12 #include "../stdafx.h"
13 #include "../openttd.h"
14 #include "../gfx_func.h"
16 #include "../blitter/factory.hpp"
17 #include "../network/network.h"
18 #include "../thread.h"
19 #include "../progress.h"
20 #include "../core/random_func.hpp"
21 #include "../core/math_func.hpp"
22 #include "../fileio_func.h"
23 #include "../framerate_type.h"
27 #include <condition_variable>
29 #include "../safeguards.h"
33 static SDL_Surface *_sdl_surface;
34 static SDL_Surface *_sdl_realscreen;
35 static bool _all_modes;
47 #define MAX_DIRTY_RECTS 100
48 static SDL_Rect _dirty_rects[MAX_DIRTY_RECTS];
49 static int _num_dirty_rects;
50 static int _use_hwpalette;
51 static int _requested_hwpalette;
55 if (_num_dirty_rects < MAX_DIRTY_RECTS) {
56 _dirty_rects[_num_dirty_rects].x = left;
57 _dirty_rects[_num_dirty_rects].y = top;
58 _dirty_rects[_num_dirty_rects].w =
width;
59 _dirty_rects[_num_dirty_rects].h =
height;
64 static void UpdatePalette(
bool init =
false)
77 if (_sdl_surface != _sdl_realscreen && init) {
101 if (_sdl_surface != _sdl_realscreen && !init) {
112 SDL_BlitSurface(_sdl_surface,
nullptr, _sdl_realscreen,
nullptr);
113 SDL_UpdateRect(_sdl_realscreen, 0, 0, 0, 0);
117 static void InitPalette()
125 static void CheckPaletteAnim()
149 static void DrawSurfaceToScreen()
153 int n = _num_dirty_rects;
156 _num_dirty_rects = 0;
158 if (n > MAX_DIRTY_RECTS) {
159 if (_sdl_surface != _sdl_realscreen) {
160 SDL_BlitSurface(_sdl_surface,
nullptr, _sdl_realscreen,
nullptr);
163 SDL_UpdateRect(_sdl_realscreen, 0, 0, 0, 0);
165 if (_sdl_surface != _sdl_realscreen) {
166 for (
int i = 0; i < n; i++) {
167 SDL_BlitSurface(_sdl_surface, &_dirty_rects[i], _sdl_realscreen, &_dirty_rects[i]);
171 SDL_UpdateRects(_sdl_realscreen, n, _dirty_rects);
175 static void DrawSurfaceToScreenThread()
187 DrawSurfaceToScreen();
192 static const Dimension _default_resolutions[] = {
206 static void GetVideoModes()
208 SDL_Rect **modes = SDL_ListModes(
nullptr, SDL_SWSURFACE | SDL_FULLSCREEN);
209 if (modes ==
nullptr)
usererror(
"sdl: no modes available");
213 _all_modes = (SDL_ListModes(
nullptr, SDL_SWSURFACE | (_fullscreen ? SDL_FULLSCREEN : 0)) == (
void*)-1);
214 if (modes == (
void*)-1) {
215 for (uint i = 0; i <
lengthof(_default_resolutions); i++) {
216 if (SDL_VideoModeOK(_default_resolutions[i].
width, _default_resolutions[i].
height, 8, SDL_FULLSCREEN) != 0) {
221 for (
int i = 0; modes[i]; i++) {
222 uint w = modes[i]->w;
223 uint h = modes[i]->h;
224 if (w < 640 || h < 480)
continue;
233 static void GetAvailableVideoMode(uint *w, uint *h)
246 if (newdelta < delta) {
255 bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
257 SDL_Surface *newscreen, *icon;
262 GetAvailableVideoMode(&w, &h);
264 DEBUG(driver, 1,
"SDL: using mode %ux%ux%d", w, h, bpp);
266 if (bpp == 0)
usererror(
"Can't use a blitter that blits 0 bpp for normal visuals");
269 if (!icon_path.empty()) {
271 icon = SDL_LoadBMP(icon_path.c_str());
272 if (icon !=
nullptr) {
274 uint32 rgbmap = SDL_MapRGB(icon->format, 255, 0, 255);
276 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, rgbmap);
277 SDL_WM_SetIcon(icon,
nullptr);
278 SDL_FreeSurface(icon);
282 if (_use_hwpalette == 2) {
304 want_hwpalette = bpp == 8 && _fullscreen && _support8bpp ==
S8BPP_HARDWARE;
307 want_hwpalette = _use_hwpalette;
310 if (want_hwpalette)
DEBUG(driver, 1,
"SDL: requesting hardware palette");
313 if (_sdl_surface !=
