OpenTTD
company_cmd.cpp
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1 /* $Id$ */
2 
3 /*
4  * This file is part of OpenTTD.
5  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8  */
9 
12 #include "stdafx.h"
13 #include "company_base.h"
14 #include "company_func.h"
15 #include "company_gui.h"
16 #include "town.h"
17 #include "news_func.h"
18 #include "cmd_helper.h"
19 #include "command_func.h"
20 #include "network/network.h"
21 #include "network/network_func.h"
22 #include "network/network_base.h"
23 #include "network/network_admin.h"
24 #include "ai/ai.hpp"
25 #include "company_manager_face.h"
26 #include "window_func.h"
27 #include "strings_func.h"
28 #include "date_func.h"
29 #include "sound_func.h"
30 #include "rail.h"
31 #include "core/pool_func.hpp"
32 #include "settings_func.h"
33 #include "vehicle_base.h"
34 #include "vehicle_func.h"
35 #include "smallmap_gui.h"
36 #include "game/game.hpp"
37 #include "goal_base.h"
38 #include "story_base.h"
39 
40 #include "table/strings.h"
41 
42 #include "safeguards.h"
43 
45 
52 
53 CompanyPool _company_pool("Company");
55 
56 
61 Company::Company(uint16 name_1, bool is_ai)
62 {
63  this->name_1 = name_1;
64  this->location_of_HQ = INVALID_TILE;
65  this->is_ai = is_ai;
66  this->terraform_limit = _settings_game.construction.terraform_frame_burst << 16;
67  this->clear_limit = _settings_game.construction.clear_frame_burst << 16;
68  this->tree_limit = _settings_game.construction.tree_frame_burst << 16;
69 
70  for (uint j = 0; j < 4; j++) this->share_owners[j] = COMPANY_SPECTATOR;
72 }
73 
76 {
77  if (CleaningPool()) return;
78 
80 }
81 
87 {
88  InvalidateWindowData(WC_GRAPH_LEGEND, 0, (int)index);
92  /* If the currently shown error message has this company in it, then close it. */
94 }
95 
102 void SetLocalCompany(CompanyID new_company)
103 {
104  /* company could also be COMPANY_SPECTATOR or OWNER_NONE */
105  assert(Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE);
106 
107  /* If actually changing to another company, several windows need closing */
108  bool switching_company = _local_company != new_company;
109 
110 #ifdef ENABLE_NETWORK
111  /* Delete the chat window, if you were team chatting. */
112  if (switching_company) InvalidateWindowData(WC_SEND_NETWORK_MSG, DESTTYPE_TEAM, _local_company);
113 #endif
114 
115  assert(IsLocalCompany());
116 
117  _current_company = _local_company = new_company;
118 
119  /* Delete any construction windows... */
120  if (switching_company) DeleteConstructionWindows();
121 
122  /* ... and redraw the whole screen. */
125 }
126 
133 {
134  if (!Company::IsValidID(company)) return (TextColour)_colour_gradient[COLOUR_WHITE][4] | TC_IS_PALETTE_COLOUR;
136 }
137 
144 void DrawCompanyIcon(CompanyID c, int x, int y)
145 {
146  DrawSprite(SPR_COMPANY_ICON, COMPANY_SPRITE_COLOUR(c), x, y);
147 }
148 
156 {
157  if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_GEN_ETHN, GE_WM)) return false;
158 
160  bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge) != 0;
161  bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge) != 0;
162  bool has_glasses = GetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge) != 0;
163 
164  if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_EYE_COLOUR, ge)) return false;
165  for (CompanyManagerFaceVariable cmfv = CMFV_CHEEKS; cmfv < CMFV_END; cmfv++) {
166  switch (cmfv) {
167  case CMFV_MOUSTACHE: if (!has_moustache) continue; break;
168  case CMFV_LIPS:
169  case CMFV_NOSE: if (has_moustache) continue; break;
170  case CMFV_TIE_EARRING: if (!has_tie_earring) continue; break;
171  case CMFV_GLASSES: if (!has_glasses) continue; break;
172  default: break;
173  }
174  if (!AreCompanyManagerFaceBitsValid(cmf, cmfv, ge)) return false;
175  }
176 
177  return true;
178 }
179 
184 void InvalidateCompanyWindows(const Company *company)
185 {
186  CompanyID cid = company->index;
187 
188  if (cid == _local_company) SetWindowDirty(WC_STATUS_BAR, 0);
190 }
191 
198 {
199  if (cost.GetCost() > 0) {
200  const Company *c = Company::GetIfValid(_current_company);
201  if (c != NULL && cost.GetCost() > c->money) {
202  SetDParam(0, cost.GetCost());
203  cost.MakeError(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY);
204  return false;
205  }
206  }
207  return true;
208 }
209 
216 {
217  if (cost.GetCost() == 0) return;
218  assert(cost.GetExpensesType() != INVALID_EXPENSES);
219 
220  c->money -= cost.GetCost();
221  c->yearly_expenses[0][cost.GetExpensesType()] += cost.GetCost();
222 
223  if (HasBit(1 << EXPENSES_TRAIN_INC |
224  1 << EXPENSES_ROADVEH_INC |
225  1 << EXPENSES_AIRCRAFT_INC |
226  1 << EXPENSES_SHIP_INC, cost.GetExpensesType())) {
227  c->cur_economy.income -= cost.GetCost();
228  } else if (HasBit(1 << EXPENSES_TRAIN_RUN |
229  1 << EXPENSES_ROADVEH_RUN |
230  1 << EXPENSES_AIRCRAFT_RUN |
231  1 << EXPENSES_SHIP_RUN |
232  1 << EXPENSES_PROPERTY |
233  1 << EXPENSES_LOAN_INT, cost.GetExpensesType())) {
234  c->cur_economy.expenses -= cost.GetCost();
235  }
236 
238 }
239 
245 {
246  Company *c = Company::GetIfValid(_current_company);
247  if (c != NULL) SubtractMoneyFromAnyCompany(c, cost);
248 }
249 
256 {
257  Company *c = Company::Get(company);
258  byte m = c->money_fraction;
259  Money cost = cst.GetCost();
260 
261  c->money_fraction = m - (byte)cost;
262  cost >>= 8;
263  if (c->money_fraction > m) cost++;
264  if (cost != 0) SubtractMoneyFromAnyCompany(c, CommandCost(cst.GetExpensesType(), cost));
265 }
266 
269 {
270  Company *c;
271  FOR_ALL_COMPANIES(c) {
275  }
276 }
277 
284 void GetNameOfOwner(Owner owner, TileIndex tile)
285 {
286  SetDParam(2, owner);
287 
288  if (owner != OWNER_TOWN) {
289  if (!Company::IsValidID(owner)) {
290  SetDParam(0, STR_COMPANY_SOMEONE);
291  } else {
292  SetDParam(0, STR_COMPANY_NAME);
293  SetDParam(1, owner);
294  }
295  } else {
296  assert(tile != 0);
297  const Town *t = ClosestTownFromTile(tile, UINT_MAX);
298 
299  SetDParam(0, STR_TOWN_NAME);
300  SetDParam(1, t->index);
301  }
302 }
303 
304 
314 {
315  assert(owner < OWNER_END);
316  assert(owner != OWNER_TOWN || tile != 0);
317 
318  if (owner == _current_company) return CommandCost();
319 
320  GetNameOfOwner(owner, tile);
321  return_cmd_error(STR_ERROR_OWNED_BY);
322 }
323 
332 {
333  Owner owner = GetTileOwner(tile);
334 
335  assert(owner < OWNER_END);
336 
337  if (owner == _current_company) return CommandCost();
338 
339  /* no need to get the name of the owner unless we're the local company (saves some time) */
340  if (IsLocalCompany()) GetNameOfOwner(owner, tile);
341  return_cmd_error(STR_ERROR_OWNED_BY);
342 }
343 
349 {
350  /* Reserve space for extra unicode character. We need to do this to be able
351  * to detect too long company name. */
352  char buffer[(MAX_LENGTH_COMPANY_NAME_CHARS + 1) * MAX_CHAR_LENGTH];
353 
354  if (c->name_1 != STR_SV_UNNAMED) return;
355  if (c->last_build_coordinate == 0) return;
356 
358 
359  StringID str;
360  uint32 strp;
361  if (t->name == NULL && IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) {
