OpenTTD Source  1.11.0-beta1
gfxinit.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "fios.h"
12 #include "newgrf.h"
13 #include "3rdparty/md5/md5.h"
14 #include "fontcache.h"
15 #include "gfx_func.h"
16 #include "transparency.h"
17 #include "blitter/factory.hpp"
18 #include "video/video_driver.hpp"
19 #include "window_func.h"
20 
21 /* The type of set we're replacing */
22 #define SET_TYPE "graphics"
23 #include "base_media_func.h"
24 
25 #include "table/sprites.h"
26 
27 #include "safeguards.h"
28 
31 
32 #include "table/landscape_sprite.h"
33 
35 static const SpriteID * const _landscape_spriteindexes[] = {
36  _landscape_spriteindexes_arctic,
37  _landscape_spriteindexes_tropic,
38  _landscape_spriteindexes_toyland,
39 };
40 
48 static uint LoadGrfFile(const char *filename, uint load_index, int file_index)
49 {
50  uint load_index_org = load_index;
51  uint sprite_id = 0;
52 
53  FioOpenFile(file_index, filename, BASESET_DIR);
54 
55  DEBUG(sprite, 2, "Reading grf-file '%s'", filename);
56 
57  byte container_ver = GetGRFContainerVersion();
58  if (container_ver == 0) usererror("Base grf '%s' is corrupt", filename);
59  ReadGRFSpriteOffsets(container_ver);
60  if (container_ver >= 2) {
61  /* Read compression. */
62  byte compression = FioReadByte();
63  if (compression != 0) usererror("Unsupported compression format");
64  }
65 
66  while (LoadNextSprite(load_index, file_index, sprite_id, container_ver)) {
67  load_index++;
68  sprite_id++;
69  if (load_index >= MAX_SPRITES) {
70  usererror("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files.");
71  }
72  }
73  DEBUG(sprite, 2, "Currently %i sprites are loaded", load_index);
74 
75  return load_index - load_index_org;
76 }
77 
85 static void LoadGrfFileIndexed(const char *filename, const SpriteID *index_tbl, int file_index)
86 {
87  uint start;
88  uint sprite_id = 0;
89 
90  FioOpenFile(file_index, filename, BASESET_DIR);
91 
92  DEBUG(sprite, 2, "Reading indexed grf-file '%s'", filename);
93 
94  byte container_ver = GetGRFContainerVersion();
95  if (container_ver == 0) usererror("Base grf '%s' is corrupt", filename);
96  ReadGRFSpriteOffsets(container_ver);
97  if (container_ver >= 2) {
98  /* Read compression. */
99  byte compression = FioReadByte();
100  if (compression != 0) usererror("Unsupported compression format");
101  }
102 
103  while ((start = *index_tbl++) != END) {
104  uint end = *index_tbl++;
105 
106  do {
107  bool b = LoadNextSprite(start, file_index, sprite_id, container_ver);
108  (void)b; // Unused without asserts
109  assert(b);
110  sprite_id++;
111  } while (++start <= end);
112  }
113 }
114 
121 {
122  if (BaseGraphics::GetUsedSet() == nullptr || BaseSounds::GetUsedSet() == nullptr) return;
123 
124  const GraphicsSet *used_set = BaseGraphics::GetUsedSet();
125 
126  DEBUG(grf, 1, "Using the %s base graphics set", used_set->name.c_str());
127 
128  static const size_t ERROR_MESSAGE_LENGTH = 256;
129  static const size_t MISSING_FILE_MESSAGE_LENGTH = 128;
130 
131  /* Allocate for a message for each missing file and for one error
132  * message per set.
