OpenTTD
32bpp_anim_sse4.hpp
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1 /* $Id$ */
2 
3 /*
4  * This file is part of OpenTTD.
5  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8  */
9 
12 #ifndef BLITTER_32BPP_SSE4_ANIM_HPP
13 #define BLITTER_32BPP_SSE4_ANIM_HPP
14 
15 #ifdef WITH_SSE
16 
17 #ifndef SSE_VERSION
18 #define SSE_VERSION 4
19 #endif
20 
21 #ifndef FULL_ANIMATION
22 #define FULL_ANIMATION 1
23 #endif
24 
25 #include "32bpp_anim.hpp"
26 #include "32bpp_anim_sse2.hpp"
27 #include "32bpp_sse4.hpp"
28 
29 #undef MARGIN_NORMAL_THRESHOLD
30 #define MARGIN_NORMAL_THRESHOLD 4
31 
33 class Blitter_32bppSSE4_Anim FINAL : public Blitter_32bppSSE2_Anim, public Blitter_32bppSSE_Base {
34 private:
35 
36 public:
37  template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent, bool animated>
38  /* virtual */ void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
39  /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
40  /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) {
41  return Blitter_32bppSSE_Base::Encode(sprite, allocator);
42  }
43  /* virtual */ const char *GetName() { return "32bpp-sse4-anim"; }
44 };
45 
47 class FBlitter_32bppSSE4_Anim: public BlitterFactory {
48 public:
49  FBlitter_32bppSSE4_Anim() : BlitterFactory("32bpp-sse4-anim", "32bpp SSE4 Blitter (palette animation)", HasCPUIDFlag(1, 2, 19)) {}
50  /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE4_Anim(); }
51 };
52 
53 #endif /* WITH_SSE */
54 #endif /* BLITTER_32BPP_SSE4_ANIM_HPP */
Data structure describing a sprite.
Definition: spritecache.h:18
How all blitters should look like.
Definition: base.hpp:30
Parameters related to blitting.
Definition: base.hpp:33
Structure for passing information from the sprite loader to the blitter.
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:21
A 32 bpp blitter with animation support.
bool HasCPUIDFlag(uint type, uint index, uint bit)
Check whether the current CPU has the given flag.
Definition: cpu.cpp:130
BlitterMode
The modes of blitting we can do.
Definition: base.hpp:19
SSE4 32 bpp blitter.
The base factory, keeping track of all blitters.
Definition: factory.hpp:28