16/10/1998
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Title                   : Bloodbath
Filename                : bath.bsp
Description             : Quake II deathmatch level
Release Date            : 1998 October 16
Author                  : Jeff "FroPuff" Olson
Email:                  : jolson@wsu.edu
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* Description *

A royal bath house, bathed in the blood red light of the setting
sun. Let the slaughter begin...


* Play Information *

Single Player           : Not really
Coop                    : No
Deathmatch 2-4          : Yes (6 spawn points)
Difficulty Settings     : Uh, no
New Sounds              : No
New Graphics            : No


* Construction *

Editor(s) used          : QERadiant (Build 077)
Other utilities used    : Geoffrey DeWan's enhanced compilers
Build machine           : Dual PPro 200 w/ 64 MB RAM, Canopus Pure3D Voodoo I
Build time              : ~ 4 months (off and on)
Compile time            : 33s (qbsp3)
                          7383s (qvis3)
                          370s (qrad3)
Textures used           : e3u1 + a water tex from e3u3
Brushes                 : 862
Entities                : 117
Known bugs :
	Holy r_speeds batman. Not really a bug; more of a design
choice. In the main room, due to all the pseudo-curved surfaces,
the r_speeds can break 1300. However, this doesn't seem to
affect performance very much. Of course, my machine is pretty
bad-ass. I tested it on a P133 with a Voodoo II and still got
50fps. It definitely does affect performance on machines without
OpenGL graphics cards. There is a lot of sky-flash in software
mode. In short, if this level doesn't work well for you, give
your wussy little packard-bell p90 to your little brother and
go out and by a real machine with a real graphics card; you poser.


* Other Info *

My first Q2 map. Built for 1 on 1 deathmatch. I probably should
have saved this one for q3 considering all the curved surfaces
I wanted in the main room. Oh well, should be good for a few
frags. Probably my last map, considering the amount of time it
took me to finish the god-damn thing. However, if you do like it,
I'd appreciate an email.


* Credits *

- id Software for doing what they do best
- Robert Duffy for QERadiant
- Geoffrey DeWan for his enhanced compile utilities
- The fine folks at r.u.s.t for their great editing tips
- My beta testers and general deathmatch victims:
      Seth and Andy


* Copyright / Permissions *

Copyright (c) 1998 by Jeff Olson. All rights reserved.

This map (bath.bsp) may be freely distributed electronically,
magnetically, or optically except as outlined below. The map
MAY NOT be modified in any way. This text file (bath.txt)
must accompany the map, also unaltered. The map must be
distributed free of charge. The map MAY NOT be distributed on a
CD or DVD without the prior, expressed written consent of the
author (Jeff Olson).

This map MAY NOT be used as a base to build additional levels.