=========================================================================== Advanced engine needed : MBF21 + UMAPINFO Compatible Source port Primary purpose : Single play =========================================================================== Title : Neon Overdrive Filename : NEONOVER.zip Release date : April 20, 2025 Author : AshtralFiend et al. Email Address : Description :Neon Overdrive is an MBF21 project featuring 15 meticulously crafted maps by a talented team of eight mappers. Explore various challenges, ranging from "classic" to "slaughter" styles, all infused with Vapor/Synthwave and Cyberpunk aesthetics. Misc Info: - Tested in DSDA, Nugget Doom, and GZDOOM; - The first playthrough should take around 5 hours; - All skill levels implemented; - Designed for pistol start; - Not designed with jumping or freelook in mind; - New custom Color Palette: "Synthaze" by Ashtralfiend; - The project started in August 2024. IMPORTANT: - This wad makes extensive use of Dehacked: Play it with other mods at your own risk; - This wad uses a custom COLORMAP: Enable "Doom Software Renderer" and "Classic Transparency Render Mode" for a better visual experience when playing with GZDOOM. New Enemies: - Turbo Demon: A faster and meaner demon; - Cybruiser: A cybernetically enhanced Hell Baron with superior firepower (immune to blast damage); - Plasma Cyborg: More durable than your average fodder, these cyber soldiers will block your path with a barrage of plasma bolts. Enemy changes: - Lost Souls: Lower health. One good shotgun blast will send these back to hell. - Spiderdemon: Smaller hitbox and no Blast immunity. Feel free to use rockets! Story: Welcome back. The year is 198X. After chasing the fading sunset for what seems like a lifetime, you find yourself at the gates of Neon City: A place for those who subconsciously yearn for the comfort of something long gone, where nostalgia and aesthetics collide into an array of pulsating lights. Tired but hopeful, you enter these half-forgotten halls. Sadly, the once sun-kissed city is overflowing with its population's corrupted desires. Charged with a dark and twisted sense of alienation, these once rose-tinted memories now take the form of demons eating away at the fragile threshold of our undeveloped futures. Map List: Map01 - "Reservoir of Remembrance" - by Ashtralfiend; Map02 - "Techno Theology" - by Ashtralfiend; Map03 - "Underbelly Boogaloo" - by Wo0p; Map04 - "Tombstone Arcade" - by DMH094; Map05 - "Sunken Nexus" - by Arrowhead; Map06 - "Laminar Influx" - by Ashtralfiend; Map07 - "Paradise Warfare" - by Ashtralfiend; Map08 - "Phasing Frontiers" - by Ashtralfiend; Map09 - "Office Rage" - by Treehouseminis; Map10 - "Chromatic Aberration" - by Ashtralfiend; Map11 - "Amethyst Waves" - by Stochastic; Map12 - "Titanium Daydream" - by Treehouseminis; Map13 - "Anemoia" - by Djoga; Map14 - "Syndicated Slaughter" - by Mancubian_Candidate; Map15 - "End Credits" - by Ashtralfiend; Map??? - "Deja Vu" - by Ashtralfiend; Additional Credits to : - Small plasma charge and Large plasma charge by Zrrion the Insect (Slightly edited by Ashtralfiend); - Rocket Box by Zrrion the Insect (Slightly edited by Ashtralfiend) - Medikits/stimpacks and berserk packs by Zrrion the Insect; - Blue and green armor by Zrrion the Insect; - Armor bonus by Tesefy; - Assault gun (Chaingun and its pickup sprite) by Fletcher (Original base by Amuscaria); - Pistol by Fletcher; - BFG (and its pickup sprite) by Fletcher; - Plasmagun (and its pickup sprite) by Tesefy; - Super Shotgun (and its pickup sprite) by Tesefy; - Shotgun by Da Werecat; - Rocket Launcher by Amuscaria (pickup is a slightly edited version of the one from Rowdy Rudy 2); - Cybruiser sprites by Amuscaria; - Director (Spider Mastermind) by Amuscaria; - Aracknight (Arachnatron) by Amuscaria; - Plasma Cyborg (Nailborg) by Neoworm (recolor by Demonic Meatball); - Turbo Demon (Super demon) From Valiant; - Rain Sprite by Skelegant; - Status Bar by Skelegant; - Extra Plasma Bolt frames by Skelegant; - Plasma gun and Pistol sound effects from Doom 3; - Rain and Noise sound effects by Matt Eldrydge; - Secret Activation sound effect by Proxy-MIDI - Custom Skies by Mechadon; - "DOOMMAN" textures by Djoga; - Sky8_1 from "romerodoomdump"; - Custom Textures and Flats by Ashtralfiend; - Decorative Trees, Plants, and Statues by Ashtralfiend; - Title screen, Intermission screen, and M_DOOM by Ashtralfiend; - New nugget exclusive hud by Matt Eldrydge (Based on Oplexitie's code and original hud); Music: Title screen - "Neon Overdrive" by Deadwing; Intermission - "Crystalline" by Psyrus; Intermission Text Screen - "Neptune's Aurora" by Deadwing; Map01 - "Speleothem" by Deadwing; Map02 - "Groovy" by Deadwing; Map03 - "Fragments" by AD_79; Map04 - "Phalanx" by Jimmy Map05 - "Accelerator" by AD_79; Map06 - "It's a Habit" by Korp; Map07 - "Homesick" by Decino; Map08 - "Static Plasma" by Deadwing; Map09 - "Go Straight" From Streets of Rage2; Map10 - "Radioisotope" by AD_79 Map11 - "Reve Lucide" by LUNE (Sequenced by Stochastic) Map12 - "Back to Jupiter" by Deadwing; Map13 - "Sex Type Thing" by Stone Temple Pilots (Midi by Bobby Prince), "Temple of Light" by Takara, "vs. Susie" by Toby Fox; Map14 - "Lights, Camera, Action!" from Sonic Mania (Sequenced by !!!!!), "Yell Dead Cell" from Metal Gear Solid 2 (Sequenced by Jeff[NZ]), "Prime Time" from Sonic Mania(Sequenced by !!!!!), "Never Return Alive" from Streets of Rage 2 (Sequenced by Mayumi); Map15 - "Voyager" by Tristan Clark; Map??? - "Valiant" by AD_79; Special Thanks - Elf_alchemist and Oxyde for helping with some GZdoom optimization; - Deadwing for the amazing TITLEPIC music; - Matt Eldrydge for all the help optimizing weapon offsets and animations; - To all the people who helped with playtesting: DreadWanderer, Mancubian_Candidate, taviow, knifeworld & DoomGappy. =========================================================================== * What is included * New levels : 16 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 8 Months Editor(s) used : Ultimate Doom Builder, Slade, WhackEd Known Bugs : none May Not Run With : Source port not compatible with mbf21/dehacked/UMAPINFO Tested With : GZdoom, DSDA and Nugget * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors