This is a DooM .LMP "COMPET-N/doom2/built" Entry - Please forward it... LV10-o28.TXT LV10-o28.ZIP LV10-o28.LMP - UltraViolence Built(!) using Doom2 Version 1.9 Plus LMPC Ver 1.2 Doom2 -PlayDemo with Version 1.9 Doom2 - Level 10 - Refueling Base Kills 11% (Items 26) Secrets 16% and Time 00:28 ----- Description: Three days from 21.00 to 1.30 am. It was not that easy. a) The pigs won't let you to the BFG. b) Nobody opened the UAC-door for me :-( Therefor c) The BFG is somehow late. d) The way through the pigs behind the blue door is rather difficult. e) To change direction by 180 degrees and to get the "northwall" is a problem. f) Did not get every gametic at the end, it was a safe 0:28 and 0:27 too far away. It seems that the faster computers start earlier: 468 at 0,31 P100 at 0,28 P133 at 0,25 Author: Kai-Uwe Humpert E-mail: gazelle@cs.tu-berlin.de humpert@zib-berlin.de WWW: http://www.cs.tu-berlin.de/~gazelle/ (just growing) Performance for the real play gametics (1010) up to the statistic. 486/33 MHz screenblocks 1 detaillevel 1: 1056 realtics 486/20 Mhz screenblocks 11 detaillevel 0: 22136 realtics ("development mode") with pressing the "raise-screen" key P133 screenblocks 1 detaillevel 1 : 747 realtics P133 screenblocks 11 detaillevel 0 : 304 realtics (without sound) the end screen takes 1/3 second