lying around your
weapons and supplies and random corners, i think it's fun set-dressing, but i made a
point not to in this map. i'd rather if feel like your supplies were kindly laid
out for your rather than dropped by previous victims to a hostile place

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10
MUSIC: Toby Fox - Dialtone // sequenced by bewaretheghoul

//...

//hey, shouldn't you be going now? i think your phone is ringing.

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31: HUGE fucking dpider fuck off dpide
MUSIC: Mr. Sauceman - Pumpin' Hot Stuff // sequenced by daypeecone

//one day, rd posted on discord "I need people to make me fights with 1 or 2 
spiderdemons, can just be basic stuff in startan rooms" so, of course, I made a whole 
speedmap with lighting and music and all that. here it is, slightly touched up.
it sucks

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                 --||OTHER CREDITS||--
[TEXTURE PACKS]
cc4-tex // gothictx // NiGHTMARE tex // Plerbtex // Zekhmet tex
[SPRITES, ETC]
GoS - weak cyb // Nanami - afrit // TheDarkArchon - chaingunner
B.P.R.D - spikewheel+lamppost // Synami - icon of thatcher // 
Dashie - icgyagirl mugshots // evil marine from LR // caco
death from WW4 // stbar from cr2  // m10 phone sprite
recreated from Deltarune
[MISC TEX/SPRITE SOURCES]
greenwar2 // LDoom2 // Lemoncholia // LR // Mutabor // Spidersilk
// surmont.wad // most of rbk's body of work
[OTHER STUFF]
// NiGHTS108 - decohack base // Saipiam - small fix to m08 wall
scrollers // player sfx from Diablo 2 // secret sfx from Quake