nullptr && _sdl_surface != _sdl_realscreen) SDL_FreeSurface(_sdl_surface);
315 if (_sdl_realscreen !=
nullptr) {
316 if (_requested_hwpalette != want_hwpalette) {
325 DEBUG(driver, 0,
"SDL: Restarting SDL video subsystem, to force hwpalette change");
326 SDL_QuitSubSystem(SDL_INIT_VIDEO);
327 SDL_InitSubSystem(SDL_INIT_VIDEO);
336 _requested_hwpalette = want_hwpalette;
339 newscreen = SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE | (want_hwpalette ? SDL_HWPALETTE : 0) | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
340 if (newscreen ==
nullptr) {
341 DEBUG(driver, 0,
"SDL: Couldn't allocate a window to draw on");
344 _sdl_realscreen = newscreen;
346 if (bpp == 8 && (_sdl_realscreen->flags & SDL_HWPALETTE) != SDL_HWPALETTE) {
365 DEBUG(driver, 1,
"SDL: using shadow surface");
366 newscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, bpp, 0, 0, 0, 0);
367 if (newscreen ==
nullptr) {
368 DEBUG(driver, 0,
"SDL: Couldn't allocate a shadow surface to draw on");
374 _num_dirty_rects = 0;
376 _screen.width = newscreen->w;
377 _screen.height = newscreen->h;
378 _screen.pitch = newscreen->pitch / (bpp / 8);
379 _screen.dst_ptr = newscreen->pixels;
380 _sdl_surface = newscreen;
385 if (_fullscreen) _cursor.
in_window =
true;
392 seprintf(caption,
lastof(caption),
"OpenTTD %s", _openttd_revision);
393 SDL_WM_SetCaption(caption, caption);
400 bool VideoDriver_SDL::ClaimMousePointer()
407 #if SDL_VERSION_ATLEAST(1, 3, 0)
416 #define AS(x, z) {x, 0, z}
417 #define AM(x, y, z, w) {x, (byte)(y - x), z}
421 AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN),
423 AS(SDLK_DOWN, WKC_DOWN),
424 AS(SDLK_LEFT, WKC_LEFT),
425 AS(SDLK_RIGHT, WKC_RIGHT),
427 AS(SDLK_HOME, WKC_HOME),
428 AS(SDLK_END, WKC_END),
430 AS(SDLK_INSERT, WKC_INSERT),
431 AS(SDLK_DELETE, WKC_DELETE),
434 AM(SDLK_a, SDLK_z,
'A',
'Z'),
435 AM(SDLK_0, SDLK_9,
'0',
'9'),
437 AS(SDLK_ESCAPE, WKC_ESC),
438 AS(SDLK_PAUSE, WKC_PAUSE),
439 AS(SDLK_BACKSPACE, WKC_BACKSPACE),
441 AS(SDLK_SPACE, WKC_SPACE),
442 AS(SDLK_RETURN, WKC_RETURN),
443 AS(SDLK_TAB, WKC_TAB),
446 AM(SDLK_F1, SDLK_F12, WKC_F1, WKC_F12),
449 AM(SDLK_KP0, SDLK_KP9,
'0',
'9'),
450 AS(SDLK_KP_DIVIDE, WKC_NUM_DIV),
451 AS(SDLK_KP_MULTIPLY, WKC_NUM_MUL),
452 AS(SDLK_KP_MINUS, WKC_NUM_MINUS),
453 AS(SDLK_KP_PLUS, WKC_NUM_PLUS),
454 AS(SDLK_KP_ENTER, WKC_NUM_ENTER),
455 AS(SDLK_KP_PERIOD, WKC_NUM_DECIMAL),
471 static uint ConvertSdlKeyIntoMy(SDL_keysym *sym,
WChar *character)
476 for (map = _vk_mapping; map !=
endof(_vk_mapping); ++map) {
477 if ((uint)(sym->sym - map->vk_from) <= map->vk_count) {
478 key = sym->sym - map->vk_from + map->map_to;
484 #if defined(_WIN32) || defined(__OS2__)
485 if (sym->scancode == 41) key = WKC_BACKQUOTE;
486 #elif defined(__APPLE__)
487 if (sym->scancode == 10) key = WKC_BACKQUOTE;
488 #elif defined(__SVR4) && defined(__sun)
489 if (sym->scancode == 60) key = WKC_BACKQUOTE;
490 if (sym->scancode == 49) key = WKC_BACKSPACE;
491 #elif defined(__sgi__)
492 if (sym->scancode == 22) key = WKC_BACKQUOTE;
494 if (sym->scancode == 49) key = WKC_BACKQUOTE;
498 if (sym->mod & KMOD_META) key |= WKC_META;
499 if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
500 if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
501 if (sym->mod & KMOD_ALT) key |= WKC_ALT;
503 *character = sym->unicode;
507 int VideoDriver_SDL::PollEvent()
511 if (!SDL_PollEvent(&ev))
return -2;
514 case SDL_MOUSEMOTION:
516 SDL_WarpMouse(_cursor.
pos.x, _cursor.
