OpenTTD
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Functions/types related to saving and loading games. More...
Go to the source code of this file.
Data Structures | |
struct | FileToSaveLoad |
Deals with the type of the savegame, independent of extension. More... | |
struct | ChunkHandler |
Handlers and description of chunk. More... | |
struct | NullStruct |
struct | SaveLoad |
SaveLoad type struct. More... | |
Macros | |
#define | SLE_GENERAL(cmd, base, variable, type, length, from, to) {false, cmd, type, length, from, to, (void*)cpp_offsetof(base, variable), cpp_sizeof(base, variable)} |
Storage of simple variables, references (pointers), and arrays. More... | |
#define | SLE_CONDVAR(base, variable, type, from, to) SLE_GENERAL(SL_VAR, base, variable, type, 0, from, to) |
Storage of a variable in some savegame versions. More... | |
#define | SLE_CONDREF(base, variable, type, from, to) SLE_GENERAL(SL_REF, base, variable, type, 0, from, to) |
Storage of a reference in some savegame versions. More... | |
#define | SLE_CONDARR(base, variable, type, length, from, to) SLE_GENERAL(SL_ARR, base, variable, type, length, from, to) |
Storage of an array in some savegame versions. More... | |
#define | SLE_CONDSTR(base, variable, type, length, from, to) SLE_GENERAL(SL_STR, base, variable, type, length, from, to) |
Storage of a string in some savegame versions. More... | |
#define | SLE_CONDLST(base, variable, type, from, to) SLE_GENERAL(SL_LST, base, variable, type, 0, from, to) |
Storage of a list in some savegame versions. More... | |
#define | SLE_CONDDEQUE(base, variable, type, from, to) SLE_GENERAL(SL_DEQUE, base, variable, type, 0, from, to) |
Storage of a deque in some savegame versions. More... | |
#define | SLE_VAR(base, variable, type) SLE_CONDVAR(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION) |
Storage of a variable in every version of a savegame. More... | |
#define | SLE_REF(base, variable, type) SLE_CONDREF(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION) |
Storage of a reference in every version of a savegame. More... | |
#define | SLE_ARR(base, variable, type, length) SLE_CONDARR(base, variable, type, length, SL_MIN_VERSION, SL_MAX_VERSION) |
Storage of an array in every version of a savegame. More... | |
#define | SLE_STR(base, variable, type, length) SLE_CONDSTR(base, variable, type, length, SL_MIN_VERSION, SL_MAX_VERSION) |
Storage of a string in every savegame version. More... | |
#define | SLE_LST(base, variable, type) SLE_CONDLST(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION) |
Storage of a list in every savegame version. More... | |
#define | SLE_NULL(length) SLE_CONDNULL(length, SL_MIN_VERSION, SL_MAX_VERSION) |
Empty space in every savegame version. More... | |
#define | SLE_CONDNULL(length, from, to) SLE_CONDARR(NullStruct, null, SLE_FILE_U8 | SLE_VAR_NULL | SLF_NOT_IN_CONFIG, length, from, to) |
Empty space in some savegame versions. More... | |
#define | SLE_WRITEBYTE(base, variable) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION) |
Translate values ingame to different values in the savegame and vv. More... | |
#define | SLE_VEH_INCLUDE() {false, SL_VEH_INCLUDE, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION, NULL, 0} |
#define | SLE_ST_INCLUDE() {false, SL_ST_INCLUDE, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION, NULL, 0} |
#define | SLE_END() {false, SL_END, 0, 0, SL_MIN_VERSION, SL_MIN_VERSION, NULL, 0} |
End marker of a struct/class save or load. More... | |
#define | SLEG_GENERAL(cmd, variable, type, length, from, to) {true, cmd, type, length, from, to, (void*)&variable, sizeof(variable)} |
Storage of global simple variables, references (pointers), and arrays. More... | |
#define | SLEG_CONDVAR(variable, type, from, to) SLEG_GENERAL(SL_VAR, variable, type, 0, from, to) |
Storage of a global variable in some savegame versions. More... | |
#define | SLEG_CONDREF(variable, type, from, to) SLEG_GENERAL(SL_REF, variable, type, 0, from, to) |
Storage of a global reference in some savegame versions. More... | |
#define | SLEG_CONDARR(variable, type, length, from, to) SLEG_GENERAL(SL_ARR, variable, type, length, from, to) |
Storage of a global array in some savegame versions. More... | |
#define | SLEG_CONDSTR(variable, type, length, from, to) SLEG_GENERAL(SL_STR, variable, type, length, from, to) |
Storage of a global string in some savegame versions. More... | |
#define | SLEG_CONDLST(variable, type, from, to) SLEG_GENERAL(SL_LST, variable, type, 0, from, to) |
Storage of a global list in some savegame versions. More... | |
#define | SLEG_VAR(variable, type) SLEG_CONDVAR(variable, type, SL_MIN_VERSION, SL_MAX_VERSION) |
Storage of a global variable in every savegame version. More... | |
#define | SLEG_REF(variable, type) SLEG_CONDREF(variable, type, SL_MIN_VERSION, SL_MAX_VERSION) |
Storage of a global reference in every savegame version. More... | |
#define | SLEG_ARR(variable, type) SLEG_CONDARR(variable, type, lengthof(variable), SL_MIN_VERSION, SL_MAX_VERSION) |
Storage of a global array in every savegame version. More... | |
#define | SLEG_STR(variable, type) SLEG_CONDSTR(variable, type, sizeof(variable), SL_MIN_VERSION, SL_MAX_VERSION) |
Storage of a global string in every savegame version. More... | |
#define | SLEG_LST(variable, type) SLEG_CONDLST(variable, type, SL_MIN_VERSION, SL_MAX_VERSION) |
Storage of a global list in every savegame version. More... | |
#define | SLEG_CONDNULL(length, from, to) {true, SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL | SLF_NOT_IN_CONFIG, length, from, to, (void*)NULL} |
Empty global space in some savegame versions. More... | |
#define | SLEG_END() {true, SL_END, 0, 0, SL_MIN_VERSION, SL_MIN_VERSION, NULL, 0} |
End marker of global variables save or load. More... | |
Typedefs | |
typedef void | ChunkSaveLoadProc() |
typedef void | AutolengthProc(void *arg) |
typedef uint32 | VarType |
typedef byte | SaveLoadType |
Save/load type. More... | |
typedef SaveLoad | SaveLoadGlobVarList |
Same as SaveLoad but global variables are used (for better readability);. | |
Enumerations | |
enum | SaveLoadVersion : uint16 { SL_MIN_VERSION, SLV_1, SLV_2, SLV_3, SLV_4, SLV_5, SLV_6, SLV_7, SLV_8, SLV_9, SLV_10, SLV_11, SLV_12, SLV_13, SLV_14, SLV_15, SLV_16, SLV_17, SLV_18, SLV_19, SLV_20, SLV_21, SLV_22, SLV_23, SLV_24, SLV_25, SLV_26, SLV_27, SLV_28, SLV_29, SLV_30, SLV_31, SLV_32, SLV_33, SLV_34, SLV_35, SLV_36, SLV_37, SLV_38, SLV_39, SLV_40, SLV_41, SLV_42, SLV_43, SLV_44, SLV_45, SLV_46, SLV_47, SLV_48, SLV_49, SLV_50, SLV_51, SLV_52, SLV_53, SLV_54, SLV_55, SLV_56, SLV_57, SLV_58, SLV_59, SLV_60, SLV_61, SLV_62, SLV_63, SLV_64, SLV_65, SLV_66, SLV_67, SLV_68, SLV_69, SLV_70, SLV_71, SLV_72, SLV_73, SLV_74, SLV_75, SLV_76, SLV_77, SLV_78, SLV_79, SLV_80, SLV_81, SLV_82, SLV_83, SLV_84, SLV_85, SLV_86, SLV_87, SLV_88, SLV_89, SLV_90, SLV_91, SLV_92, SLV_93, SLV_94, SLV_95, SLV_96, SLV_97, SLV_98, SLV_99, SLV_100, SLV_101, SLV_102, SLV_103, SLV_104, SLV_105, SLV_106, SLV_107, SLV_108, SLV_109, SLV_110, SLV_111, SLV_112, SLV_113, SLV_114, SLV_115, SLV_116, SLV_117, SLV_118, SLV_119, SLV_120, SLV_121, SLV_122, SLV_123, SLV_124, SLV_125, SLV_126, SLV_127, SLV_128, SLV_129, SLV_130, SLV_131, SLV_132, SLV_133, SLV_134, SLV_135, SLV_136, SLV_137, SLV_138, SLV_139, SLV_140, SLV_141, SLV_142, SLV_143, SLV_144, SLV_145, SLV_146, SLV_147, SLV_148, SLV_149, SLV_150, SLV_151, SLV_152, SLV_153, SLV_154, SLV_155, SLV_156, SLV_157, SLV_158, SLV_159, SLV_160, SLV_161, SLV_162, SLV_163, SLV_164, SLV_165, SLV_166, SLV_167, SLV_168, SLV_169, SLV_170, SLV_171, SLV_172, SLV_173, SLV_174, SLV_175, SLV_176, SLV_177, SLV_178, SLV_179, SLV_180, SLV_181, SLV_182, SLV_183, SLV_184, SLV_185, SLV_186, SLV_187, SLV_188, SLV_189, SLV_190, SLV_191, SLV_192, SLV_193, SLV_194, SLV_195, SLV_196, SLV_197, SLV_198, SLV_EXTEND_CARGOTYPES, SLV_EXTEND_RAILTYPES, SLV_EXTEND_PERSISTENT_STORAGE, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SLV_SHIP_PATH_CACHE, SLV_SHIP_ROTATION, SLV_GROUP_LIVERIES, SLV_SHIPS_STOP_IN_LOCKS, SLV_FIX_CARGO_MONITOR, SL_MAX_VERSION } |
SaveLoad versions Previous savegame versions, the trunk revision where they were introduced and the released version that had that particular savegame version. More... | |
enum | SaveOrLoadResult { SL_OK = 0, SL_ERROR = 1, SL_REINIT = 2 } |
Save or load result codes. More... | |
enum | SavegameType { SGT_TTD, SGT_TTDP1, SGT_TTDP2, SGT_OTTD, SGT_TTO, SGT_INVALID = 0xFF } |
Types of save games. More... | |
enum | SLRefType { REF_ORDER = 0, REF_VEHICLE = 1, REF_STATION = 2, REF_TOWN = 3, REF_VEHICLE_OLD = 4, REF_ROADSTOPS = 5, REF_ENGINE_RENEWS = 6, REF_CARGO_PACKET = 7, REF_ORDERLIST = 8, REF_STORAGE = 9, REF_LINK_GRAPH = 10, REF_LINK_GRAPH_JOB = 11 } |
Type of reference (SLE_REF, SLE_CONDREF). More... | |
enum | ChunkType { CH_RIFF = 0, CH_ARRAY = 1, CH_SPARSE_ARRAY = 2, CH_TYPE_MASK = 3, CH_LAST = 8, CH_AUTO_LENGTH = 16 } |
Flags of a chunk. More... | |
enum | VarTypes { SLE_FILE_I8 = 0, SLE_FILE_U8 = 1, SLE_FILE_I16 = 2, SLE_FILE_U16 = 3, SLE_FILE_I32 = 4, SLE_FILE_U32 = 5, SLE_FILE_I64 = 6, SLE_FILE_U64 = 7, SLE_FILE_STRINGID = 8, SLE_FILE_STRING = 9, SLE_VAR_BL = 0 << 4, SLE_VAR_I8 = 1 << 4, SLE_VAR_U8 = 2 << 4, SLE_VAR_I16 = 3 << 4, SLE_VAR_U16 = 4 << 4, SLE_VAR_I32 = 5 << 4, SLE_VAR_U32 = 6 << 4, SLE_VAR_I64 = 7 << 4, SLE_VAR_U64 = 8 << 4, SLE_VAR_NULL = 9 << 4, SLE_VAR_STRB = 10 << 4, SLE_VAR_STRBQ = 11 << 4, SLE_VAR_STR = 12 << 4, SLE_VAR_STRQ = 13 << 4, SLE_VAR_NAME = 14 << 4, SLE_VAR_CHAR = SLE_VAR_I8, SLE_BOOL = SLE_FILE_I8 | SLE_VAR_BL, SLE_INT8 = SLE_FILE_I8 | SLE_VAR_I8, SLE_UINT8 = SLE_FILE_U8 | SLE_VAR_U8, SLE_INT16 = SLE_FILE_I16 | SLE_VAR_I16, SLE_UINT16 = SLE_FILE_U16 | SLE_VAR_U16, SLE_INT32 = SLE_FILE_I32 | SLE_VAR_I32, SLE_UINT32 = SLE_FILE_U32 | SLE_VAR_U32, SLE_INT64 = SLE_FILE_I64 | SLE_VAR_I64, SLE_UINT64 = SLE_FILE_U64 | SLE_VAR_U64, SLE_CHAR = SLE_FILE_I8 | SLE_VAR_CHAR, SLE_STRINGID = SLE_FILE_STRINGID | SLE_VAR_U32, SLE_STRINGBUF = SLE_FILE_STRING | SLE_VAR_STRB, SLE_STRINGBQUOTE = SLE_FILE_STRING | SLE_VAR_STRBQ, SLE_STRING = SLE_FILE_STRING | SLE_VAR_STR, SLE_STRINGQUOTE = SLE_FILE_STRING | SLE_VAR_STRQ, SLE_NAME = SLE_FILE_STRINGID | SLE_VAR_NAME, SLE_UINT = SLE_UINT32, SLE_INT = SLE_INT32, SLE_STRB = SLE_STRINGBUF, SLE_STRBQ = SLE_STRINGBQUOTE, SLE_STR = SLE_STRING, SLE_STRQ = SLE_STRINGQUOTE, SLF_NOT_IN_SAVE = 1 << 8, SLF_NOT_IN_CONFIG = 1 << 9, SLF_NO_NETWORK_SYNC = 1 << 10, SLF_ALLOW_CONTROL = 1 << 11, SLF_ALLOW_NEWLINE = 1 << 12 } |
VarTypes is the general bitmasked magic type that tells us certain characteristics about the variable it refers to. More... | |
enum | SaveLoadTypes { SL_VAR = 0, SL_REF = 1, SL_ARR = 2, SL_STR = 3, SL_LST = 4, SL_DEQUE = 5, SL_WRITEBYTE = 8, SL_VEH_INCLUDE = 9, SL_ST_INCLUDE = 10, SL_END = 15 } |
Type of data saved. More... | |
Functions | |
void | GenerateDefaultSaveName (char *buf, const char *last) |
Fill the buffer with the default name for a savegame or screenshot. More... | |
void | SetSaveLoadError (StringID str) |
Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friends) | |
const char * | GetSaveLoadErrorString () |
Get the string representation of the error message. | |
SaveOrLoadResult | SaveOrLoad (const char *filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded=true) |
Main Save or Load function where the high-level saveload functions are handled. More... | |
void | WaitTillSaved () |
void | ProcessAsyncSaveFinish () |
Handle async save finishes. | |
void | DoExitSave () |
Do a save when exiting the game (_settings_client.gui.autosave_on_exit) | |
SaveOrLoadResult | SaveWithFilter (struct SaveFilter *writer, bool threaded) |
Save the game using a (writer) filter. More... | |
SaveOrLoadResult | LoadWithFilter (struct LoadFilter *reader) |
Load the game using a (reader) filter. More... | |
static bool | IsSavegameVersionBefore (SaveLoadVersion major, byte minor=0) |
Checks whether the savegame is below major. More... | |
static bool | SlIsObjectCurrentlyValid (SaveLoadVersion version_from, SaveLoadVersion version_to) |
Checks if some version from/to combination falls within the range of the active savegame version. More... | |
static VarType | GetVarMemType (VarType type) |
Get the NumberType of a setting. More... | |
static VarType | GetVarFileType (VarType type) |
Get the FileType of a setting. More... | |
static bool | IsNumericType (VarType conv) |
Check if the given saveload type is a numeric type. More... | |
static void * | GetVariableAddress (const void *object, const SaveLoad *sld) |
Get the address of the variable. More... | |
int64 | ReadValue (const void *ptr, VarType conv) |
Return a signed-long version of the value of a setting. More... | |
void | WriteValue (void *ptr, VarType conv, int64 val) |
Write the value of a setting. More... | |
void | SlSetArrayIndex (uint index) |
int | SlIterateArray () |
Iterate through the elements of an array and read the whole thing. More... | |
void | SlAutolength (AutolengthProc *proc, void *arg) |
Do something of which I have no idea what it is :P. More... | |
size_t | SlGetFieldLength () |
Get the length of the current object. | |
void | SlSetLength (size_t length) |
Sets the length of either a RIFF object or the number of items in an array. More... | |
size_t | SlCalcObjMemberLength (const void *object, const SaveLoad *sld) |
size_t | SlCalcObjLength (const void *object, const SaveLoad *sld) |
Calculate the size of an object. More... | |
byte | SlReadByte () |
Wrapper for reading a byte from the buffer. More... | |
void | SlWriteByte (byte b) |
Wrapper for writing a byte to the dumper. More... | |
void | SlGlobList (const SaveLoadGlobVarList *sldg) |
Save or Load (a list of) global variables. More... | |
void | SlArray (void *array, size_t length, VarType conv) |
Save/Load an array. More... | |
void | SlObject (void *object, const SaveLoad *sld) |
Main SaveLoad function. More... | |
bool | SlObjectMember (void *object, const SaveLoad *sld) |
void NORETURN | SlError (StringID string, const char *extra_msg=NULL) |
Error handler. More... | |
void NORETURN | SlErrorCorrupt (const char *msg) |
Error handler for corrupt savegames. More... | |
void NORETURN | SlErrorCorruptFmt (const char *format,...) |
Issue an SlErrorCorrupt with a format string. More... | |
bool | SaveloadCrashWithMissingNewGRFs () |
Did loading the savegame cause a crash? If so, were NewGRFs missing? More... | |
Variables | |
FileToSaveLoad | _file_to_saveload |
File to save or load in the openttd loop. | |
char | _savegame_format [8] |
how to compress savegames | |
bool | _do_autosave |
are we doing an autosave at the moment? | |
Functions/types related to saving and loading games.
Definition in file saveload.h.
#define SLE_ARR | ( | base, | |
variable, | |||
type, | |||
length | |||
) | SLE_CONDARR(base, variable, type, length, SL_MIN_VERSION, SL_MAX_VERSION) |
Storage of an array in every version of a savegame.
base | Name of the class or struct containing the array. |
variable | Name of the variable in the class or struct referenced by base. |
type | Storage of the data in memory and in the savegame. |
length | Number of elements in the array. |
Definition at line 601 of file saveload.h.
#define SLE_CONDARR | ( | base, | |
variable, | |||
type, | |||
length, | |||
from, | |||
to | |||
) | SLE_GENERAL(SL_ARR, base, variable, type, length, from, to) |
Storage of an array in some savegame versions.
base | Name of the class or struct containing the array. |
variable | Name of the variable in the class or struct referenced by base. |
type | Storage of the data in memory and in the savegame. |
length | Number of elements in the array. |
from | First savegame version that has the array. |
to | Last savegame version that has the array. |
Definition at line 545 of file saveload.h.
#define SLE_CONDDEQUE | ( | base, | |
variable, | |||
type, | |||
from, | |||
to | |||
) | SLE_GENERAL(SL_DEQUE, base, variable, type, 0, from, to) |
Storage of a deque in some savegame versions.
base | Name of the class or struct containing the list. |
variable | Name of the variable in the class or struct referenced by base. |
type | Storage of the data in memory and in the savegame. |
from | First savegame version that has the list. |
to | Last savegame version that has the list. |
Definition at line 576 of file saveload.h.
#define SLE_CONDLST | ( | base, | |
variable, | |||
type, | |||
from, | |||
to | |||
) | SLE_GENERAL(SL_LST, base, variable, type, 0, from, to) |
Storage of a list in some savegame versions.
base | Name of the class or struct containing the list. |
variable | Name of the variable in the class or struct referenced by base. |
type | Storage of the data in memory and in the savegame. |
from | First savegame version that has the list. |
to | Last savegame version that has the list. |
Definition at line 566 of file saveload.h.
#define SLE_CONDNULL | ( | length, | |
from, | |||
to | |||
) | SLE_CONDARR(NullStruct, null, SLE_FILE_U8 | SLE_VAR_NULL | SLF_NOT_IN_CONFIG, length, from, to) |
Empty space in some savegame versions.
length | Length of the empty space. |
from | First savegame version that has the empty space. |
to | Last savegame version that has the empty space. |
Definition at line 632 of file saveload.h.
#define SLE_CONDREF | ( | base, | |
variable, | |||
type, | |||
from, | |||
to | |||
) | SLE_GENERAL(SL_REF, base, variable, type, 0, from, to) |
Storage of a reference in some savegame versions.
base | Name of the class or struct containing the variable. |
variable | Name of the variable in the class or struct referenced by base. |
type | Type of the reference, a value from SLRefType. |
from | First savegame version that has the field. |
to | Last savegame version that has the field. |
Definition at line 534 of file saveload.h.
#define SLE_CONDSTR | ( | base, | |
variable, | |||
type, | |||
length, | |||
from, | |||
to | |||
) | SLE_GENERAL(SL_STR, base, variable, type, length, from, to) |
Storage of a string in some savegame versions.
base | Name of the class or struct containing the string. |
variable | Name of the variable in the class or struct referenced by base. |
type | Storage of the data in memory and in the savegame. |
length | Number of elements in the string (only used for fixed size buffers). |
from | First savegame version that has the string. |
to | Last savegame version that has the string. |
Definition at line 556 of file saveload.h.
#define SLE_CONDVAR | ( | base, | |
variable, | |||
type, | |||
from, | |||
to | |||
) | SLE_GENERAL(SL_VAR, base, variable, type, 0, from, to) |
Storage of a variable in some savegame versions.
base | Name of the class or struct containing the variable. |
variable | Name of the variable in the class or struct referenced by base. |
type | Storage of the data in memory and in the savegame. |
from | First savegame version that has the field. |
to | Last savegame version that has the field. |
Definition at line 524 of file saveload.h.
#define SLE_END | ( | ) | {false, SL_END, 0, 0, SL_MIN_VERSION, SL_MIN_VERSION, NULL, 0} |
End marker of a struct/class save or load.
Definition at line 641 of file saveload.h.
#define SLE_GENERAL | ( | cmd, | |
base, | |||
variable, | |||
type, | |||
length, | |||
from, | |||
to | |||
) | {false, cmd, type, length, from, to, (void*)cpp_offsetof(base, variable), cpp_sizeof(base, variable)} |
Storage of simple variables, references (pointers), and arrays.
cmd | Load/save type. |
base | Name of the class or struct containing the variable. |
variable | Name of the variable in the class or struct referenced by base. |
type | Storage of the data in memory and in the savegame. |
from | First savegame version that has the field. |
to | Last savegame version that has the field. |
Definition at line 514 of file saveload.h.
#define SLE_LST | ( | base, | |
variable, | |||
type | |||
) | SLE_CONDLST(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION) |
Storage of a list in every savegame version.
base | Name of the class or struct containing the list. |
variable | Name of the variable in the class or struct referenced by base. |
type | Storage of the data in memory and in the savegame. |
Definition at line 618 of file saveload.h.
Referenced by GetLinkGraphScheduleDesc().
#define SLE_NULL | ( | length | ) | SLE_CONDNULL(length, SL_MIN_VERSION, SL_MAX_VERSION) |
Empty space in every savegame version.
length | Length of the empty space. |
Definition at line 624 of file saveload.h.
#define SLE_REF | ( | base, | |
variable, | |||
type | |||
) | SLE_CONDREF(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION) |
Storage of a reference in every version of a savegame.
base | Name of the class or struct containing the variable. |
variable | Name of the variable in the class or struct referenced by base. |
type | Type of the reference, a value from SLRefType. |
Definition at line 592 of file saveload.h.
#define SLE_STR | ( | base, | |
variable, | |||
type, | |||
length | |||
) | SLE_CONDSTR(base, variable, type, length, SL_MIN_VERSION, SL_MAX_VERSION) |
Storage of a string in every savegame version.
base | Name of the class or struct containing the string. |
variable | Name of the variable in the class or struct referenced by base. |
type | Storage of the data in memory and in the savegame. |
length | Number of elements in the string (only used for fixed size buffers). |
Definition at line 610 of file saveload.h.
#define SLE_VAR | ( | base, | |
variable, | |||
type | |||
) | SLE_CONDVAR(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION) |
Storage of a variable in every version of a savegame.
base | Name of the class or struct containing the variable. |
variable | Name of the variable in the class or struct referenced by base. |
type | Storage of the data in memory and in the savegame. |
Definition at line 584 of file saveload.h.
Referenced by GetCargoPacketDesc(), GetLinkGraphDesc(), and GetVehicleDescription().
#define SLE_WRITEBYTE | ( | base, | |
variable | |||
) | SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION) |
Translate values ingame to different values in the savegame and vv.
Definition at line 635 of file saveload.h.
#define SLEG_ARR | ( | variable, | |
type | |||
) | SLEG_CONDARR(variable, type, lengthof(variable), SL_MIN_VERSION, SL_MAX_VERSION) |
Storage of a global array in every savegame version.
variable | Name of the global variable. |
type | Storage of the data in memory and in the savegame. |
Definition at line 720 of file saveload.h.
#define SLEG_CONDARR | ( | variable, | |
type, | |||
length, | |||
from, | |||
to | |||
) | SLEG_GENERAL(SL_ARR, variable, type, length, from, to) |
Storage of a global array in some savegame versions.
variable | Name of the global variable. |
type | Storage of the data in memory and in the savegame. |
length | Number of elements in the array. |
from | First savegame version that has the array. |
to | Last savegame version that has the array. |
Definition at line 680 of file saveload.h.
#define SLEG_CONDLST | ( | variable, | |
type, | |||
from, | |||
to | |||
) | SLEG_GENERAL(SL_LST, variable, type, 0, from, to) |
Storage of a global list in some savegame versions.
variable | Name of the global variable. |
type | Storage of the data in memory and in the savegame. |
from | First savegame version that has the list. |
to | Last savegame version that has the list. |
Definition at line 699 of file saveload.h.
#define SLEG_CONDNULL | ( | length, | |
from, | |||
to | |||
) | {true, SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL | SLF_NOT_IN_CONFIG, length, from, to, (void*)NULL} |
Empty global space in some savegame versions.
length | Length of the empty space. |
from | First savegame version that has the empty space. |
to | Last savegame version that has the empty space. |
Definition at line 742 of file saveload.h.
#define SLEG_CONDREF | ( | variable, | |
type, | |||
from, | |||
to | |||
) | SLEG_GENERAL(SL_REF, variable, type, 0, from, to) |
Storage of a global reference in some savegame versions.
variable | Name of the global variable. |
type | Storage of the data in memory and in the savegame. |
from | First savegame version that has the field. |
to | Last savegame version that has the field. |
Definition at line 670 of file saveload.h.
#define SLEG_CONDSTR | ( | variable, | |
type, | |||
length, | |||
from, | |||
to | |||
) | SLEG_GENERAL(SL_STR, variable, type, length, from, to) |
Storage of a global string in some savegame versions.
variable | Name of the global variable. |
type | Storage of the data in memory and in the savegame. |
length | Number of elements in the string (only used for fixed size buffers). |
from | First savegame version that has the string. |
to | Last savegame version that has the string. |
Definition at line 690 of file saveload.h.
#define SLEG_CONDVAR | ( | variable, | |
type, | |||
from, | |||
to | |||
) | SLEG_GENERAL(SL_VAR, variable, type, 0, from, to) |
Storage of a global variable in some savegame versions.
variable | Name of the global variable. |
type | Storage of the data in memory and in the savegame. |
from | First savegame version that has the field. |
to | Last savegame version that has the field. |
Definition at line 661 of file saveload.h.
Referenced by GetGoodsDesc().
#define SLEG_END | ( | ) | {true, SL_END, 0, 0, SL_MIN_VERSION, SL_MIN_VERSION, NULL, 0} |
End marker of global variables save or load.
Definition at line 745 of file saveload.h.
#define SLEG_GENERAL | ( | cmd, | |
variable, | |||
type, | |||
length, | |||
from, | |||
to | |||
) | {true, cmd, type, length, from, to, (void*)&variable, sizeof(variable)} |
Storage of global simple variables, references (pointers), and arrays.
cmd | Load/save type. |
variable | Name of the global variable. |
type | Storage of the data in memory and in the savegame. |
from | First savegame version that has the field. |
to | Last savegame version that has the field. |
Definition at line 652 of file saveload.h.
#define SLEG_LST | ( | variable, | |
type | |||
) | SLEG_CONDLST(variable, type, SL_MIN_VERSION, SL_MAX_VERSION) |
Storage of a global list in every savegame version.
variable | Name of the global variable. |
type | Storage of the data in memory and in the savegame. |
Definition at line 734 of file saveload.h.
#define SLEG_REF | ( | variable, | |
type | |||
) | SLEG_CONDREF(variable, type, SL_MIN_VERSION, SL_MAX_VERSION) |
Storage of a global reference in every savegame version.
variable | Name of the global variable. |
type | Storage of the data in memory and in the savegame. |
Definition at line 713 of file saveload.h.
#define SLEG_STR | ( | variable, | |
type | |||
) | SLEG_CONDSTR(variable, type, sizeof(variable), SL_MIN_VERSION, SL_MAX_VERSION) |
Storage of a global string in every savegame version.
variable | Name of the global variable. |
type | Storage of the data in memory and in the savegame. |
Definition at line 727 of file saveload.h.
#define SLEG_VAR | ( | variable, | |
type | |||
) | SLEG_CONDVAR(variable, type, SL_MIN_VERSION, SL_MAX_VERSION) |
Storage of a global variable in every savegame version.
variable | Name of the global variable. |
type | Storage of the data in memory and in the savegame. |
Definition at line 706 of file saveload.h.
typedef byte SaveLoadType |
enum ChunkType |
Flags of a chunk.
Enumerator | |
---|---|
CH_LAST | Last chunk in this array. |
Definition at line 376 of file saveload.h.
enum SavegameType |
Types of save games.
Definition at line 320 of file saveload.h.
enum SaveLoadTypes |
Type of data saved.
Enumerator | |
---|---|
SL_VAR | Save/load a variable. |
SL_REF | Save/load a reference. |
SL_ARR | Save/load an array. |
SL_STR | Save/load a string. |
SL_LST | Save/load a list. |
SL_DEQUE | Save/load a deque. |
Definition at line 469 of file saveload.h.
enum SaveLoadVersion : uint16 |
SaveLoad versions Previous savegame versions, the trunk revision where they were introduced and the released version that had that particular savegame version.
Up to savegame version 18 there is a minor version as well.
Older entries keep their original numbering.
Newer entries should use a descriptive labels, numeric version and PR can be added to comment.
Note that this list must not be reordered.