133  */
134  char error_msg[MISSING_FILE_MESSAGE_LENGTH * (GraphicsSet::NUM_FILES + SoundsSet::NUM_FILES) + 2 * ERROR_MESSAGE_LENGTH];
135  error_msg[0] = '\0';
136  char *add_pos = error_msg;
137  const char *last = lastof(error_msg);
138 
139  if (used_set->GetNumInvalid() != 0) {
140  /* Not all files were loaded successfully, see which ones */
141  add_pos += seprintf(add_pos, last, "Trying to load graphics set '%s', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one. See section 4.1 of README.md.\n\nThe following files are corrupted or missing:\n", used_set->name.c_str());
142  for (uint i = 0; i < GraphicsSet::NUM_FILES; i++) {
144  if (res != MD5File::CR_MATCH) add_pos += seprintf(add_pos, last, "\t%s is %s (%s)\n", used_set->files[i].filename, res == MD5File::CR_MISMATCH ? "corrupt" : "missing", used_set->files[i].missing_warning);
145  }
146  add_pos += seprintf(add_pos, last, "\n");
147  }
148 
149  const SoundsSet *sounds_set = BaseSounds::GetUsedSet();
150  if (sounds_set->GetNumInvalid() != 0) {
151  add_pos += seprintf(add_pos, last, "Trying to load sound set '%s', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one. See section 4.1 of README.md.\n\nThe following files are corrupted or missing:\n", sounds_set->name.c_str());
152 
153  static_assert(SoundsSet::NUM_FILES == 1);
154  /* No need to loop each file, as long as there is only a single
155  * sound file. */
156  add_pos += seprintf(add_pos, last, "\t%s is %s (%s)\n", sounds_set->files->filename, SoundsSet::CheckMD5(sounds_set->files, BASESET_DIR) == MD5File::CR_MISMATCH ? "corrupt" : "missing", sounds_set->files->missing_warning);
157  }
158 
159  if (add_pos != error_msg) ShowInfoF("%s", error_msg);
160 }
161 
163 static void LoadSpriteTables()
164 {
165  memset(_palette_remap_grf, 0, sizeof(_palette_remap_grf));
166  uint i = FIRST_GRF_SLOT;
167  const GraphicsSet *used_set = BaseGraphics::GetUsedSet();
168 
169  _palette_remap_grf[i] = (PAL_DOS != used_set->palette);
170  LoadGrfFile(used_set->files[GFT_BASE].filename, 0, i++);
171 
172  /*
173  * The second basic file always starts at the given location and does
174  * contain a different amount of sprites depending on the "type"; DOS
175  * has a few sprites less. However, we do not care about those missing
176  * sprites as they are not shown anyway (logos in intro game).
177  */
178  _palette_remap_grf[i] = (PAL_DOS != used_set->palette);
179  LoadGrfFile(used_set->files[GFT_LOGOS].filename, 4793, i++);
180 
181  /*
182  * Load additional sprites for climates other than temperate.
183  * This overwrites some of the temperate sprites, such as foundations
184  * and the ground sprites.
185  */
186  if (_settings_game.game_creation.landscape != LT_TEMPERATE) {
187  _palette_remap_grf[i] = (PAL_DOS != used_set->palette);
191  i++
192  );
193  }
194 
195  /* Initialize the unicode to sprite mapping table */
197 
198  /*
199  * Load the base and extra NewGRF with OTTD required graphics as first NewGRF.
200  * However, we do not want it to show up in the list of used NewGRFs,
201  * so we have to manually add it, and then remove it later.
202  */
203  GRFConfig *top = _grfconfig;
204 
205  /* Default extra graphics */
206  GRFConfig *master = new GRFConfig("OPENTTD.GRF");
207  master->palette |= GRFP_GRF_DOS;
208  FillGRFDetails(master, false, BASESET_DIR);
209  ClrBit(master->flags, GCF_INIT_ONLY);
210 
211  /* Baseset extra graphics */
212  GRFConfig *extra = new GRFConfig(used_set->files[GFT_EXTRA].filename);
213 
214  /* We know the palette of the base set, so if the base NewGRF is not
215  * setting one, use the palette of the base set and not the global
216  * one which might be the wrong palette for this base NewGRF.