pos.y);
521 case SDL_MOUSEBUTTONDOWN:
523 ev.button.button = SDL_BUTTON_RIGHT;
526 switch (ev.button.button) {
527 case SDL_BUTTON_LEFT:
531 case SDL_BUTTON_RIGHT:
536 case SDL_BUTTON_WHEELUP: _cursor.
wheel--;
break;
537 case SDL_BUTTON_WHEELDOWN: _cursor.
wheel++;
break;
544 case SDL_MOUSEBUTTONUP:
549 }
else if (ev.button.button == SDL_BUTTON_LEFT) {
552 }
else if (ev.button.button == SDL_BUTTON_RIGHT) {
558 case SDL_ACTIVEEVENT:
559 if (!(ev.active.state & SDL_APPMOUSEFOCUS))
break;
561 if (ev.active.gain) {
570 HandleExitGameRequest();
574 if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
575 (ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
576 ToggleFullScreen(!_fullscreen);
579 uint keycode = ConvertSdlKeyIntoMy(&ev.key.keysym, &character);
584 case SDL_VIDEORESIZE: {
585 int w = std::max(ev.resize.w, 64);
586 int h = std::max(ev.resize.h, 64);
587 CreateMainSurface(w, h);
590 case SDL_VIDEOEXPOSE: {
594 _num_dirty_rects = MAX_DIRTY_RECTS + 1;
610 if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
611 ret_code = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE);
612 }
else if (SDL_WasInit(SDL_INIT_VIDEO) == 0) {
613 ret_code = SDL_InitSubSystem(SDL_INIT_VIDEO);
615 if (ret_code < 0)
return SDL_GetError();
621 return SDL_GetError();
624 SDL_VideoDriverName(buf,
sizeof buf);
625 DEBUG(driver, 1,
"SDL: using driver '%s'", buf);
635 void VideoDriver_SDL::SetupKeyboard()
637 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
638 SDL_EnableUNICODE(1);
643 SDL_QuitSubSystem(SDL_INIT_VIDEO);
644 if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
651 uint32 cur_ticks = SDL_GetTicks();
652 uint32 last_cur_ticks = cur_ticks;
660 std::thread draw_thread;
661 std::unique_lock<std::recursive_mutex> draw_lock;
669 draw_lock = std::unique_lock<std::recursive_mutex>(*
_draw_mutex);
693 uint32 prev_cur_ticks = cur_ticks;
696 while (PollEvent() == -1) {}
697 if (_exit_game)
break;
699 mod = SDL_GetModState();
700 #if SDL_VERSION_ATLEAST(1, 3, 0)
701 keys = SDL_GetKeyboardState(&numkeys);
703 keys = SDL_GetKeyState(&numkeys);
710 #if SDL_VERSION_ATLEAST(1, 3, 0)
711 if (keys[SDL_SCANCODE_TAB] && (mod & KMOD_ALT) == 0)
713 if (keys[SDLK_TAB] && (mod & KMOD_ALT) == 0)
717 if (!
_networking && _game_mode != GM_MENU) _fast_forward |= 2;
718 }
else if (_fast_forward & 2) {
722 cur_ticks = SDL_GetTicks();
723 if (cur_ticks >= next_tick || (_fast_forward && !
_pause_mode) || cur_ticks < prev_cur_ticks) {
725 last_cur_ticks = cur_ticks;
735 #if SDL_VERSION_ATLEAST(1, 3, 0)
736 (keys[SDL_SCANCODE_LEFT] ? 1 : 0) |
737 (keys[SDL_SCANCODE_UP] ? 2 : 0) |
738 (keys[SDL_SCANCODE_RIGHT] ? 4 : 0) |
739 (keys[SDL_SCANCODE_DOWN] ? 8 : 0);
741 (keys[SDLK_LEFT] ? 1 : 0) |
742 (keys[SDLK_UP] ? 2 : 0) |
743 (keys[SDLK_RIGHT] ? 4 : 0) |
744 (keys[SDLK_DOWN] ? 8 : 0);
774 DrawSurfaceToScreen();
783 if (draw_lock.owns_lock()) draw_lock.unlock();
797 std::unique_lock<std::recursive_mutex>
lock;
800 return CreateMainSurface(w, h);
805 std::unique_lock<std::recursive_mutex>
lock;
822 return CreateMainSurface(_screen.width, _screen.height);