362  str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_COMPANY_NAME_START;
363  strp = t->townnameparts;
364 
365 verify_name:;
366  /* No companies must have this name already */
367  Company *cc;
368  FOR_ALL_COMPANIES(cc) {
369  if (cc->name_1 == str && cc->name_2 == strp) goto bad_town_name;
370  }
371 
372  GetString(buffer, str, lastof(buffer));
373  if (Utf8StringLength(buffer) >= MAX_LENGTH_COMPANY_NAME_CHARS) goto bad_town_name;
374 
375 set_name:;
376  c->name_1 = str;
377  c->name_2 = strp;
378 
380 
381  if (c->is_ai) {
382  CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1);
383  cni->FillData(c);
384  SetDParam(0, STR_NEWS_COMPANY_LAUNCH_TITLE);
385  SetDParam(1, STR_NEWS_COMPANY_LAUNCH_DESCRIPTION);
386  SetDParamStr(2, cni->company_name);
387  SetDParam(3, t->index);
388  AddNewsItem(STR_MESSAGE_NEWS_FORMAT, NT_COMPANY_INFO, NF_COMPANY, NR_TILE, c->last_build_coordinate, NR_NONE, UINT32_MAX, cni);
389  }
390  return;
391  }
392 bad_town_name:;
393 
394  if (c->president_name_1 == SPECSTR_PRESIDENT_NAME) {
395  str = SPECSTR_ANDCO_NAME;
396  strp = c->president_name_2;
397  goto set_name;
398  } else {
399  str = SPECSTR_ANDCO_NAME;
400  strp = Random();
401  goto verify_name;
402  }
403 }
404 
406 static const byte _colour_sort[COLOUR_END] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
408 static const Colours _similar_colour[COLOUR_END][2] = {
409  { COLOUR_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_DARK_BLUE
410  { COLOUR_GREEN, COLOUR_DARK_GREEN }, // COLOUR_PALE_GREEN
411  { INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_PINK
412  { COLOUR_ORANGE, INVALID_COLOUR }, // COLOUR_YELLOW
413  { INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_RED
414  { COLOUR_DARK_BLUE, COLOUR_BLUE }, // COLOUR_LIGHT_BLUE
415  { COLOUR_PALE_GREEN, COLOUR_DARK_GREEN }, // COLOUR_GREEN
416  { COLOUR_PALE_GREEN, COLOUR_GREEN }, // COLOUR_DARK_GREEN
417  { COLOUR_DARK_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_BLUE
418  { COLOUR_BROWN, COLOUR_ORANGE }, // COLOUR_CREAM
419  { COLOUR_PURPLE, INVALID_COLOUR }, // COLOUR_MAUVE
420  { COLOUR_MAUVE, INVALID_COLOUR }, // COLOUR_PURPLE
421  { COLOUR_YELLOW, COLOUR_CREAM }, // COLOUR_ORANGE
422  { COLOUR_CREAM, INVALID_COLOUR }, // COLOUR_BROWN
423  { COLOUR_WHITE, INVALID_COLOUR }, // COLOUR_GREY
424  { COLOUR_GREY, INVALID_COLOUR }, // COLOUR_WHITE
425 };
426 
431 static Colours GenerateCompanyColour()
432 {
433  Colours colours[COLOUR_END];
434 
435  /* Initialize array */
436  for (uint i = 0; i < COLOUR_END; i++) colours[i] = (Colours)i;
437 
438  /* And randomize it */
439  for (uint i = 0; i < 100; i++) {
440  uint r = Random();
441  Swap(colours[GB(r, 0, 4)], colours[GB(r, 4, 4)]);
442  }
443 
444  /* Bubble sort it according to the values in table 1 */
445  for (uint i = 0; i < COLOUR_END; i++) {
446  for (uint j = 1; j < COLOUR_END; j++) {
447  if (_colour_sort[colours[j - 1]] < _colour_sort[colours[j]]) {
448  Swap(colours[j - 1], colours[j]);
449  }
450  }
451  }
452 
453  /* Move the colours that look similar to each company's colour to the side */
454  Company *c;
455  FOR_ALL_COMPANIES(c) {
456  Colours pcolour = (Colours)c->colour;
457 
458  for (uint i = 0; i < COLOUR_END; i++) {
459  if (colours[i] == pcolour) {
460  colours[i] = INVALID_COLOUR;
461  break;
462  }
463  }
464 
465  for (uint j = 0; j < 2; j++) {
466  Colours similar = _similar_colour[pcolour][j];
467  if (similar == INVALID_COLOUR) break;
468 
469  for (uint i = 1; i < COLOUR_END; i++) {
470  if (colours[i - 1] == similar) Swap(colours[i - 1], colours[i]);
471  }
472  }
473  }
474 
475  /* Return the first available colour */
476  for (uint i = 0; i < COLOUR_END; i++) {
477  if (colours[i] != INVALID_COLOUR) return colours[i];
478  }
479 
480  NOT_REACHED();
481 }
482 
488 {
489  for (;;) {
490 restart:;
491  c->president_name_2 = Random();
492  c->president_name_1 = SPECSTR_PRESIDENT_NAME;
493 
494  /* Reserve space for extra unicode character. We need to do this to be able
495  * to detect too long president name. */
497  SetDParam(0, c->index);
498  GetString(buffer, STR_PRESIDENT_NAME, lastof(buffer));
499  if (Utf8StringLength(buffer) >= MAX_LENGTH_PRESIDENT_NAME_CHARS) continue;
500 
501  Company *cc;
502  FOR_ALL_COMPANIES(cc) {
503  if (c != cc) {
504  /* Reserve extra space so even overlength president names can be compared. */
505  char buffer2[(MAX_LENGTH_PRESIDENT_NAME_CHARS + 1) * MAX_CHAR_LENGTH];
506  SetDParam(0, cc->index);
507  GetString(buffer2, STR_PRESIDENT_NAME, lastof(buffer2));
508  if (strcmp(buffer2, buffer) == 0) goto restart;
509  }
510  }
511  return;
512  }
513 }
514 
521 {
522  for (LiveryScheme scheme = LS_BEGIN; scheme < LS_END; scheme++) {
523  c->livery[scheme].in_use = 0;
524  c->livery[scheme].colour1 = c->colour;
525  c->livery[scheme].colour2 = c->colour;
526  }
527 
528  Group *g;
529  FOR_ALL_GROUPS(g) {
530  if (g->owner == c->index) {
531  g->livery.in_use = 0;
532  g->livery.colour1 = c->colour;
533  g->livery.colour2 = c->colour;
534  }
535  }
536 }
537 
546 {
547  if (!Company::CanAllocateItem()) return NULL;
548 
549  /* we have to generate colour before this company is valid */
550  Colours colour = GenerateCompanyColour();
551 
552  Company *c;
553  if (company == INVALID_COMPANY) {
554  c = new Company(STR_SV_UNNAMED, is_ai);
555  } else {
556  if (Company::IsValidID(company)) return NULL;
557  c = new (company) Company(STR_SV_UNNAMED, is_ai);
558  }
559 
560  c->colour = colour;
561 
563  _company_colours[c->index] = (Colours)c->colour;
564 
565  c->money = c->current_loan = (100000ll * _economy.inflation_prices >> 16) / 50000 * 50000;
566 
567  c->share_owners[0] = c->share_owners[1] = c->share_owners[2] = c->share_owners[3] = INVALID_OWNER;
568 
572  RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false, false); // create a random company manager face
573 
576 
578 
585 
586  if (is_ai && (!_networking || _network_server)) AI::StartNew(c->index);
587 
588  AI::BroadcastNewEvent(new ScriptEventCompanyNew(c->index), c->index);
589  Game::NewEvent(new ScriptEventCompanyNew(c->index));
590 
591  return c;
592 }
593 
596 {
598 }
599 
601 static void MaybeStartNewCompany()
602 {
603 #ifdef ENABLE_NETWORK
605 #endif /* ENABLE_NETWORK */
606 
607  Company *c;
608 
609  /* count number of competitors */
610  uint n = 0;
611  FOR_ALL_COMPANIES(c) {
612  if (c->is_ai) n++;
613  }
614 
616  /* Send a command to all clients to start up a new AI.
617  * Works fine for Multiplayer and Singleplayer */
619  }
620 }
621 
624 {
626 }
627 
635 {
636  const Company *c1 = Company::Get(cbig);
637  const Company *c2 = Company::Get(csmall);
638 
639  /* Do the combined vehicle counts stay within the limits? */
644 }
645 
656 {
657  /* Amount of time out for each company to take over a company;
658  * Timeout is a quarter (3 months of 30 days) divided over the
659  * number of companies. The minimum number of days in a quarter
660  * is 90: 31 in January, 28 in February and 31 in March.