217  * The value set here might be overridden via action14 later. */
218  switch (used_set->palette) {
219  case PAL_DOS: extra->palette |= GRFP_GRF_DOS; break;
220  case PAL_WINDOWS: extra->palette |= GRFP_GRF_WINDOWS; break;
221  default: break;
222  }
223  FillGRFDetails(extra, false, BASESET_DIR);
224  ClrBit(extra->flags, GCF_INIT_ONLY);
225 
226  extra->next = top;
227  master->next = extra;
228  _grfconfig = master;
229 
230  LoadNewGRF(SPR_NEWGRFS_BASE, i, 2);
231 
232  uint total_extra_graphics = SPR_NEWGRFS_BASE - SPR_OPENTTD_BASE;
234  DEBUG(sprite, 1, "%u extra sprites, %u from baseset, %u from fallback", total_extra_graphics, total_extra_graphics - _missing_extra_graphics, _missing_extra_graphics);
235 
236  /* The original baseset extra graphics intentionally make use of the fallback graphics.
237  * Let's say everything which provides less than 500 sprites misses the rest intentionally. */
238  if (500 + _missing_extra_graphics > total_extra_graphics) _missing_extra_graphics = 0;
239 
240  /* Free and remove the top element. */
241  delete extra;
242  delete master;
243  _grfconfig = top;
244 }
245 
246 
251 static bool SwitchNewGRFBlitter()
252 {
253  /* Never switch if the blitter was specified by the user. */
254  if (!_blitter_autodetected) return false;
255 
256  /* Null driver => dedicated server => do nothing. */
257  if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return false;
258 
259  /* Get preferred depth.
260  * - depth_wanted_by_base: Depth required by the baseset, i.e. the majority of the sprites.
261  * - depth_wanted_by_grf: Depth required by some NewGRF.
262  * Both can force using a 32bpp blitter. depth_wanted_by_base is used to select
263  * between multiple 32bpp blitters, which perform differently with 8bpp sprites.
264  */
265  uint depth_wanted_by_base = BaseGraphics::GetUsedSet()->blitter == BLT_32BPP ? 32 : 8;
266  uint depth_wanted_by_grf = _support8bpp == S8BPP_NONE ? 32 : 8;
267  for (GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
268  if (c->status == GCS_DISABLED || c->status == GCS_NOT_FOUND || HasBit(c->flags, GCF_INIT_ONLY)) continue;
269  if (c->palette & GRFP_BLT_32BPP) depth_wanted_by_grf = 32;
270  }
271 
272  /* Search the best blitter. */
273  static const struct {
274  const char *name;
275  uint animation;
276  uint min_base_depth, max_base_depth, min_grf_depth, max_grf_depth;
277  } replacement_blitters[] = {
278 #ifdef WITH_SSE
279  { "32bpp-sse4", 0, 32, 32, 8, 32 },
280  { "32bpp-ssse3", 0, 32, 32, 8, 32 },
281  { "32bpp-sse2", 0, 32, 32, 8, 32 },
282  { "32bpp-sse4-anim", 1, 32, 32, 8, 32 },
283 #endif
284  { "8bpp-optimized", 2, 8, 8, 8, 8 },
285  { "32bpp-optimized", 0, 8, 32, 8, 32 },
286 #ifdef WITH_SSE
287  { "32bpp-sse2-anim", 1, 8, 32, 8, 32 },
288 #endif
289  { "32bpp-anim", 1, 8, 32, 8, 32 },
290  };
291 
292  const bool animation_wanted = HasBit(_display_opt, DO_FULL_ANIMATION);
293  const char *cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();
294 
296 
297  for (uint i = 0; i < lengthof(replacement_blitters); i++) {
298  if (animation_wanted && (replacement_blitters[i].animation == 0)) continue;
299  if (!animation_wanted && (replacement_blitters[i].animation == 1)) continue;
300 
301  if (!IsInsideMM(depth_wanted_by_base, replacement_blitters[i].min_base_depth, replacement_blitters[i].max_base_depth + 1)) continue;
302  if (!IsInsideMM(depth_wanted_by_grf, replacement_blitters[i].min_grf_depth, replacement_blitters[i].max_grf_depth + 1)) continue;
303  const char *repl_blitter = replacement_blitters[i].name;
304 
305  if (strcmp(repl_blitter, cur_blitter) == 0) {
307  return false;
308  }
