===========================================================================
Advanced engine needed  : Any with Skin Support
Primary purpose         : Skin
===========================================================================

Title			: Monsters Skin Pack

Filenames		: archvile.wad, baron.wad, chaingunner.wad,
			  grunt.wad, imp.wad, mancubus.wad, shotgunner.wad

Release date		: Tuesday 18th February 2003

Author			: BeeZee_88

Email Address		: beezee88@bz88.i8.com

Other Files By Author	: These are the first.

Misc. Author Info	: I like Doom (duh).
			  I live in Scotland, and I am 14 at the time of
			  writing.

Description		: This is a by-product of learning how to edit wads.
			  I just took the coolest montsers and turned them
			  into player skins. Dunno if it's been done before
			  but, well, I'm doing it now so there :P

Additional Credits to   : The id!!!
			  Also to Epyo and Black Void, authors of
			  'Captin Mancubus'(CAPTAIN.WAD), which originally
			  inspired me to turn the monsters into skins.

===========================================================================

* What is included *

New levels              : None
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No


* Play Information *

Game                    : DOOM
Map #                   : N/A
Single Player           : Third person if you like, but why?
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : N/A
Difficulty Settings     : N/A


* Construction *

Base                    : Doom 2 monster sprites

Build Time              : A few hours

Editor(s) used          : XWE

Known Bugs              : If you have a port which lets you choose a custom colour
			  for the Doomguy, then the green areas of the sprites will
			  will appear as your chosen colour. Set your colour to
			  "00 FF 00" (fully green) to fix it. (This 'bug' does look
			  quite cool for the Baron's hands though :)
			  Also, the death frames change at the speed of the
			  normal Doomguy ones, which means the the shotgunner
			  and grunt deaths look especially dodgy.
			  Finally, some of the animation may look strange for
			  instance the archvile. The archvile had too many frames
		          of animation to animate it propery as a player so I had
			  to cut back quite a lot.

May Not Run With...     : Any port that doesn't support skins


* Copyright / Permissions *

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://bz88.i8.com
FTP sites: