OpenTTD
32bpp_anim_sse2.hpp
1 /* $Id$ */
2 
3 /*
4  * This file is part of OpenTTD.
5  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8  */
9 
12 #ifndef BLITTER_32BPP_SSE2_ANIM_HPP
13 #define BLITTER_32BPP_SSE2_ANIM_HPP
14 
15 #ifdef WITH_SSE
16 
17 #ifndef SSE_VERSION
18 #define SSE_VERSION 2
19 #endif
20 
21 #ifndef FULL_ANIMATION
22 #define FULL_ANIMATION 1
23 #endif
24 
25 #include "32bpp_anim.hpp"
26 #include "32bpp_sse2.hpp"
27 
29 class Blitter_32bppSSE2_Anim : public Blitter_32bppAnim {
30 public:
31  /* virtual */ void PaletteAnimate(const Palette &palette);
32  /* virtual */ const char *GetName() { return "32bpp-sse2-anim"; }
33 };
34 
36 class FBlitter_32bppSSE2_Anim : public BlitterFactory {
37 public:
38  FBlitter_32bppSSE2_Anim() : BlitterFactory("32bpp-sse2-anim", "32bpp partially SSE2 Animation Blitter (palette animation)", HasCPUIDFlag(1, 3, 26)) {}
39  /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE2_Anim(); }
40 };
41 
42 #endif /* WITH_SSE */
43 #endif /* BLITTER_32BPP_ANIM_HPP */
Information about the currently used palette.
Definition: gfx_type.h:309
How all blitters should look like.
Definition: base.hpp:30
The optimised 32 bpp blitter with palette animation.
Definition: 32bpp_anim.hpp:18
const char * GetName()
Get the name of the blitter, the same as the Factory-instance returns.
Definition: 32bpp_anim.hpp:52
SSE2 32 bpp blitter.
A 32 bpp blitter with animation support.
bool HasCPUIDFlag(uint type, uint index, uint bit)
Check whether the current CPU has the given flag.
Definition: cpu.cpp:130
void PaletteAnimate(const Palette &palette)
Called when the 8bpp palette is changed; you should redraw all pixels on the screen that are equal to...
Definition: 32bpp_anim.cpp:488
The base factory, keeping track of all blitters.
Definition: factory.hpp:28