=========================================================================== Archive maintainer : Update to : Advanced engine needed : Most ports that support boom (cl9). Tested with dsda primarily. Primary purpose : Single play =========================================================================== Title : Reconditus Filename : RCNDITUS.zip Release date : 14/07/2024 Author : Yugiboy85 Email Address : [redacted] Other Files By Author : Link to wadography: https://www.doomworld.com/forum/post/2314966 Misc. Author Info : French doomer Description : Reconditus is a 4 map (+ epilogue) mapset that started circa 2021. This mapset takes place in a world where temple-like structures have been slowly assimilated by tech/alien stuff. What is the meaning behind this mysterious world? Who is responsible? Is it all a dream? FIND OUT !!! (or not) Inspiration : Tough to say. The idea came along while I was listening to esselfortium's "Temple" midi. While listening to it, I was imagining the theme that ended up making the wad and, low and behold, it turned into this haha =========================================================================== * Credits * Music: Map 01: "Zwei", Esselfortium (with permission) Map 02: "Swept Away by the Tides of Time", AD_79 (made specifically for this) Map 03: "Island of stability", AD_79 (made specifically for this) Map 04: "Enshrined", AD_79 Map 05 (epilogue): "Where time ceases to be", AD_79 Title music: "Moonstruck", Jimmy Intermission: "A goddamn rush", Korp Sounds: Plasma gun sound is from doom 3 Sprites: - Chaingunner: HorrorMovieGuy, Touhou Hisouten-Scarlet Weather Rhapsody for the spriteset used (uber chaingunner from realm667) - Shotgunner: Mark Quinn, Vegeta, Xim, Ghastly_dragon, MagicWazard for the spriteset used (from the zspec pack from realm667) - Former human: NMN, Tormentor667 for the spriteset used (Rapid fire trooper from realm667) - Pinky: Original spriteset edit by Neoworm, Vader, edit for this wad by yours trully - Dark Imp: Spriteset by vader, slight edit to the projectile by yours trully Textures: Egypt textures from valiant/ancient aliens by Simon "sock" O'Callaghan Ukiro for otex A few edits by yours trully (not much but heh, still useful ones for this wad) Graphics: Uber for the statbar/titlepic/interpic and M_Doom (THANK YOU SO MUCH) Palette is from 32in24 Testers and other awesome people: Stx_vile Esselfortium Jimmy Pecatummizhamiz (I'm so sorry if I butchered your name ^^") Remmirath Dewsome Skillsaw John suitepee Wilou-84 DMPhobos (also mapped for this :D) MajorArlene (thx for the help with the discord) Eggboy Bobby_(lol) Most of the squonker crew actually :D AD_79 (thank you SO MUCH for the new music) FranckFRAG If I have forgotten anyone, I'm terribly sorry, just making the best out of memory alone haha Maps: Maps 1 through 3 - Yugiboy85 (me lol) Map 4 - DMPhobos + some late edits by me Map 5 (epilogue) - Yugiboy85 Hopefully, that should be it for the credits, I really hope I didn't forget anyone haha. =========================================================================== * What is included * New levels : 4 + One epilogue map (so 5 i guess) Sounds : Yes (only the plasma gun sound) Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes (the pinky/spectres are slightly faster) Demos : No Other : Other files required : None, everything is included =========================================================================== * Play Information * Game : Doom 2 Map # : Map 01 through 05 (there is no exit on map 5 as it is an epilogue map) Single Player : Designed for Cooperative 2-4 Player : Player starts only, not really tested but, I did add some coop stuff switches, etc... Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes Additional info : All maps have been tested with pistol start and there is a death exit at the end of map 03. =========================================================================== * Construction * Base : From Scratch Build Time : Roughly 3 years, on and off. Only picked it up very recently Editor(s) used : Ultimate Doom Builder, Slade 3, Gimp Known Bugs : I have not seen any gamebreaking bugs and, none were reported by my testers for this version. There may be the odd slimetrail but, heh, I think I got rid of most of them. The mapset uses a dehacked that changes the speed of the pinkies/spectres. No idea how it conflicts with gameplay mods but, I suppose it should be fine. May Not Run With : Vanila engines and anything that doesn't support boom. Tested With : Dsda-doom primarily (this is my go to port rn). Should run fine with most ports. Obviously not vanilla lol =========================================================================== * Copyright / Permissions * Authors MAY NOT use the contents of this file as a base for modification or reuse. (as far as the actual level goes at least), you can use the textures etc... with respective credits of course. I would recommend asking the respective artists for the music just to be sure. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors