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OpenTTD Source
1.11.0-beta1
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Go to the documentation of this file.
70 static const byte *_colour_remap_ptr;
73 static const uint DIRTY_BLOCK_HEIGHT = 8;
74 static const uint DIRTY_BLOCK_WIDTH = 64;
76 static uint _dirty_bytes_per_line = 0;
77 static byte *_dirty_blocks =
nullptr;
78 extern uint _dirty_block_colour;
80 void GfxScroll(
int left,
int top,
int width,
int height,
int xo,
int yo)
84 if (xo == 0 && yo == 0)
return;
86 if (_cursor.
visible) UndrawMouseCursor();
115 const int otop = top;
116 const int oleft = left;
119 if (left > right || top > bottom)
return;
120 if (right < dpi->left || left >= dpi->left + dpi->width)
return;
121 if (bottom < dpi->top || top >= dpi->top + dpi->height)
return;
123 if ( (left -= dpi->left) < 0) left = 0;
124 right = right - dpi->left + 1;
125 if (right > dpi->width) right = dpi->width;
129 if ( (top -= dpi->top) < 0) top = 0;
130 bottom = bottom - dpi->top + 1;
131 if (bottom > dpi->height) bottom = dpi->height;
135 dst = blitter->
MoveTo(dpi->dst_ptr, left, top);
139 blitter->
DrawRect(dst, right, bottom, (uint8)colour);
147 byte bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;
149 for (
int i = (bo ^= 1); i < right; i += 2) blitter->
SetPixel(dst, i, 0, (uint8)colour);
150 dst = blitter->
MoveTo(dst, 0, 1);
151 }
while (--bottom > 0);
157 typedef std::pair<Point, Point> LineSegment;
169 std::vector<LineSegment> segments;
170 if (shape.size() < 3)
return segments;
171 segments.reserve(shape.size());
174 Point prev = shape.back();
177 for (
Point pt : shape) {
183 segments.emplace_back(pt, prev);
184 }
else if (prev.y < pt.y) {
185 segments.emplace_back(prev, pt);
215 segments.erase(std::remove_if(segments.begin(), segments.end(), [dpi](
const LineSegment &s) { return s.second.y <= 0 || s.first.y >= dpi->height; }), segments.end());
218 if (segments.empty())
return;
221 std::sort(segments.begin(), segments.end(), [](
const LineSegment &a,
const LineSegment &b) { return a.first.y < b.first.y; });
224 std::vector<LineSegment> active;
227 std::vector<int> intersections;
230 intersections.reserve(4);
233 int y = segments.front().first.y;
234 std::vector<LineSegment>::iterator nextseg = segments.begin();
235 while (!active.empty() || nextseg != segments.end()) {
237 active.erase(std::remove_if(active.begin(), active.end(), [y](
const LineSegment &s) { return s.second.y == y; }), active.end());
240 while (nextseg != segments.end() && nextseg->first.y == y) {
241 active.push_back(*nextseg);
250 if (y >= dpi->height)
return;
253 intersections.clear();
254 for (
const LineSegment &s : active) {
255 const int sdx = s.second.x - s.first.x;
256 const int sdy = s.second.y - s.first.y;
257 const int ldy = y - s.first.y;
258 const int x = s.first.x + sdx * ldy / sdy;
259 intersections.push_back(x);
263 std::sort(intersections.begin(), intersections.end());
264 for (
size_t i = 1; i < intersections.size(); i += 2) {
266 const int x1 = std::max(0, intersections[i - 1]);
267 const int x2 = std::min(intersections[i], dpi->width);
268 if (x2 < 0)
continue;
269 if (x1 >= dpi->width)
continue;
272 void *dst = blitter->
MoveTo(dpi->dst_ptr, x1, y);
275 blitter->
DrawRect(dst, x2 - x1, 1, (uint8)colour);
283 for (
int x = (x1 + y) & 1; x < x2 - x1; x += 2) {
284 blitter->
SetPixel(dst, x, 0, (uint8)colour);
309 static inline void GfxDoDrawLine(
void *video,
int x,
int y,
int x2,
int y2,
int screen_width,
int screen_height, uint8 colour,
int width,
int dash = 0)
315 if (y2 == y || x2 == x) {
317 blitter->
DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour,
width, dash);
321 int grade_y = y2 - y;
322 int grade_x = x2 - x;
326 Rect clip = { -extra, -extra, screen_width - 1 + extra, screen_height - 1 + extra };
330 while (INT_MAX /
abs(grade_y) < std::max(
abs(clip.left - x),
abs(clip.right - x))) {
340 int left_isec_y = y + (clip.left - x) * grade_y / grade_x;