Enumerator | |
---|---|
SL_MIN_VERSION | First savegame version. |
SLV_1 | 1.0 0.1.x, 0.2.x |
SLV_2 | 2.0 0.3.0 2.1 0.3.1, 0.3.2 |
SLV_3 | 3.x lost |
SLV_4 | 4.0 1 4.1 122 0.3.3, 0.3.4 4.2 1222 0.3.5 4.3 1417 4.4 1426 |
SLV_5 | 5.0 1429 5.1 1440 5.2 1525 0.3.6 |
SLV_6 | 6.0 1721 6.1 1768 |
SLV_7 | 7.0 1770 |
SLV_8 | 8.0 1786 |
SLV_9 | 9.0 1909 |
SLV_10 | 10.0 2030 |
SLV_11 | 11.0 2033 11.1 2041 |
SLV_12 | 12.1 2046 |
SLV_13 | 13.1 2080 0.4.0, 0.4.0.1 |
SLV_14 | 14.0 2441 |
SLV_15 | 15.0 2499 |
SLV_16 | 16.0 2817 16.1 3155 |
SLV_17 | 17.0 3212 17.1 3218 |
SLV_18 | 18 3227 |
SLV_19 | 19 3396 |
SLV_20 | 20 3403 |
SLV_21 | 21 3472 0.4.x |
SLV_22 | 22 3726 |
SLV_23 | 23 3915 |
SLV_24 | 24 4150 |
SLV_25 | 25 4259 |
SLV_26 | 26 4466 |
SLV_27 | 27 4757 |
SLV_28 | 28 4987 |
SLV_29 | 29 5070 |
SLV_30 | 30 5946 |
SLV_31 | 31 5999 |
SLV_32 | 32 6001 |
SLV_33 | 33 6440 |
SLV_34 | 34 6455 |
SLV_35 | 35 6602 |
SLV_36 | 36 6624 |
SLV_37 | 37 7182 |
SLV_38 | 38 7195 |
SLV_39 | 39 7269 |
SLV_40 | 40 7326 |
SLV_41 | 41 7348 0.5.x |
SLV_42 | 42 7573 |
SLV_43 | 43 7642 |
SLV_44 | 44 8144 |
SLV_45 | 45 8501 |
SLV_46 | 46 8705 |
SLV_47 | 47 8735 |
SLV_48 | 48 8935 |
SLV_49 | 49 8969 |
SLV_50 | 50 8973 |
SLV_51 | 51 8978 |
SLV_52 | 52 9066 |
SLV_53 | 53 9316 |
SLV_54 | 54 9613 |
SLV_55 | 55 9638 |
SLV_56 | 56 9667 |
SLV_57 | 57 9691 |
SLV_58 | 58 9762 |
SLV_59 | 59 9779 |
SLV_60 | 60 9874 |
SLV_61 | 61 9892 |
SLV_62 | 62 9905 |
SLV_63 | 63 9956 |
SLV_64 | 64 10006 |
SLV_65 | 65 10210 |
SLV_66 | 66 10211 |
SLV_67 | 67 10236 |
SLV_68 | 68 10266 |
SLV_69 | 69 10319 |
SLV_70 | 70 10541 |
SLV_71 | 71 10567 |
SLV_72 | 72 10601 |
SLV_73 | 73 10903 |
SLV_74 | 74 11030 |
SLV_75 | 75 11107 |
SLV_76 | 76 11139 |
SLV_77 | 77 11172 |
SLV_78 | 78 11176 |
SLV_79 | 79 11188 |
SLV_80 | 80 11228 |
SLV_81 | 81 11244 |
SLV_82 | 82 11410 |
SLV_83 | 83 11589 |
SLV_84 | 84 11822 |
SLV_85 | 85 11874 |
SLV_86 | 86 12042 |
SLV_87 | 87 12129 |
SLV_88 | 88 12134 |
SLV_89 | 89 12160 |
SLV_90 | 90 12293 |
SLV_91 | 91 12347 |
SLV_92 | 92 12381 0.6.x |
SLV_93 | 93 12648 |
SLV_94 | 94 12816 |
SLV_95 | 95 12924 |
SLV_96 | 96 13226 |
SLV_97 | 97 13256 |
SLV_98 | 98 13375 |
SLV_99 | 99 13838 |
SLV_100 | 100 13952 |
SLV_101 | 101 14233 |
SLV_102 | 102 14332 |
SLV_103 | 103 14598 |
SLV_104 | 104 14735 |
SLV_105 | 105 14803 |
SLV_106 | 106 14919 |
SLV_107 | 107 15027 |
SLV_108 | 108 15045 |
SLV_109 | 109 15075 |
SLV_110 | 110 15148 |
SLV_111 | 111 15190 |
SLV_112 | 112 15290 |
SLV_113 | 113 15340 |
SLV_114 | 114 15601 |
SLV_115 | 115 15695 |
SLV_116 | 116 15893 0.7.x |
SLV_117 | 117 16037 |
SLV_118 | 118 16129 |
SLV_119 | 119 16242 |
SLV_120 | 120 16439 |
SLV_121 | 121 16694 |
SLV_122 | 122 16855 |
SLV_123 | 123 16909 |
SLV_124 | 124 16993 |
SLV_125 | 125 17113 |
SLV_126 | 126 17433 |
SLV_127 | 127 17439 |
SLV_128 | 128 18281 |
SLV_129 | 129 18292 |
SLV_130 | 130 18404 |
SLV_131 | 131 18481 |
SLV_132 | 132 18522 |
SLV_133 | 133 18674 |
SLV_134 | 134 18703 |
SLV_135 | 135 18719 |
SLV_136 | 136 18764 |
SLV_137 | 137 18912 |
SLV_138 | 138 18942 1.0.x |
SLV_139 | 139 19346 |
SLV_140 | 140 19382 |
SLV_141 | 141 19799 |
SLV_142 | 142 20003 |
SLV_143 | 143 20048 |
SLV_144 | 144 20334 |
SLV_145 | 145 20376 |
SLV_146 | 146 20446 |
SLV_147 | 147 20621 |
SLV_148 | 148 20659 |
SLV_149 | 149 20832 |
SLV_150 | 150 20857 |
SLV_151 | 151 20918 |
SLV_152 | 152 21171 |
SLV_153 | 153 21263 |
SLV_154 | 154 21426 |
SLV_155 | 155 21453 |
SLV_156 | 156 21728 |
SLV_157 | 157 21862 |
SLV_158 | 158 21933 |
SLV_159 | 159 21962 |
SLV_160 | 160 21974 1.1.x |
SLV_161 | 161 22567 |
SLV_162 | 162 22713 |
SLV_163 | 163 22767 |
SLV_164 | 164 23290 |
SLV_165 | 165 23304 |
SLV_166 | 166 23415 |
SLV_167 | 167 23504 |
SLV_168 | 168 23637 |
SLV_169 | 169 23816 |
SLV_170 | 170 23826 |
SLV_171 | 171 23835 |
SLV_172 | 172 23947 |
SLV_173 | 173 23967 1.2.0-RC1 |
SLV_174 | 174 23973 1.2.x |
SLV_175 | 175 24136 |
SLV_176 | 176 24446 |
SLV_177 | 177 24619 |
SLV_178 | 178 24789 |
SLV_179 | 179 24810 |
SLV_180 | 180 24998 1.3.x |
SLV_181 | 181 25012 |
SLV_182 | 182 25115 FS#5492, r25259, r25296 Goal status |
SLV_183 | 183 25363 Cargodist |
SLV_184 | 184 25508 Unit localisation split |
SLV_185 | 185 25620 Storybooks |
SLV_186 | 186 25833 Objects storage |
SLV_187 | 187 25899 Linkgraph - restricted flows |
SLV_188 | 188 26169 FS#5831 Unify RV travel time |
SLV_189 | 189 26450 Heirarchical vehicle subgroups |
SLV_190 | 190 26547 Separate order travel and wait times |
SLV_191 | 191 26636 FS#6026 Fix disaster vehicle storage (No bump) 191 26646 FS#6041 Linkgraph - store locations |
SLV_192 | 192 26700 FS#6066 Fix saving of order backups |
SLV_193 | 193 26802 |
SLV_194 | 194 26881 v1.5 |
SLV_195 | 195 27572 v1.6.1 |
SLV_196 | 196 27778 v1.7 |
SLV_197 | 197 27978 v1.8 |
SLV_198 | 198 PR#6763 Switch town growth rate and counter to actual game ticks |
SLV_EXTEND_CARGOTYPES | 199 PR#6802 Extend cargotypes to 64 |
SLV_EXTEND_RAILTYPES | 200 PR#6805 Extend railtypes to 64, adding uint16 to map array. |
SLV_EXTEND_PERSISTENT_STORAGE | 201 PR#6885 Extend NewGRF persistant storages. |
SLV_EXTEND_INDUSTRY_CARGO_SLOTS | 202 PR#6867 Increase industry cargo slots to 16 in, 16 out |
SLV_SHIP_PATH_CACHE | 203 PR#7072 Add path cache for ships |
SLV_SHIP_ROTATION | 204 PR#7065 Add extra rotation stages for ships. |
SLV_GROUP_LIVERIES | 205 PR#7108 Livery storage change and group liveries. |
SLV_SHIPS_STOP_IN_LOCKS | 206 PR#7150 Ship/lock movement changes. |
SLV_FIX_CARGO_MONITOR | 207 PR#7175 Cargo monitor data packing fix to support 64 cargotypes. |
SL_MAX_VERSION | Highest possible saveload version. |
Definition at line 31 of file saveload.h.
enum SaveOrLoadResult |
Save or load result codes.
Definition at line 299 of file saveload.h.
enum SLRefType |
Type of reference (SLE_REF, SLE_CONDREF).
Definition at line 360 of file saveload.h.
enum VarTypes |
VarTypes is the general bitmasked magic type that tells us certain characteristics about the variable it refers to.
For example SLE_FILE_* gives the size(type) as it would be in the savegame and SLE_VAR_* the size(type) as it is in memory during runtime. These are the first 8 bits (0-3 SLE_FILE, 4-7 SLE_VAR). Bits 8-15 are reserved for various flags as explained below
Definition at line 393 of file saveload.h.
void GenerateDefaultSaveName | ( | char * | buf, |
const char * | last | ||
) |
Fill the buffer with the default name for a savegame or screenshot.
buf | the buffer to write to. |
last | the last element in the buffer. |
Definition at line 2816 of file saveload.cpp.
References _local_company, and Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::IsValidID().
Referenced by SaveLoadWindow::GenerateFileName().
|
inlinestatic |
Get the FileType of a setting.
This describes the integer type as it is represented in a savegame/file
type | VarType holding information about the file-type |
Definition at line 792 of file saveload.h.
Referenced by SlSaveLoadConv().
|
inlinestatic |
Get the address of the variable.
Which one to pick depends on the object pointer. If it is NULL we are dealing with global variables so the address is taken. If non-null only the offset is stored in the union and we need to add this to the address of the object
Definition at line 813 of file saveload.h.
References SaveLoad::address, SaveLoad::global, ReadValue(), and WriteValue().
Referenced by CmdChangeCompanySetting(), HandleOldDiffCustom(), IConsoleGetSetting(), and SetSettingValue().
|
inlinestatic |
Get the NumberType of a setting.
This describes the integer type as it is represented in memory
type | VarType holding information about the variable-type |
Definition at line 781 of file saveload.h.
Referenced by IsNumericType(), IsVariableSizeRight(), ReadValue(), SlCalcDequeLen(), SlCalcStringLen(), SlDeque(), SlString(), Write_ValidateSetting(), and WriteValue().
|
inlinestatic |
Check if the given saveload type is a numeric type.
conv | the type to check |
Definition at line 802 of file saveload.h.
References GetVarMemType().
|
inlinestatic |
Checks whether the savegame is below major.
minor.
major | Major number of the version to check against. |
minor | Minor number of the version to check against. If minor is 0 or not specified, only the major number is checked. |
Definition at line 753 of file saveload.h.
References _sl_minor_version, and _sl_version.
Referenced by CargoPacket::AfterLoad(), AfterLoadLinkGraphs(), AfterLoadStoryBook(), Order::ConvertFromOldSavegame(), HandleOldDiffCustom(), Load_ANIT(), Load_CAPR(), Load_PRIC(), Load_SIGN(), LoadDelivery(), LoadPickup(), MoveWaypointsToBaseStations(), Ptrs_TOWN(), SaveLoad_LinkGraph(), SlCalcListLen(), and SlCalcRefLen().
SaveOrLoadResult LoadWithFilter | ( | LoadFilter * | reader | ) |
Load the game using a (reader) filter.
reader | The filter to read the savegame from. |
Definition at line 2701 of file saveload.cpp.
References SaveLoadParams::action, ClearSaveLoadState(), DoLoad(), SL_REINIT, and SLA_LOAD.
int64 ReadValue | ( | const void * | ptr, |
VarType | conv | ||
) |
Return a signed-long version of the value of a setting.
ptr | pointer to the variable |
conv | type of variable, can be a non-clean type, eg one with other flags because it is parsed |
Definition at line 752 of file saveload.cpp.
References GetVarMemType().
Referenced by GetVariableAddress(), and SlSaveLoadConv().
bool SaveloadCrashWithMissingNewGRFs | ( | ) |
Did loading the savegame cause a crash? If so, were NewGRFs missing?
Definition at line 358 of file afterload.cpp.
References _saveload_crash_with_missing_newgrfs.
Referenced by HandleCrash().
SaveOrLoadResult SaveOrLoad | ( | const char * | filename, |
SaveLoadOperation | fop, | ||
DetailedFileType | dft, | ||
Subdirectory | sb, | ||
bool | threaded | ||
) |
Main Save or Load function where the high-level saveload functions are handled.
It opens the savegame, selects format and checks versions
filename | The name of the savegame being created/loaded |
fop | Save or load mode. Load can also be a TTD(Patch) game. |
sb | The sub directory to save the savegame in |
threaded | True when threaded saving is allowed |
Definition at line 2721 of file saveload.cpp.
References DFT_GAME_FILE, INVALID_STRING_ID, SaveLoadParams::saveinprogress, ShowErrorMessage(), SL_OK, SLO_SAVE, and WL_ERROR.
Referenced by ClientNetworkEmergencySave(), DEF_CONSOLE_CMD(), DoExitSave(), and CrashLog::WriteSavegame().
SaveOrLoadResult SaveWithFilter | ( | SaveFilter * | writer, |
bool | threaded | ||
) |
Save the game using a (writer) filter.
writer | The filter to write the savegame to. |
threaded | Whether to try to perform the saving asynchronously. |
Definition at line 2546 of file saveload.cpp.
References SaveLoadParams::action, ClearSaveLoadState(), DoSave(), SL_ERROR, and SLA_SAVE.
void SlArray | ( | void * | array, |
size_t | length, | ||
VarType | conv | ||
) |
Save/Load an array.
array | The array being manipulated |
length | The length of the array in elements |
conv | VarType type of the atomic array (int, byte, uint64, etc.) |
Definition at line 992 of file saveload.cpp.
References SaveLoadParams::action, SaveLoadParams::need_length, NL_CALCLENGTH, NL_NONE, SLA_NULL, SLA_PTRS, SLA_SAVE, SlCalcArrayLen(), and SlSetLength().
Referenced by Load_ANIT(), Load_NAME(), ScriptInstance::LoadObjects(), Save_ANIT(), and ScriptInstance::SaveObject().
void SlAutolength | ( | AutolengthProc * | proc, |
void * | arg | ||
) |
Do something of which I have no idea what it is :P.
proc | The callback procedure that is called |
arg | The variable that will be used for the callback procedure |
Definition at line 1571 of file saveload.cpp.
Referenced by SlStubSaveProc().
size_t SlCalcObjLength | ( | const void * | object, |
const SaveLoad * | sld | ||
) |
Calculate the size of an object.
object | to be measured |
sld | The SaveLoad description of the object so we know how to manipulate it |
Definition at line 1377 of file saveload.cpp.
References SaveLoad::cmd.
Referenced by SlObject().
void NORETURN SlError | ( | StringID | string, |
const char * | extra_msg | ||
) |
Error handler.
Sets everything up to show an error message and to clean up the mess of a partial savegame load.
string | The translatable error message to show. |
extra_msg | An extra error message coming from one of the APIs. |
Definition at line 320 of file saveload.cpp.
References _load_check_data, SaveLoadParams::action, LoadCheckData::error, LoadCheckData::error_data, SaveLoadParams::error_str, SaveLoadParams::extra_msg, free(), SLA_LOAD, SLA_LOAD_CHECK, SLA_PTRS, SlNullPointers(), and stredup().
Referenced by DoLoad(), PacketWriter::Finish(), LZMALoadFilter::LZMALoadFilter(), LZMASaveFilter::LZMASaveFilter(), LZOLoadFilter::LZOLoadFilter(), LZOSaveFilter::LZOSaveFilter(), LZMALoadFilter::Read(), SlErrorCorrupt(), PacketWriter::Write(), FileWriter::Write(), ZlibSaveFilter::WriteLoop(), LZMASaveFilter::WriteLoop(), ZlibLoadFilter::ZlibLoadFilter(), and ZlibSaveFilter::ZlibSaveFilter().
void NORETURN SlErrorCorrupt | ( | const char * | msg | ) |
Error handler for corrupt savegames.
Sets everything up to show the error message and to clean up the mess of a partial savegame load.
msg | Location the corruption has been spotted. |
Definition at line 348 of file saveload.cpp.
References SlError().
Referenced by Load_CHTS(), Load_ITBL(), Load_NAME(), Load_NewGRFMapping(), ReadBuffer::ReadBuffer(), SetWaterClassDependingOnSurroundings(), SlErrorCorruptFmt(), and SlReadSimpleGamma().
void NORETURN SlErrorCorruptFmt | ( | const char * | format, |
... | |||
) |
Issue an SlErrorCorrupt with a format string.
format | format string |
... | arguments to format string |
Definition at line 360 of file saveload.cpp.
References lastof, SlErrorCorrupt(), and vseprintf().
void SlGlobList | ( | const SaveLoadGlobVarList * | sldg | ) |
Save or Load (a list of) global variables.
sldg | The global variable that is being loaded or saved |
Definition at line 1561 of file saveload.cpp.
References SlObject().
Referenced by LoadSave_IBLD().
|
inlinestatic |
Checks if some version from/to combination falls within the range of the active savegame version.
version_from | Inclusive savegame version lower bound. |
version_to | Exclusive savegame version upper bound. SL_MAX_VERSION if no upper bound. |
Definition at line 767 of file saveload.h.
References SAVEGAME_VERSION.
Referenced by HandleOldDiffCustom().
int SlIterateArray | ( | ) |
Iterate through the elements of an array and read the whole thing.
Definition at line 634 of file saveload.cpp.
References ReadBuffer::GetSize(), and SaveLoadParams::reader.
Referenced by Load_CAPA(), Load_ITBL(), Load_LGRJ(), Load_LGRP(), Load_NAME(), Load_NewGRFMapping(), Load_PSAC(), Load_SIGN(), LoadDelivery(), LoadPickup(), and SlSkipArray().
void SlObject | ( | void * | object, |
const SaveLoad * | sld | ||
) |
Main SaveLoad function.
object | The object that is being saved or loaded |
sld | The SaveLoad description of the object so we know how to manipulate it |
Definition at line 1543 of file saveload.cpp.
References SaveLoad::cmd, SaveLoadParams::need_length, NL_CALCLENGTH, NL_NONE, SlCalcObjLength(), and SlSetLength().
Referenced by DoSave_LGRJ(), ScriptInstance::Load(), Load_CAPA(), Load_ECMY(), Load_ITBL(), Load_LGRS(), Load_NewGRFMapping(), Load_SIGN(), LoadDelivery(), ScriptInstance::LoadEmpty(), ScriptInstance::LoadObjects(), LoadPickup(), Ptrs_LGRS(), ScriptInstance::Save(), Save_ECMY(), Save_LGRS(), ScriptInstance::SaveEmpty(), SaveLoad_LinkGraph(), ScriptInstance::SaveObject(), and SlGlobList().
byte SlReadByte | ( | ) |
Wrapper for reading a byte from the buffer.
Definition at line 411 of file saveload.cpp.
References SaveLoadParams::reader.
Referenced by Load_CHTS(), SlCopyBytes(), SlLoadCheckChunk(), SlLoadChunk(), SlReadSimpleGamma(), and SlSkipBytes().
void SlSetLength | ( | size_t | length | ) |
Sets the length of either a RIFF object or the number of items in an array.
This lets us load an object or an array of arbitrary size
length | The length of the sought object/array |
Definition at line 679 of file saveload.cpp.
Referenced by Save_ANIT(), Save_CHTS(), SlArray(), SlList(), and SlObject().
void SlWriteByte | ( | byte | b | ) |
Wrapper for writing a byte to the dumper.
b | The byte to write. |
Definition at line 420 of file saveload.cpp.
References SaveLoadParams::dumper, and MemoryDumper::WriteByte().
Referenced by Save_CHTS(), and SlCopyBytes().
void WriteValue | ( | void * | ptr, |
VarType | conv, | ||
int64 | val | ||
) |
Write the value of a setting.
ptr | pointer to the variable |
conv | type of variable, can be a non-clean type, eg with other flags. It is parsed upon read |
val | the new value being given to the variable |
Definition at line 776 of file saveload.cpp.
References GetVarMemType().
Referenced by GetVariableAddress().