309  if (BlitterFactory::GetBlitterFactory(repl_blitter) == nullptr) continue;
310 
311  DEBUG(misc, 1, "Switching blitter from '%s' to '%s'... ", cur_blitter, repl_blitter);
312  Blitter *new_blitter = BlitterFactory::SelectBlitter(repl_blitter);
313  if (new_blitter == nullptr) NOT_REACHED();
314  DEBUG(misc, 1, "Successfully switched to %s.", repl_blitter);
315  break;
316  }
317 
318  if (!VideoDriver::GetInstance()->AfterBlitterChange()) {
319  /* Failed to switch blitter, let's hope we can return to the old one. */
320  if (BlitterFactory::SelectBlitter(cur_blitter) == nullptr || !VideoDriver::GetInstance()->AfterBlitterChange()) usererror("Failed to reinitialize video driver. Specify a fixed blitter in the config");
321  }
322 
324 
325  return true;
326 }
327 
330 {
331  if (!SwitchNewGRFBlitter()) return;
332 
333  ClearFontCache();
336 }
337 
340 {
341  DEBUG(sprite, 2, "Loading sprite set %d", _settings_game.game_creation.landscape);
342 
344  ClearFontCache();
345  GfxInitSpriteMem();
347  GfxInitPalettes();
348 
350 }
351 
352 bool GraphicsSet::FillSetDetails(IniFile *ini, const char *path, const char *full_filename)
353 {
354  bool ret = this->BaseSet<GraphicsSet, MAX_GFT, true>::FillSetDetails(ini, path, full_filename, false);
355  if (ret) {
356  IniGroup *metadata = ini->GetGroup("metadata");
357  IniItem *item;
358 
359  fetch_metadata("palette");
360  this->palette = ((*item->value)[0] == 'D' || (*item->value)[0] == 'd') ? PAL_DOS : PAL_WINDOWS;
361 
362  /* Get optional blitter information. */
363  item = metadata->GetItem("blitter", false);
364  this->blitter = (item != nullptr && (*item->value)[0] == '3') ? BLT_32BPP : BLT_8BPP;
365  }
366  return ret;
367 }
368 
379 {
380  size_t size = 0;
381  FILE *f = FioFOpenFile(file->filename, "rb", subdir, &size);
382  if (f == nullptr) return MD5File::CR_NO_FILE;
383 
384  size_t max = GRFGetSizeOfDataSection(f);
385 
386  FioFCloseFile(f);
387 
388  return file->CheckMD5(subdir, max);
389 }
390 
391 
402 {
403  size_t size;
404  FILE *f = FioFOpenFile(this->filename, "rb", subdir, &size);
405 
406  if (f == nullptr) return CR_NO_FILE;
407 
408  size = std::min(size, max_size);
409 
410  Md5 checksum;
411  uint8 buffer[1024];
412  uint8 digest[16];
413  size_t len;
414 
415  while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) {
416  size -= len;
417  checksum.Append(buffer, len);
418  }
419 
420  FioFCloseFile(f);
421 
422  checksum.Finish(digest);
423  return memcmp(this->hash, digest, sizeof(this->hash)) == 0 ? CR_MATCH : CR_MISMATCH;
424 }
425 
427 static const char * const _graphics_file_names[] = { "base", "logos", "arctic", "tropical", "toyland", "extra" };
428 
430 template <class T, size_t Tnum_files, bool Tsearch_in_tars>
432 
433 template <class Tbase_set>
435 {
436  if (BaseMedia<Tbase_set>::used_set != nullptr) return true;
437 
438  const Tbase_set *best = nullptr;
439  for (const Tbase_set *c = BaseMedia<Tbase_set>::available_sets; c != nullptr; c = c->next) {
440  /* Skip unusable sets */
441  if (c->GetNumMissing() != 0) continue;
442 
443  if (best == nullptr ||
444  (best->fallback && !c->fallback) ||
445  best->valid_files < c->valid_files ||
446  (best->valid_files == c->valid_files && (
447  (best->shortname == c->shortname && best->version < c->version) ||
448  (best->palette != PAL_DOS && c->palette == PAL_DOS)))) {
449  best = c;
450  }
451  }
452 
454  return BaseMedia<Tbase_set>::used_set != nullptr;
455 }
456 
457 template <class Tbase_set>
458 /* static */ const char *BaseMedia<Tbase_set>::GetExtension()
459 {
460  return ".obg"; // OpenTTD Base Graphics
461 }
462 
factory.hpp
base_media_func.h
PAL_DOS
@ PAL_DOS
Use the DOS palette.