341 int right_isec_y = y + (clip.right - x) * grade_y / grade_x;
342 if ((left_isec_y > clip.bottom + margin && right_isec_y > clip.bottom + margin) ||
343 (left_isec_y < clip.top - margin && right_isec_y < clip.top - margin)) {
353 blitter->
DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour,
width, dash);
375 if (x +
width / 2 < 0 && x2 +
width / 2 < 0 )
return false;
376 if (y +
width / 2 < 0 && y2 +
width / 2 < 0 )
return false;
377 if (x -
width / 2 > dpi->width && x2 -
width / 2 > dpi->width )
return false;
378 if (y -
width / 2 > dpi->height && y2 -
width / 2 > dpi->height)
return false;
382 void GfxDrawLine(
int x,
int y,
int x2,
int y2,
int colour,
int width,
int dash)
386 GfxDoDrawLine(dpi->dst_ptr, x, y, x2, y2, dpi->width, dpi->height, colour,
width, dash);
390 void GfxDrawLineUnscaled(
int x,
int y,
int x2,
int y2,
int colour)
414 void DrawBox(
int x,
int y,
int dx1,
int dy1,
int dx2,
int dy2,
int dx3,
int dy3)
431 static const byte colour =
PC_WHITE;
433 GfxDrawLineUnscaled(x, y, x + dx1, y + dy1, colour);
434 GfxDrawLineUnscaled(x, y, x + dx2, y + dy2, colour);
435 GfxDrawLineUnscaled(x, y, x + dx3, y + dy3, colour);
437 GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx2, y + dy1 + dy2, colour);
438 GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx3, y + dy1 + dy3, colour);
439 GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx1, y + dy2 + dy1, colour);
440 GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx3, y + dy2 + dy3, colour);
441 GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx1, y + dy3 + dy1, colour);
442 GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx2, y + dy3 + dy2, colour);
451 if (colour == TC_INVALID)
return;
455 bool no_shade = (colour &
TC_NO_SHADE) != 0 || colour == TC_BLACK;
481 if (line.CountRuns() == 0)
return 0;
483 int w = line.GetWidth();
484 int h = line.GetLeading();
498 int max_w = right - left + 1;
504 truncation &= max_w < w;
506 const Sprite *dot_sprite =
nullptr;
515 FontCache *fc = ((
const Font*)line.GetVisualRun(0).GetFont())->fc;
518 dot_sprite = fc->
GetGlyph(dot_glyph);
521 min_x += 3 * dot_width;
522 offset_x = w - 3 * dot_width - max_w;
524 max_x -= 3 * dot_width;
541 right = left + w - 1;
547 right = left + w - 1;
551 left = right + 1 - w;
559 bool draw_shadow =
false;
560 for (
int run_index = 0; run_index < line.CountRuns(); run_index++) {
562 const Font *f = (
const Font*)run.GetFont();
569 int dpi_left = dpi->left;
570 int dpi_right = dpi->left + dpi->width - 1;
574 for (
int i = 0; i < run.GetGlyphCount(); i++) {
575 GlyphID glyph = run.GetGlyphs()[i];
578 if (glyph == 0xFFFF)
continue;
580 int begin_x = (int)run.GetPositions()[i * 2] + left - offset_x;
581 int end_x = (int)run.GetPositions()[i * 2 + 2] + left - offset_x - 1;
582 int top = (int)run.GetPositions()[i * 2 + 1] + y;
585 if (truncation && (begin_x < min_x || end_x > max_x))
continue;
589 if (begin_x + sprite->
x_offs > dpi_right || begin_x + sprite->
x_offs + sprite->
width < dpi_left)
continue;
591 if (draw_shadow && (glyph & SPRITE_GLYPH) == 0) {
602 for (
int i = 0; i < 3; i++, x += dot_width) {
642 int extra = max_height / 2;
644 if (_cur_dpi->top + _cur_dpi->height + extra < top || _cur_dpi->top > top + max_height + extra ||
645 _cur_dpi->left + _cur_dpi->width + extra < left || _cur_dpi->left > right + extra) {
649 Layouter layout(str, INT32_MAX, colour, fontsize);
650 if (layout.size() == 0)
return 0;
652 return DrawLayoutLine(*layout.front(), top, left, right, align, underline,
true);
675 GetString(buffer, str,
lastof(buffer));
676 return DrawString(left, right, top, buffer, colour, align, underline, fontsize);
687 Layouter layout(str, maxw, TC_FROMSTRING, fontsize);
700 GetString(buffer, str,
lastof(buffer));
713 GetString(buffer, str,
lastof(buffer));
716 return (uint)layout.size();
761 int maxw = right - left + 1;
762 int maxh = bottom - top + 1;
766 if (maxh <= 0)
return top;
768 Layouter layout(str, maxw, colour, fontsize);
769 int total_height = layout.
