This is a DooM .LMP "COMPET-N/Doom2/Net-X" Entry - Please forward it... 23UVNET2.TXT 23UVNET2.ZIP COOP1-23.LMP - Ultra Violence [ Admin. Notes :-) First of all this Recording takes almost TWO HOURS to -PlayDemo ! Because it is so long you may have trouble getting Doom2 to start but it is possible, even if you only have a total of 8 Mb of RAM, by booting "clean"... ie. with NO config.sys & NO autoexec.bat Also if you think that a co-operative recording of Doom2 would be boring to watch [ OKay it is a bit, to begin with ] then you have obviously not tried it... You can only pick up a Rocket-Launcher, Plasma Rifle, BFG9000 or Super Shotgun ONCE - unless you die - it is difficult NOT to frag each other AND there are MORE bigger and badder .NET monseters on maps 11, 12, 13... 15... 17... 19, 20... We're talking CyberDemon "cross-fire" here ! If I remember rightly dasa (grey/indigo) takes out most these BIG monsters - But Kai-Uwe (green) knows the way around a bit better. If you do not really want to watch the initial, ten or so, levels but would like to see some of the later better levels - you could start the .LMP from the beginning (the only way), and go away for a while... eat something, watch some TV ( not much difference ;-) or whatever... then return [ ~30 minutes ] for the later action ! Finally, if you want to "beat" this [ as if ] I would like to see it done FASTER - miss out all of the the non-vital areas - and do not ALL get killed on a level as simple as 24 ? ;-) But remember: -*> NO Respawning <*- !!! - If (or when) you die, you stay DEAD ! Really lastly, the/my prefered table format is to be found in the file "07UVNET2.TXT" though all the stats given here are even more detailed so they've been left as they were/are :-) Well done to Kai-Uwe and dasa too ! S.;-) aka. The "Judge". ] COOP1-23.TXT COOP1-23.ZIP COOP1-23.LMP - Ultra Violence Recorded using Doom2 Version 1.9 Doom2 -PlayDemo with Version 1.9 DooM II - Levels 01-23 Green: gazelle (in real life: Kai-Uwe Humpert) email gazelle@cs.tu-berlin.de / humpert@zib-berlin.de P133/16MB/Matrox Millenium/SB Pro/WD 1.6 "Caviar" Grey: dasa (in real life: Sven Huth) email dasa@cs.tu-berlin.de / (sven@echtzeit.de) P100/16MB/Matrox Millenium/AWE 32/Quantum 1080 "Fireball" Connection: IPX-Network Description (gazelle): My new P133 still stands in dasa's place. So why don't we record some co-op .LMP's ? A distance of 2 meters is better for audio communication ;-) We played often 1-9 and died often in 11. So the levels 12 up to 24 are rather slow. We didn't think of making any speed .LMP's, this may be easier in single-player, but for (+/-) 100/100 co-op is a lot more fun than making it alone. Statistics later. Sometimes we miss some secret. Tried with DCK to get all of them, but there is no "Highlight all secrets-option". And in the game it takes too much time to ensure you've visited everywhere. We tried to kill every monster ;-). We don't know if we have as the statistics don't show that. Only personal kills are counted. There is a number of no-player-caused-kills missing ;-(. And there is no time, that's missing too. Description (dasa): I hope Kai doesn't take away his P133 from my room! After each co-op try I DeathMatch him! That's what DooM was invented for! Now we don't die any more in 11, we found a trick making the CyberDemon defenceless. Kai still wants to go through all of the levels, but he fragged me in 24! And how could I remember all of the higher levels, it was a year ago I played them. :) We did some funny things in the .LMP f.i. chainsawing each other while being invulnerable. Next I will hurt him a bit from time to time with the chaingun and than look away innocently like I have done nothing... ;-) Statistics: Frags are always 0 ;-). No one died in levels 01-23 and 24 has no statistics Level Name Time ---------- Player Kills Items Secret Health Armor Bullets Shells Rockets Cells Entryway 0:34 -------- Green 33 77 40 100 100 100 8 7 61 Grey 66 0 60 96 0 73 15 0 54 Underhalls 1:10 ---------- Green 52 23 0 76 65 128 48 12 161 Grey 45 38 100 179 183 123 48 4 54 The Focus 1:20 --------- Green 61 40 33 192 196 297 58 22 281 Grey 36 48 66 200 80 200 0 6 291 The Gantlet 1:10 ----------- Green 50 10 0 100 108 400 68 27 161 Grey 43 20 100 194 197 200 18 6 291 The Waste Tunnels 2:01 ----------------- Green 34 57 66 200 200 400 11 27 161 Grey 64 42 33 114 122 170 42 10 300 The Crusher 2:35 ----------- Green 37 29 66 163 166 400 11 27 321 Grey 60 11 33 128 137 220 42 21 436 Dead Simple 1:07 ----------- Green 52 57 0 200 200 400 47 37 381 Grey 47 28 100 200 200 400 62 38 600 Tricks and Traps 3:13 ---------------- Green 28 60 14 200 200 400 11 45 141 Grey 66 20 71 77 0 400 96 48 380 The Pit 4:29 ------- Green 48 29 33 95 34 374 21 0 178 Grey 44 34 50 120 83 400 77 63 300 Refueling Base 5:58 -------------- Green 47 71 83 200 200 257 100 25 158 Grey 45 17 16 142 76 364 21 66 230 Circle Of Death 5:07 --------------- Green 26 36 66 153 111 140 75 29 458 Grey 69 50 33 200 172 400 27 37 230 The Factory 5:17 ----------- Green 58 0 25 39 69 196 68 29 318 Grey 38 80 50 182 89 400 44 30 490 Downtown Slower and slower ;-) -------- Green 45 52 50 125 2 310 87 39 338 Grey 50 24 50 100 138 400 91 19 430 The Inmost Dens --------------- Green 24 50 0 100 140 400 73 44 338 Grey 66 50 0 160 200 256 69 27 450 Industrial Zone --------------- Green 37 22 27 100 105 115 100 35 378 Grey 52 77 54 200 200 273 71 15 416 Suburbs ------- Green 19 20 50 200 34 10 100 53 358 Grey 62 80 50 132 132 322 94 10 280 Tenements --------- Green 36 24 66 200 96 90 98 49 358 Grey 57 58 33 200 200 400 96 6 200 The Courtyard ------------- Green 36 83 25 184 200 350 36 67 358 Grey 48 13 50 200 200 400 68 30 479 The Citadel ----------- Green 34 77 22 183 154 400 44 59 538 Grey 64 17 77 100 100 400 64 29 279 Gotcha! ------- Green 34 22 42 200 200 398 62 67 398 Grey 61 53 57 200 200 400 49 34 265 Nirvana ------- Green 26 55 0 162 169 398 74 63 398 Grey 56 44 0 186 182 400 61 14 205 The Catacombs ------------- Green 25 87 33 200 101 400 46 68 398 Grey 67 0 66 92 87 400 71 9 211 Barrels Of Fun -------------- Green 19 54 50 158 155 48 34 76 258 Grey 50 40 50 101 23 342 51 43 0 The Chasm --------- Green 0 0 70 50 99 262 Grey 0 0 364 21 66 230 Player Kills Items Secret Health Armor Bullets Shells Rockets Cells Additional Secret Statistics: Level #Secrets Where Entryway 5 Security Armor (Switch) Rocket Launcher (Platform with Plasma Gun) 2 Imps near Exit 3 Imps behind door next to Plasma Gun Shotgun Underhalls 1 Megaarmor near Red Key The Focus 1 BFG/Supercharge/Megaarmor in hole The Gantlet 3 BFG near Red Key (don't jump over!) First room with Shotgun Guys SSG behind acid The Waste Tunnels 3 Plasma Gun (press wall or candela) Berserk behind Supercharge 2 Imps behind Exit (jump skill needed) The Crusher 3 Megasphere near entry Teleporter out of the acid to Spider stair Megasphere behind Heavy Weapon Dudes Dead Simple 1 Exit Platform (Attention: got lmp with 0%!) Tricks and Traps 7 Room with hidden pigs left and right BFG there behind shot-door Security Armor near Chainsaw Bullets and Chaingun near Pain Elementals (2x) Shot-door-teleport-exit Acid-door there The Pit 6 Megaarmor/Supercharge at the end of up-down-way BFG Room there Circle there Rocket Launcher Place of the 8 Sergeants there Refueling Base 18 Radiation Suits (4 secrets) Socket of Megasphere (3) Megaarmor/Light Visor (UAC-shot) 100 cells (UAC) Supercharge (UAC) Heavy Weapon Dudes/Berserk (UAC) Pigs next to Cyberdemon-door (UAC) Way between Yellow and Blue Key Hallway between Spider-rooms Berserk there Platforms in Imp/Lost Soul/Rocket-room (2) Cyberdemon teleport-exit corresponding to pigs Circle Of Death 3 Door to Invulnerable Way to Invisible Teleporter with 5 Rocket boxes The Factory 4 BFG-room Supercharge 3 boxes of Bullets Chaingun Downtown 8 Caco-trap Blue door number 2 (Rocket box) Shell box near Caco and elevator (4 Imps there) Lot of Imps near Red Door Health-Secret (switch) next to Teleporter to Supercharge Megaarmor near Red Key Chainsaw behind Blue door 1 The Inmost Dens 0 The Factory 11 Socket of Invulnerable Chaingun Sector behind secret door to Backpack Berserk-exit near Red Key Secret-exit-door Megasphere (2x) Lost Souls Chainsaw Plasma Gun Teleporter back near stair (you know which) Suburbs 4 Megasphere (shot) BFG Room before BFG Backpack (shot) Tenements 3 BFG Megasphere (exit elevator -> right) Chaingun The Courtyard 4 Teleporter near yellow key Chaingun near Sergeants Megaarmor (switch & teleport) BFG The Citadel 9 Blue-Key Teleport exit Way to 5 Teleporters (2 secrets) Stair there Hidden Soldiers there Supercharge Room with Imps on the other side Yellow Key Hallway (Attention: Teleporters) Red Key Gotcha! 7 Berserk Megasphere Radiation Suit in Omega near Supercharge (3) Invisible in Room 1 (Exit == Room 2) Nirvana 0 The Catacombes 3 Supercharge near Start Plasma Gun Teleporter back near Red(?) Key Barrels Of Fun 2 Supercharge Megasphere The Chasm 4 Room with Imps & Dudes (Chaingun) Rocket boxes there Caco-hide near Shotgun Invulnerable Bloodfalls 2 Way to Plasma Gun BFG The Abandoned Mines 4 Switch behind blue Key Way to Supercharge Way from Backpack to Start Door behind Start Monster Condo 8 Mancubus place (2x) Back-Switch (from Archvile) in library 3 Spiders Invisible Hallway + Teleporter !!!! (often missed) 30 sec Secret The Spirit World 7 Backpacks Berserk Supercharge Arachnotron hidden near yellow key Dudes hidden near yellow key Megasphere ("Chair" teleporter) Oktagon for button for 4 Hell Knights The Living End 0 Icon of Sin 0 Wolfenstein 4 Way to Megasphere Secret Doors to Secret Exit (2x) Supercharge-Door Grosse 6 Chaingun Shotgun BFG Megasphere (4 corners with blue torch) Plasma-Door Invulnerable-Door (2 sides)