Definition: gfx_type.h:294
ReInitAllWindows
void ReInitAllWindows()
Re-initialize all windows.
Definition: window.cpp:3454
BaseMedia::DetermineBestSet
static bool DetermineBestSet()
Determine the graphics pack that has to be used.
Definition: gfxinit.cpp:434
usererror
void CDECL usererror(const char *s,...)
Error handling for fatal user errors.
Definition: openttd.cpp:100
SoundsSet
All data of a sounds set.
Definition: base_media_base.h:263
LoadSpriteTables
static void LoadSpriteTables()
Actually load the sprite tables.
Definition: gfxinit.cpp:163
GFT_EXTRA
@ GFT_EXTRA
Extra sprites that were not part of the original sprites.
Definition: base_media_base.h:237
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:293
FioOpenFile
void FioOpenFile(int slot, const std::string &filename, Subdirectory subdir)
Open a slotted file.
Definition: fileio.cpp:196
Blitter
How all blitters should look like.
Definition: base.hpp:28
BLT_8BPP
@ BLT_8BPP
Base set has 8 bpp sprites only.
Definition: base_media_base.h:243
MD5File::CR_MISMATCH
@ CR_MISMATCH
The file did exist, just the md5 checksum did not match.
Definition: base_media_base.h:30
MD5File::ChecksumResult
ChecksumResult
The result of a checksum check.
Definition: base_media_base.h:27
BASESET_DIR
@ BASESET_DIR
Subdirectory for all base data (base sets, intro game)
Definition: fileio_type.h:116
BaseSet::name
std::string name
The name of the base set.
Definition: base_media_base.h:61
IniItem
A single "line" in an ini file.
Definition: ini_type.h:25
GFT_BASE
@ GFT_BASE
Base sprites for all climates.
Definition: base_media_base.h:232
BaseSet< GraphicsSet, MAX_GFT, true >::NUM_FILES
static const size_t NUM_FILES
Number of files in this set.
Definition: base_media_base.h:53
IniGroup
A group within an ini file.
Definition: ini_type.h:38
FIRST_GRF_SLOT
@ FIRST_GRF_SLOT
First slot usable for (New)GRFs used during the game.
Definition: fios.h:97
BlitterFactory::SelectBlitter
static Blitter * SelectBlitter(const std::string &name)
Find the requested blitter and return his class.
Definition: factory.hpp:88
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
ClrBit
static T ClrBit(T &x, const uint8 y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
ReadGRFSpriteOffsets
void ReadGRFSpriteOffsets(byte container_version)
Parse the sprite section of GRFs.
Definition: spritecache.cpp:502
GCS_NOT_FOUND
@ GCS_NOT_FOUND
GRF file was not found in the local cache.
Definition: newgrf_config.h:37
GetGRFContainerVersion
byte GetGRFContainerVersion()
Get the container version of the currently opened GRF file.
Definition: newgrf.cpp:9316
_display_opt
byte _display_opt
What do we want to draw/do?
Definition: transparency_gui.cpp:26
VideoDriver::ReleaseBlitterLock
virtual void ReleaseBlitterLock()
Release any lock(s) required to be held when changing blitters.
Definition: video_driver.hpp:78
BLT_32BPP
@ BLT_32BPP
Base set has both 8 bpp and 32 bpp sprites.
Definition: base_media_base.h:244
fios.h
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:548
GCF_INIT_ONLY
@ GCF_INIT_ONLY
GRF file is processed up to GLS_INIT.
Definition: newgrf_config.h:28
IsInsideMM
static bool IsInsideMM(const T x, const size_t min, const size_t max)
Checks if a value is in an interval.
Definition: math_func.hpp:204
UpdateCursorSize
void UpdateCursorSize()
Update cursor dimension.
Definition: gfx.cpp:1679
SpriteID
uint32 SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
gfx_func.h
MD5File::CR_MATCH
@ CR_MATCH
The file did exist and the md5 checksum did match.
Definition: base_media_base.h:29
DO_FULL_ANIMATION
@ DO_FULL_ANIMATION
Perform palette animation.
Definition: openttd.h:46
GRFP_GRF_DOS
@ GRFP_GRF_DOS
The NewGRF says the DOS palette can be used.
Definition: newgrf_config.h:71
_landscape_spriteindexes
static const SpriteID *const _landscape_spriteindexes[]
Offsets for loading the different "replacement" sprites in the files.
Definition: gfxinit.cpp:35
MD5File::missing_warning
const char * missing_warning
warning when this file is missing
Definition: base_media_base.h:36
MD5File::hash
uint8 hash[16]
md5 sum of the file
Definition: base_media_base.h:35
GRFConfig
Information about GRF, used in the game and (part of it) in savegames.
Definition: newgrf_config.h:152
MAX_SPRITES
@ MAX_SPRITES
Maximum number of sprites that can be loaded at a given time.
Definition: sprites.h:1543
GfxClearSpriteCache
void GfxClearSpriteCache()
Remove all encoded sprites from the sprite cache without discarding sprite location information.
Definition: spritecache.cpp:950
S8BPP_NONE
@ S8BPP_NONE
No support for 8bpp by OS or hardware, force 32bpp blitters.
Definition: gfx_type.h:321
_palette_remap_grf
bool _palette_remap_grf[MAX_FILE_SLOTS]
Whether the given NewGRFs must get a palette remap from windows to DOS or not.
Definition: gfxinit.cpp:30
DEBUG
#define DEBUG(name, level,...)
Output a line of debugging information.
Definition: debug.h:35
FioFOpenFile
FILE * FioFOpenFile(const std::string &filename, const char *mode, Subdirectory subdir, size_t *filesize)
Opens a OpenTTD file somewhere in a personal or global directory.
Definition: fileio.cpp:406
SwitchNewGRFBlitter
static bool SwitchNewGRFBlitter()
Check blitter needed by NewGRF config and switch if needed.
Definition: gfxinit.cpp:251
IniItem::value
std::optional< std::string > value
The value of this item.
Definition: ini_type.h:28
GRFConfig::flags
uint8 flags
NOSAVE: GCF_Flags, bitset.
Definition: newgrf_config.h:167
_missing_extra_graphics
uint _missing_extra_graphics
Number of sprites provided by the fallback extra GRF, i.e. missing in the baseset.
Definition: newgrf_config.cpp:173
BaseMedia
Base for all base media (graphics, sounds)
Definition: base_media_base.h:164
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:80
BlitterFactory::GetCurrentBlitter
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Definition: factory.hpp:131
MAX_FILE_SLOTS
@ MAX_FILE_SLOTS
Maximum number of slots.
Definition: fios.h:99
safeguards.h
GRFGetSizeOfDataSection
size_t GRFGetSizeOfDataSection(FILE *f)
Get the data section size of a GRF.
Definition: newgrf_config.cpp:300
GRFP_BLT_32BPP
@ GRFP_BLT_32BPP
The NewGRF prefers a 32 bpp blitter.
Definition: newgrf_config.h:77
MD5File::CheckMD5
ChecksumResult CheckMD5(Subdirectory subdir, size_t max_size) const
Calculate and check the MD5 hash of the supplied filename.
Definition: gfxinit.cpp:401
VideoDriver::AcquireBlitterLock
virtual void AcquireBlitterLock()
Acquire any lock(s) required to be held when changing blitters.
Definition: video_driver.hpp:72
CheckExternalFiles
void CheckExternalFiles()
Checks whether the MD5 checksums of the files are correct.
Definition: gfxinit.cpp:120
GraphicsSet::blitter
BlitterType blitter
Blitter of this graphics set.
Definition: base_media_base.h:250
sprites.h
landscape_sprite.h
stdafx.h
VideoDriver::GetInstance
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Definition: video_driver.hpp:111
_graphics_file_names
static const char *const _graphics_file_names[]
Names corresponding to the GraphicsFileType.
Definition: gfxinit.cpp:427
LoadNextSprite
bool LoadNextSprite(int load_index, byte file_slot, uint file_sprite_id, byte container_version)
Load a real or recolour sprite.
Definition: spritecache.cpp:535
GFT_LOGOS
@ GFT_LOGOS
Logos, landscape icons and original terrain generator sprites.
Definition: base_media_base.h:233
INSTANTIATE_BASE_MEDIA_METHODS
#define INSTANTIATE_BASE_MEDIA_METHODS(repl_type, set_type)
Force instantiation of methods so we don't get linker errors.
Definition: base_media_func.h:377
FioReadByte
byte FioReadByte()
Read a byte from the file.
Definition: fileio.cpp:107
CheckBlitter
void CheckBlitter()
Check whether we still use the right blitter, or use another (better) one.
Definition: gfxinit.cpp:329
Blitter::GetName
virtual const char * GetName()=0
Get the name of the blitter, the same as the Factory-instance returns.
_blitter_autodetected
bool _blitter_autodetected
Was the blitter autodetected or specified by the user?
Definition: driver.cpp:31
GCS_DISABLED
@ GCS_DISABLED
GRF file is disabled.
Definition: newgrf_config.h:36
GFT_ARCTIC
@ GFT_ARCTIC
Landscape replacement sprites for arctic.
Definition: base_media_base.h:234
GRFP_GRF_WINDOWS
@ GRFP_GRF_WINDOWS
The NewGRF says the Windows palette can be used.
Definition: newgrf_config.h:72
IniFile
Ini file that supports both loading and saving.
Definition: ini_type.h:88
MD5File
Structure holding filename and MD5 information about a single file.
Definition: base_media_base.h:25
GraphicsSet::CheckMD5
static MD5File::ChecksumResult CheckMD5(const MD5File *file, Subdirectory subdir)
Calculate and check the MD5 hash of the supplied GRF.
Definition: gfxinit.cpp:378
video_driver.hpp
BlitterFactory::GetBlitterFactory
static BlitterFactory * GetBlitterFactory(const std::string &name)
Get the blitter factory with the given name.
Definition: factory.hpp:106
GRFConfig::next
struct GRFConfig * next
NOSAVE: Next item in the linked list.
Definition: newgrf_config.h:177
transparency.h
SPR_OPENTTD_BASE
static const SpriteID SPR_OPENTTD_BASE
Extra graphic spritenumbers.
Definition: sprites.h:56
GraphicsSet::palette
PaletteType palette
Palette of this graphics set.
Definition: base_media_base.h:249
newgrf.h
BaseSet
Information about a single base set.
Definition: base_media_base.h:49
MD5File::CR_NO_FILE
@ CR_NO_FILE
The file did not exist.
Definition: base_media_base.h:31
ShowInfoF
void CDECL ShowInfoF(const char *str,...)
Shows some information on the console/a popup box depending on the OS.
Definition: openttd.cpp:151
seprintf
int CDECL seprintf(char *str, const char *last, const char *format,...)
Safer implementation of snprintf; same as snprintf except:
Definition: string.cpp:442
Subdirectory
Subdirectory
The different kinds of subdirectories OpenTTD uses.
Definition: fileio_type.h:108
LoadGrfFile
static uint LoadGrfFile(const char *filename, uint load_index, int file_index)
Load an old fashioned GRF file.
Definition: gfxinit.cpp:48
LoadGrfFileIndexed
static void LoadGrfFileIndexed(const char *filename, const SpriteID *index_tbl, int file_index)
Load an old fashioned GRF file to replace already loaded sprites.
Definition: gfxinit.cpp:85
GfxLoadSprites
void GfxLoadSprites()
Initialise and load all the sprites.
Definition: gfxinit.cpp:339
InitializeUnicodeGlyphMap
static void InitializeUnicodeGlyphMap()
Initialize the glyph map.
Definition: fontcache.h:179
fetch_metadata
#define fetch_metadata(name)
Try to read a single piece of metadata and return false if it doesn't exist.
Definition: base_media_func.h:22
GRFConfig::palette
uint8 palette
GRFPalette, bitset.
Definition: newgrf_config.h:173
MD5File::filename
const char * filename
filename
Definition: base_media_base.h:34
_grfconfig
GRFConfig * _grfconfig
First item in list of current GRF set up.
Definition: newgrf_config.cpp:170
window_func.h
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:377
fontcache.h
LoadNewGRF
void LoadNewGRF(uint load_index, uint file_index, uint num_baseset)
Load all the NewGRFs.
Definition: newgrf.cpp:9749
BaseMedia< GraphicsSet >::GetUsedSet
static const GraphicsSet * GetUsedSet()
Return the used set.
Definition: base_media_func.h:357
IniGroup::GetItem
IniItem * GetItem(const std::string &name, bool create)
Get the item with the given name, and if it doesn't exist and create is true it creates a new item.
Definition: ini_load.cpp:95
PAL_WINDOWS
@ PAL_WINDOWS
Use the Windows palette.
Definition: gfx_type.h:295
BaseSet::GetNumInvalid
int GetNumInvalid() const
Get the number of invalid files.
Definition: base_media_base.h:98
BaseSet< SoundsSet, 1, true >::CheckMD5
static MD5File::ChecksumResult CheckMD5(const MD5File *file, Subdirectory subdir)
Calculate and check the MD5 hash of the supplied file.
Definition: base_media_base.h:137
BaseMedia::GetExtension
static const char * GetExtension()
Get the extension that is used to identify this set.
Definition: gfxinit.cpp:458
BaseSet::FillSetDetails
bool FillSetDetails(IniFile *ini, const char *path, const char *full_filename, bool allow_empty_filename=true)
Read the set information from a loaded ini.
Definition: base_media_func.h:39
FillGRFDetails
bool FillGRFDetails(GRFConfig *config, bool is_static, Subdirectory subdir)
Find the GRFID of a given grf, and calculate its md5sum.
Definition: newgrf_config.cpp:369
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:393
GraphicsSet
All data of a graphics set.
Definition: base_media_base.h:248
BaseSet::files
MD5File files[NUM_FILES]
All files part of this set.
Definition: base_media_base.h:67
FioFCloseFile
void FioFCloseFile(FILE *f)
Close a file in a safe way.
Definition: fileio.cpp:288
GetSpriteCountForSlot
uint GetSpriteCountForSlot(uint file_slot, SpriteID begin, SpriteID end)
Count the sprites which originate from a specific file slot in a range of SpriteIDs.
Definition: spritecache.cpp:166
IniLoadFile::GetGroup
IniGroup * GetGroup(const std::string &name, bool create_new=true)
Get the group with the given name.
Definition: ini_load.cpp:143