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OpenTTD Source
1.11.0-beta1
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10 #ifndef BLITTER_NULL_HPP
11 #define BLITTER_NULL_HPP
22 void *
MoveTo(
void *video,
int x,
int y)
override {
return nullptr; };
23 void SetPixel(
void *video,
int x,
int y, uint8 colour)
override {};
25 void DrawLine(
void *video,
int x,
int y,
int x2,
int y2,
int screen_width,
int screen_height, uint8 colour,
int width,
int dash)
override {};
34 const char *
GetName()
override {
return "null"; }
void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override
Scroll the videobuffer some 'x' and 'y' value.
void SetPixel(void *video, int x, int y, uint8 colour) override
Draw a pixel with a given colour on the video-buffer.
BlitterMode
The modes of blitting we can do.
How all blitters should look like.
The base factory, keeping track of all blitters.
void DrawRect(void *video, int width, int height, uint8 colour) override
Make a single horizontal line in a single colour on the video-buffer.
ZoomLevel
All zoom levels we know.
Blitter::PaletteAnimation UsePaletteAnimation() override
Check if the blitter uses palette animation at all.
void * MoveTo(void *video, int x, int y) override
Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the r...
int height
Height in pixels of our display surface.
Factory for the blitter that does nothing.
void PaletteAnimate(const Palette &palette) override
Called when the 8bpp palette is changed; you should redraw all pixels on the screen that are equal to...
int GetBytesPerPixel() override
Get how many bytes are needed to store a pixel.
uint8 GetScreenDepth() override
Get the screen depth this blitter works for.
void CopyFromBuffer(void *video, const void *src, int width, int height) override
Copy from a buffer to the screen.
Sprite * Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override
Convert a sprite from the loader to our own format.
void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) override
Draw a line with a given colour.
BlitterFactory(const char *name, const char *description, bool usable=true)
Construct the blitter, and register it.
PaletteAnimation
Types of palette animation.
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override
Draw an image to the screen, given an amount of params defined above.
void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override
Draw a colourtable to the screen.
Blitter that does nothing.
uint32 PaletteID
The number of the palette.
void CopyToBuffer(const void *video, void *dst, int width, int height) override
Copy from the screen to a buffer.
int width
Width in pixels of our display surface.
@ PALETTE_ANIMATION_NONE
No palette animation.
Structure for passing information from the sprite loader to the blitter.
Blitter * CreateInstance() override
Create an instance of this Blitter-class.
const char * GetName() override
Get the name of the blitter, the same as the Factory-instance returns.
Parameters related to blitting.
void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override
Copy from the screen to a buffer in a palette format for 8bpp and RGBA format for 32bpp.
Information about the currently used palette.
Data structure describing a sprite.
int BufferSize(int width, int height) override
Calculate how much memory there is needed for an image of this size in the video-buffer.