GetBounds().height;
777 y =
RoundDivSU(bottom + top - total_height, 2);
781 y = bottom - total_height;
784 default: NOT_REACHED();
788 int first_line = bottom;
790 for (
const auto &line : layout) {
792 int line_height = line->GetLeading();
793 if (y >= top && y < bottom) {
794 last_line = y + line_height;
795 if (first_line > y) first_line = y;
824 GetString(buffer, str,
lastof(buffer));
825 return DrawStringMultiLine(left, right, top, bottom, buffer, colour, align, underline, fontsize);
840 Layouter layout(str, INT32_MAX, TC_FROMSTRING, start_fontsize);
854 GetString(buffer, strid,
lastof(buffer));
868 Layouter layout(str, INT32_MAX, TC_FROMSTRING, start_fontsize);
881 if (x < 0)
return nullptr;
883 Layouter layout(str, INT32_MAX, TC_FROMSTRING, start_fontsize);
913 if (offset !=
nullptr) {
953 }
else if (pal != PAL_NONE) {
961 GfxMainBlitterViewport(GetSprite(real_sprite,
ST_NORMAL), x, y,
BM_NORMAL, sub, real_sprite);
980 }
else if (pal != PAL_NONE) {
988 GfxMainBlitter(GetSprite(real_sprite,
ST_NORMAL), x, y,
BM_NORMAL, sub, real_sprite, zoom);
1003 template <
int ZOOM_BASE,
bool SCALED_XY>
1019 if (sub ==
nullptr) {
1027 int clip_left = std::max(0, -sprite->
x_offs + sub->left * ZOOM_BASE );
1028 int clip_top = std::max(0, -sprite->
y_offs + sub->top * ZOOM_BASE );
1029 int clip_right = std::max(0, sprite->
width - (-sprite->
x_offs + (sub->right + 1) * ZOOM_BASE));
1030 int clip_bottom = std::max(0, sprite->
height - (-sprite->
y_offs + (sub->bottom + 1) * ZOOM_BASE));
1032 if (clip_left + clip_right >= sprite->
width)
return;
1033 if (clip_top + clip_bottom >= sprite->
height)
return;
1051 bp.
dst = dpi->dst_ptr;
1052 bp.
pitch = dpi->pitch;
1053 bp.
remap = _colour_remap_ptr;
1055 assert(sprite->
width > 0);
1056 assert(sprite->
height > 0);
1058 if (bp.
width <= 0)
return;
1059 if (bp.
height <= 0)
return;
1061 y -= SCALED_XY ?
ScaleByZoom(dpi->top, zoom) : dpi->top;
1065 bp.
height -= -y_unscaled;
1066 if (bp.
height <= 0)
return;
1070 bp.
top = y_unscaled;
1077 if (bp.
height <= 0)
return;
1080 x -= SCALED_XY ?
ScaleByZoom(dpi->left, zoom) : dpi->left;
1084 bp.
width -= -x_unscaled;
1085 if (bp.
width <= 0)
return;
1089 bp.
left = x_unscaled;
1096 if (bp.
width <= 0)
return;
1110 if (topleft <= clicked && clicked <= bottomright) {
1111 uint offset = (((size_t)clicked - (
size_t)topleft) / (blitter->
GetScreenDepth() / 8)) % bp.
pitch;
1112 if (offset < (uint)bp.
width) {
1123 GfxBlitter<ZOOM_LVL_BASE, false>(sprite, x, y, mode, sub, sprite_id, _cur_dpi->zoom);
1128 GfxBlitter<1, true>(sprite, x, y, mode, sub, sprite_id, zoom);
1131 void DoPaletteAnimations();
1133 void GfxInitPalettes()
1136 DoPaletteAnimations();
1139 #define EXTR(p, q) (((uint16)(palette_animation_counter * (p)) * (q)) >> 16)
1140 #define EXTR2(p, q) (((uint16)(~palette_animation_counter * (p)) * (q)) >> 16)
1142 void DoPaletteAnimations()
1145 static int palette_animation_counter = 0;
1146 palette_animation_counter += 8;
1152 const uint old_tc = palette_animation_counter;
1157 palette_animation_counter = 0;
1163 memcpy(old_val, palette_pos,
sizeof(old_val));
1169 *palette_pos++ = s[j];
1178 *palette_pos++ = s[j];
1185 byte i = (palette_animation_counter >> 1) & 0x7F;
1190 }
else if (i < 0x4A || i >= 0x75) {
1203 }
else if (i < 0x4A || i >= 0x75) {
1218 *palette_pos++ = s[j];
1227 *palette_pos++ = s[j];
1236 *palette_pos++ = s[j];
1242 palette_animation_counter = old_tc;
1263 uint sq1000_brightness = c.r * c.r * 299 + c.g * c.g * 587 + c.b * c.b * 114;
1265 return sq1000_brightness < ((uint) threshold) * ((uint) threshold) * 1000 ? TC_WHITE : TC_BLACK;
1277 for (uint i = 0; i != 224; i++) {
1307 for (
char c =
'0'; c <=
'9'; c++) {
1322 for (
char c =
'9'; c >=
'0'; c--) {
1327 if (c !=
'0') *front = c -
'0';
1332 void ScreenSizeChanged()
1334 _dirty_bytes_per_line =
CeilDiv(_screen.width, DIRTY_BLOCK_WIDTH);
1335 _dirty_blocks = ReallocT<byte>(_dirty_blocks, _dirty_bytes_per_line *
CeilDiv(_screen.height, DIRTY_BLOCK_HEIGHT));
1345 void UndrawMouseCursor()
1348 if (_screen.dst_ptr ==
nullptr)
return;
1358 void DrawMouseCursor()
1361 if (_screen.dst_ptr ==
nullptr)
return;
1370 if (!_cursor.
dirty)
return;
1371 UndrawMouseCursor();
1375 int left = _cursor.
pos.x + _cursor.total_offs.x;
1381 if (left +
width > _screen.width) {
1382 width = _screen.width - left;
1384 if (
width <= 0)
return;
1386 int top = _cursor.
pos.y + _cursor.total_offs.y;
1392 if (top +
height > _screen.height) {
1393 height = _screen.height - top;
1397 _cursor.draw_pos.x = left;
1398 _cursor.draw_pos.y = top;
1408 _cur_dpi = &_screen;
1416 _cursor.
dirty =
false;
1431 assert(right <= _screen.width && bottom <= _screen.height);
1433 if (right > _cursor.draw_pos.x &&
1434 left < _cursor.draw_pos.x + _cursor.
draw_size.x &&
1435 bottom > _cursor.draw_pos.y &&
1436 top < _cursor.draw_pos.y + _cursor.
draw_size.y) {
1437 UndrawMouseCursor();
1457 byte *b = _dirty_blocks;
1458 const int w =
Align(_screen.width, DIRTY_BLOCK_WIDTH);
1459 const int h =
Align(_screen.height, DIRTY_BLOCK_HEIGHT);
1493 int right = x + DIRTY_BLOCK_WIDTH;
1501 p += _dirty_bytes_per_line;
1502 bottom += DIRTY_BLOCK_HEIGHT;
1503 }
while (bottom != h && *p != 0);
1506 h2 = (bottom - y) / DIRTY_BLOCK_HEIGHT;
1510 while (right != w) {
1515 if (!*p2)
goto no_more_coalesc;
1516 p2 += _dirty_bytes_per_line;
1521 right += DIRTY_BLOCK_WIDTH;
1527 p2 += _dirty_bytes_per_line;
1540 if (left < right && top < bottom) {
1545 }
while (b++, (x += DIRTY_BLOCK_WIDTH) != w);
1546 }
while (b += -(
int)(w / DIRTY_BLOCK_WIDTH) + _dirty_bytes_per_line, (y += DIRTY_BLOCK_HEIGHT) != h);
1548 ++_dirty_block_colour;
1573 if (left < 0) left = 0;
1574 if (top < 0) top = 0;
1575 if (right > _screen.width) right = _screen.width;
1576 if (bottom > _screen.height) bottom = _screen.height;
1578 if (left >= right || top >= bottom)
return;
1585 left /= DIRTY_BLOCK_WIDTH;
1586 top /= DIRTY_BLOCK_HEIGHT;
1588 b = _dirty_blocks + top * _dirty_bytes_per_line + left;
1590 width = ((right - 1) / DIRTY_BLOCK_WIDTH) - left + 1;
1591 height = ((bottom - 1) / DIRTY_BLOCK_HEIGHT) - top + 1;
1598 do b[--i] = 0xFF;
while (i != 0);
1600 b += _dirty_bytes_per_line;
1639 if ((left -= o->left) < 0) {
1641 if (
width <= 0)
return false;
1648 if (
width > o->width - left) {
1649 width = o->width - left;
1650 if (
width <= 0)
return false;
1654 if ((top -= o->top) < 0) {
1656 if (
height <= 0)
return false;
1663 n->dst_ptr = blitter->
MoveTo(o->dst_ptr, left, top);
1664 n->pitch = o->pitch;
1666 if (
height > o->height - top) {
1667 height = o->height - top;
1668 if (
height <= 0)
return false;
1695 _cursor.total_offs = offs;
1698 int right = std::max(_cursor.total_offs.x + _cursor.
total_size.x, offs.x + size.x);
1699 int bottom = std::max(_cursor.total_offs.y + _cursor.
total_size.y, offs.y + size.y);
1700 if (offs.x < _cursor.total_offs.x) _cursor.total_offs.x = offs.x;
1701 if (offs.y < _cursor.total_offs.y) _cursor.total_offs.y = offs.y;
1702 _cursor.
total_size.x = right - _cursor.total_offs.x;
1703 _cursor.
total_size.y = bottom - _cursor.total_offs.y;
1707 _cursor.
dirty =
true;
1728 static void SwitchAnimatedCursor()
1743 SwitchAnimatedCursor();
1784 SwitchAnimatedCursor();
1795 this->
delta.x = delta_x;
1796 this->
delta.y = delta_y;
1798 int last_position_x = this->
pos.x;
1799 int last_position_y = this->
pos.y;
1804 this->
delta.x = last_position_x - this->
pos.x;
1805 this->
delta.y = last_position_y - this->
pos.y;
1831 if (x == this->
pos.x && y == this->pos.y) {
1833 this->queued_warp =
false;
1836 this->
delta.x = x - (this->queued_warp ? this->last_position.x : this->
pos.x);
1837 this->
delta.y = y - (this->queued_warp ? this->last_position.y : this->
pos.y);
1839 this->last_position.x = x;
1840 this->last_position.y = y;
1842 bool need_warp =
false;
1844 if (this->
delta.x != 0 || this->delta.y != 0) {
1849 this->queued_warp = queued_warp;
1852 }
else if (this->
pos.x != x || this->pos.y != y) {
1853 this->queued_warp =
false;
1866 bool ToggleFullScreen(
bool fs)
1870 DEBUG(driver, 0,
"Could not find a suitable fullscreen resolution");
1875 void SortResolutions()
byte _dirkeys
1 = left, 2 = up, 4 = right, 8 = down
void * clicked_pixel
Clicked pixel (pointer to blitter buffer)
void LoadStringWidthTable(bool monospace)
Initialize _stringwidth_table cache.
static const uint8 PC_WHITE
White palette colour.
@ TC_FORCED
Ignore colour changes from strings.
uint32 GlyphID
Glyphs are characters from a font.
void SetMouseCursorBusy(bool busy)
Set or unset the ZZZ cursor.
SwitchMode
Mode which defines what mode we're switching to.
void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
Draws the projection of a parallelepiped.
@ SA_HOR_MASK
Mask for horizontal alignment.
void ReInitAllWindows()
Re-initialize all windows.
int first_dirty
The first dirty element.
virtual void SetPixel(void *video, int x, int y, uint8 colour)=0
Draw a pixel with a given colour on the video-buffer.
Collection of variables for cursor-display and -animation.
char32_t WChar
Type for wide characters, i.e.
void AddDirtyBlock(int left, int top, int right, int bottom)
Extend the internal _invalid_rect rectangle to contain the rectangle defined by the given parameters.
static int UnScaleByZoomLower(int value, ZoomLevel zoom)
Scale by zoom level, usually shift right (when zoom > ZOOM_LVL_NORMAL)
static const uint MODAL_PROGRESS_REDRAW_TIMEOUT
Timeout between redraws.
std::mutex _modal_progress_paint_mutex
Rights for the painting.
static byte _string_colourremap[3]
Recoloursprite for stringdrawing. The grf loader ensures that ST_FONT sprites only use colours 0 to 2...
@ PALETTE_TEXT_RECOLOUR
Set if palette is actually a magic text recolour.
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
const AnimCursor * animate_cur
in case of animated cursor, current frame
A reusable buffer that can be used for places that temporary allocate a bit of memory and do that ver...
Dimensions (a width and height) of a rectangle in 2D.
int top
The top offset in the 'dst' in pixels to start drawing.
@ BM_TRANSPARENT
Perform transparency colour remapping.
void CSleep(int milliseconds)
Sleep on the current thread for a defined time.
virtual void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal)=0
Draw a colourtable to the screen.
uint sprite_count
number of sprites to draw
int skip_left
How much pixels of the source to skip on the left (based on zoom of dst)
bool dirty
the rect occupied by the mouse is dirty (redraw)
BlitterMode
The modes of blitting we can do.
bool _left_button_down
Is left mouse button pressed?
int width
The width in pixels that needs to be drawn to dst.
@ SPRITE_WIDTH
number of bits for the sprite number
byte landscape
the landscape we're currently in
@ PALETTE_ANIM_SIZE
number of animated colours
virtual Blitter::PaletteAnimation UsePaletteAnimation()=0
Check if the blitter uses palette animation at all.
void GfxFillPolygon(const std::vector< Point > &shape, int colour, FillRectMode mode)
Fill a polygon with colour.
TextColour GetContrastColour(uint8 background, uint8 threshold)
Determine a contrasty text colour for a coloured background.
How all blitters should look like.
static const Palette _palette
Colour palette (DOS)
int sprite_height
Real height of the sprite.
@ SA_RIGHT
Right align the text (must be a single bit).
bool visible
cursor is visible
NewGrfDebugSpritePicker _newgrf_debug_sprite_picker
The sprite picker.
virtual uint8 GetScreenDepth()=0
Get the screen depth this blitter works for.
virtual void CopyToBuffer(const void *video, void *dst, int width, int height)=0
Copy from the screen to a buffer.
@ FILLRECT_RECOLOUR
Apply a recolour sprite to the screen content.
std::vector< SpriteID > sprites
Sprites found.
virtual void MakeDirty(int left, int top, int width, int height)=0
Mark a particular area dirty.
virtual bool ToggleFullscreen(bool fullscreen)=0
Change the full screen setting.
@ SA_LEFT
Left align the text.
NewGrfDebugSpritePickerMode mode
Current state.
const AnimCursor * animate_list
in case of animated cursor, list of frames
SpriteID sprite
The 'real' sprite.
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
void * dst
Destination buffer.
static int UnScaleGUI(int value)
Short-hand to apply GUI zoom level.
bool include(std::vector< T > &vec, const T &item)
Helper function to append an item to a vector if it is not already contained Consider using std::set,...
virtual void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y)=0
Scroll the videobuffer some 'x' and 'y' value.
uint16 height
Height of the sprite.
bool _ctrl_pressed
Is Ctrl pressed?
@ FILLRECT_CHECKER
Draw only every second pixel, used for greying-out.
StringAlignment
How to align the to-be drawn text.
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
int16 x_offs
Number of pixels to shift the sprite to the right.
int sprite_width
Real width of the sprite.
ZoomLevel
All zoom levels we know.
Point GetCharPosition(const char *ch) const
Get the position of a character in the layout.
int pitch
The pitch of the destination buffer.
int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
static void SetColourRemap(TextColour colour)
Set the colour remap to be for the given colour.
FillRectMode
Define the operation GfxFillRect performs.
@ ST_NORMAL
The most basic (normal) sprite.
virtual void ReleaseBlitterLock()
Release any lock(s) required to be held when changing blitters.
void UpdateCursorPositionRelative(int delta_x, int delta_y)
Update cursor position on mouse movement for relative modes.
@ SA_BOTTOM
Bottom align the text.
@ SA_FORCE
Force the alignment, i.e. don't swap for RTL languages.
static const uint EPV_CYCLES_FIZZY_DRINK
length of the fizzy drinks animation
ZoomLevel _gui_zoom
GUI Zoom level.
@ SA_HOR_CENTER
Horizontally center the text.
static void GfxDoDrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash=0)
Check line clipping by using a linear equation and draw the visible part of the line given by x/y and...
Point draw_size
position and size bounding-box for drawing
Used to only draw a part of the sprite.
byte _colour_gradient[COLOUR_END][8]
All 16 colour gradients 8 colours per gradient from darkest (0) to lightest (7)
Point sprite_pos[16]
relative position of individual sprites
virtual void DrawRect(void *video, int width, int height, uint8 colour)=0
Make a single horizontal line in a single colour on the video-buffer.
Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
Return the string dimension in pixels.
int GetStringLineCount(StringID str, int maxw)
Calculates number of lines of string.
int DrawStringMultiLine(int left, int right, int top, int bottom, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
virtual bool GetDrawGlyphShadow()=0
Do we need to draw a glyph shadow?
GameCreationSettings game_creation
settings used during the creation of a game (map)
void UpdateCursorSize()
Update cursor dimension.
uint32 SpriteID
The number of a sprite, without mapping bits and colourtables.
@ BM_NORMAL
Perform the simple blitting.
A single line worth of VisualRuns.
static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left, int right, StringAlignment align, bool underline, bool truncation)
Drawing routine for drawing a laid out line of text.
static const ExtraPaletteValues _extra_palette_values
Actual palette animation tables.
static void GfxBlitter(const Sprite *const sprite, int x, int y, BlitterMode mode, const SubSprite *const sub, SpriteID sprite_id, ZoomLevel zoom)
The code for setting up the blitter mode and sprite information before finally drawing the sprite.
@ SA_TOP
Top align the text.
const void * sprite
Pointer to the sprite how ever the encoder stored it.
int height
Height in pixels of our display surface.
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)=0
Draw an image to the screen, given an amount of params defined above.
static const int DRAW_STRING_BUFFER
Size of the buffer used for drawing strings.
virtual void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash=0)=0
Draw a line with a given colour.
static T Align(const T x, uint n)
Return the smallest multiple of n equal or greater than x.
uint32 CursorID
The number of the cursor (sprite)
@ FS_NORMAL
Index of the normal font in the font tables.
void SetMouseCursor(CursorID sprite, PaletteID pal)
Assign a single non-animated sprite to the cursor.
@ PALETTE_WIDTH
number of bits of the sprite containing the recolour palette
bool UpdateCursorPosition(int x, int y, bool queued_warp)
Update cursor position on mouse movement.
bool IsFirstModalProgressLoop()
Check whether this is the first modal progress loop.
#define DEBUG(name, level,...)
Output a line of debugging information.
bool _screen_disable_anim
Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
Colour palette[256]
Current palette. Entry 0 has to be always fully transparent!
Dimension GetBounds()
Get the boundaries of this paragraph.
@ BM_COLOUR_REMAP
Perform a colour remapping.
The layouter performs all the layout work.
PauseMode _pause_mode
The current pause mode.
@ SA_VERT_CENTER
Vertically center the text.
#define FONT_HEIGHT_MONO
Height of characters in the large (FS_MONO) font.
static const byte _string_colourmap[17]
Colour mapping for TextColour.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
@ TC_IS_PALETTE_COLOUR
Colour value is already a real palette colour index, not an index of a StringColour.
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Point total_size
union of sprite properties
const char * GetCharAtPosition(const char *str, int x, FontSize start_fontsize)
Get the character from a string that is drawn at a specific position.
@ BM_CRASH_REMAP
Perform a crash remapping.
static const uint EPV_CYCLES_OIL_REFINERY
length of the oil refinery's fire animation
uint16 width
Width of the sprite.
CursorID sprite
Must be set to LAST_ANIM when it is the last sprite of the loop.
std::vector< Dimension > _resolutions
List of resolutions.
bool fix_at
mouse is moving, but cursor is not (used for scrolling)
virtual void AcquireBlitterLock()
Acquire any lock(s) required to be held when changing blitters.
void RedrawScreenRect(int left, int top, int right, int bottom)
Repaints a specific rectangle of the screen.
virtual bool ChangeResolution(int w, int h)=0
Change the resolution of the window.
@ TC_NO_SHADE
Do not add shading to this text colour.
bool _networking
are we in networking mode?
bool _shift_pressed
Is Shift pressed?
void DrawDirtyBlocks()
Repaints the rectangle blocks which are marked as 'dirty'.
#define FONT_HEIGHT_LARGE
Height of characters in the large (FS_LARGE) font.
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion)
Calculate string bounding box for multi-line strings.
Coordinates of a point in 2D.
void NetworkUndrawChatMessage()
Hide the chatbox.
PauseMode
Modes of pausing we've got.
@ BM_BLACK_REMAP
Perform remapping to a completely blackened sprite.
static int UnScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift right (when zoom > ZOOM_LVL_NORMAL) When shifting right,...
void SetAnimatedMouseCursor(const AnimCursor *table)
Assign an animation to the cursor.
GameMode
Mode which defines the state of the game.
static int RoundDivSU(int a, uint b)
Computes round(a / b) for signed a and unsigned b.
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
virtual uint GetGlyphWidth(GlyphID key)=0
Get the width of the glyph with the given key.
static Rect _invalid_rect
The rect for repaint.
int count_dirty
The number of dirty elements.
@ PALETTE_MODIFIER_TRANSPARENT
when a sprite is to be displayed transparently, this bit needs to be set.
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
@ PALETTE_ANIM_START
Index in the _palettes array from which all animations are taking places (table/palettes....
byte GetDigitWidth(FontSize size)
Return the maximum width of single digit.
void GetBroadestDigit(uint *front, uint *next, FontSize size)
Determine the broadest digits for guessing the maximum width of a n-digit number.
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
Set up a clipping area for only drawing into a certain area.
#define FONT_HEIGHT_SMALL
Height of characters in the small (FS_SMALL) font.
Visual run contains data about the bit of text with the same font.
void DrawCharCentered(WChar c, int x, int y, TextColour colour)
Draw single character horizontally centered around (x,y)
Structure to access the alpha, red, green, and blue channels from a 32 bit number.
static uint GetGlyphWidth(FontSize size, WChar key)
Get the width of a glyph.
int GetStringHeight(const char *str, int maxw, FontSize fontsize)
Calculates height of string (in pixels).
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
SwitchMode _switch_mode
The next mainloop command.
ZoomLevel _font_zoom
Font Zoom level.
uint32 StringID
Numeric value that represents a string, independent of the selected language.
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
uint animate_timeout
in case of animated cursor, number of ticks to show the current cursor
static int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZOOM_LVL_NORMAL) When shifting right,...
Font cache for basic fonts.
virtual void * MoveTo(void *video, int x, int y)=0
Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the r...
@ SA_VERT_MASK
Mask for vertical alignment.
#define FONT_HEIGHT_NORMAL
Height of characters in the normal (FS_NORMAL) font.
virtual const Sprite * GetGlyph(GlyphID key)=0
Get the glyph (sprite) of the given key.
uint GetMaxSpriteID()
Get a reasonable (upper bound) estimate of the maximum SpriteID used in OpenTTD; there will be no spr...
const char * GetCharAtPosition(int x) const
Get the character that is at a position.
uint32 PaletteID
The number of the palette.
static byte _stringwidth_table[FS_END][224]
Cache containing width of often used characters.
static const Sprite * GetGlyph(FontSize size, WChar key)
Get the Sprite for a glyph.
static const uint EPV_CYCLES_LIGHTHOUSE
length of the lighthouse/stadium animation
byte display_time
Amount of ticks this sprite will be shown.
int left
The left offset in the 'dst' in pixels to start drawing.
Point delta
relative mouse movement in this tick
static BlitterMode GetBlitterMode(PaletteID pal)
Helper function to get the blitter mode for different types of palettes.
static std::vector< LineSegment > MakePolygonSegments(const std::vector< Point > &shape, Point offset)
Make line segments from a polygon defined by points, translated by an offset.
int width
Width in pixels of our display surface.
static bool GfxPreprocessLine(DrawPixelInfo *dpi, int &x, int &y, int &x2, int &y2, int width)
Align parameters of a line to the given DPI and check simple clipping.
static void SetCursorSprite(CursorID cursor, PaletteID pal)
Switch cursor to different sprite.
int16 y_offs
Number of pixels to shift the sprite downwards.
@ PALETTE_ANIMATION_NONE
No palette animation.
A single sprite of a list of animated cursors.
static T abs(const T a)
Returns the absolute value of (scalar) variable.
Palette _cur_palette
Current palette.
byte GetCharacterWidth(FontSize size, WChar key)
Return width of character glyph.
virtual void CopyFromBuffer(void *video, const void *src, int width, int height)=0
Copy from a buffer to the screen.
PalSpriteID sprite_seq[16]
current image of cursor
static const uint EPV_CYCLES_DARK_WATER
Description of the length of the palette cycle animations.
#define lengthof(x)
Return the length of an fixed size array.
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Parameters related to blitting.
@ FS_MONO
Index of the monospaced font in the font tables.
@ ZOOM_LVL_NORMAL
The normal zoom level.
static const CursorID SPR_CURSOR_MOUSE
Cursor sprite numbers.
static uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
PaletteID pal
The palette (use PAL_NONE) if not needed)
int height
The height in pixels that needs to be drawn to dst.
FontSize
Available font sizes.
@ ST_RECOLOUR
Recolour sprite.
static bool HasModalProgress()
Check if we are currently in a modal progress state.
uint32 _realtime_tick
The real time in the game.
Specification of a rectangle with absolute coordinates of all edges.
Point pos
logical mouse position
int skip_top
How much pixels of the source to skip on the top (based on zoom of dst)
virtual GlyphID MapCharToGlyph(WChar key)=0
Map a character into a glyph.
bool _right_button_clicked
Is right mouse button clicked?
Information about the currently used palette.
static const uint EPV_CYCLES_GLITTER_WATER
length of the glittery water animation
Data structure describing a sprite.
Point GetCharPosInString(const char *str, const char *ch, FontSize start_fontsize)
Get the leading corner of a character in a single-line string relative to the start of the string.
bool in_window
mouse inside this window, determines drawing logic
const byte * remap
XXX – Temporary storage for remap array.
#define lastof(x)
Get the last element of an fixed size array.
bool _left_button_clicked
Is left mouse button clicked?
Dimension _cur_resolution
The current resolution.
@ TD_RTL
Text is written right-to-left by default.
TextDirection _current_text_dir
Text direction of the currently selected language.
bool _right_button_down
Is right mouse button pressed?
static const PaletteID PALETTE_ALL_BLACK
Exchange any color by black, needed for painting fictive tiles outside map.
Data about how and where to blit pixels.
std::mutex _modal_progress_work_mutex
Rights for the performing work.
virtual int BufferSize(int width, int height)=0
Calculate how much memory there is needed for an image of this size in the video-buffer.
void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub)
Draw a sprite in a viewport.