661  * Note that the company going bankrupt can't buy itself. */
662  static const int TAKE_OVER_TIMEOUT = 3 * 30 * DAY_TICKS / (MAX_COMPANIES - 1);
663 
664  assert(c->bankrupt_asked != 0);
665 
666  /* We're currently asking some company to buy 'us' */
667  if (c->bankrupt_timeout != 0) {
669  if (c->bankrupt_timeout > 0) return;
670  c->bankrupt_timeout = 0;
671 
672  return;
673  }
674 
675  /* Did we ask everyone for bankruptcy? If so, bail out. */
676  if (c->bankrupt_asked == MAX_UVALUE(CompanyMask)) return;
677 
678  Company *c2, *best = NULL;
679  int32 best_performance = -1;
680 
681  /* Ask the company with the highest performance history first */
682  FOR_ALL_COMPANIES(c2) {
683  if (c2->bankrupt_asked == 0 && // Don't ask companies going bankrupt themselves
684  !HasBit(c->bankrupt_asked, c2->index) &&
685  best_performance < c2->old_economy[1].performance_history &&
686  MayCompanyTakeOver(c2->index, c->index)) {
687  best_performance = c2->old_economy[1].performance_history;
688  best = c2;
689  }
690  }
691 
692  /* Asked all companies? */
693  if (best_performance == -1) {
694  c->bankrupt_asked = MAX_UVALUE(CompanyMask);
695  return;
696  }
697 
698  SetBit(c->bankrupt_asked, best->index);
699 
700  c->bankrupt_timeout = TAKE_OVER_TIMEOUT;
701  if (best->is_ai) {
702  AI::NewEvent(best->index, new ScriptEventCompanyAskMerger(c->index, ClampToI32(c->bankrupt_value)));
703  } else if (IsInteractiveCompany(best->index)) {
705  }
706 }
707 
710 {
711  if (_game_mode == GM_EDITOR) return;
712 
714  if (c != NULL) {
715  if (c->name_1 != 0) GenerateCompanyName(c);
717  }
718 
719  if (_next_competitor_start == 0) {
721  }
722 
723  if (AI::CanStartNew() && _game_mode != GM_MENU && --_next_competitor_start == 0) {
725  }
726 
728 }
729 
735 {
736  Company *c;
737 
738  /* Copy statistics */
739  FOR_ALL_COMPANIES(c) {
740  memmove(&c->yearly_expenses[1], &c->yearly_expenses[0], sizeof(c->yearly_expenses) - sizeof(c->yearly_expenses[0]));
741  memset(&c->yearly_expenses[0], 0, sizeof(c->yearly_expenses[0]));
743  }
744 
745  if (_settings_client.gui.show_finances && _local_company != COMPANY_SPECTATOR) {
746  ShowCompanyFinances(_local_company);
747  c = Company::Get(_local_company);
749  if (_settings_client.sound.new_year) SndPlayFx(SND_01_BAD_YEAR);
750  } else {
751  if (_settings_client.sound.new_year) SndPlayFx(SND_00_GOOD_YEAR);
752  }
753  }
754 }
755 
762 {
763  SetDParam(0, c->index);
764  GetString(this->company_name, STR_COMPANY_NAME, lastof(this->company_name));
765 
766  if (other == NULL) {
767  *this->other_company_name = '\0';
768  } else {
769  SetDParam(0, other->index);
770  GetString(this->other_company_name, STR_COMPANY_NAME, lastof(this->other_company_name));
771  c = other;
772  }
773 
774  SetDParam(0, c->index);
775  GetString(this->president_name, STR_PRESIDENT_NAME_MANAGER, lastof(this->president_name));
776 
777  this->colour = c->colour;
778  this->face = c->face;
779 
780 }
781 
786 void CompanyAdminUpdate(const Company *company)
787 {
788 #ifdef ENABLE_NETWORK
790 #endif /* ENABLE_NETWORK */
791 }
792 
799 {
800 #ifdef ENABLE_NETWORK
802 #endif /* ENABLE_NETWORK */
803 }
804 
817 CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
818 {
820  CompanyID company_id = (CompanyID)GB(p1, 16, 8);
821 
822  switch ((CompanyCtrlAction)GB(p1, 0, 16)) {
823  case CCA_NEW: { // Create a new company
824  /* This command is only executed in a multiplayer game */
825  if (!_networking) return CMD_ERROR;
826 
827 #ifdef ENABLE_NETWORK
828  /* Has the network client a correct ClientIndex? */
829  if (!(flags & DC_EXEC)) return CommandCost();
830 
831  ClientID client_id = (ClientID)p2;
833 #ifndef DEBUG_DUMP_COMMANDS
834  /* When replaying the client ID is not a valid client; there
835  * are actually no clients at all. However, the company has to
836  * be created, otherwise we cannot rerun the game properly.
837  * So only allow a NULL client info in that case. */
838  if (ci == NULL) return CommandCost();
839 #endif /* NOT DEBUG_DUMP_COMMANDS */
840 
841  /* Delete multiplayer progress bar */
843 
844  Company *c = DoStartupNewCompany(false);
845 
846  /* A new company could not be created, revert to being a spectator */
847  if (c == NULL) {
848  if (_network_server) {
851  }
852  break;
853  }
854 
855  /* This is the client (or non-dedicated server) who wants a new company */
856  if (client_id == _network_own_client_id) {
857  assert(_local_company == COMPANY_SPECTATOR);
861  }
862 
863  /* Now that we have a new company, broadcast our company settings to
864  * all clients so everything is in sync */
866 
868  }
869 
871 #endif /* ENABLE_NETWORK */
872  break;
873  }
874 
875  case CCA_NEW_AI: { // Make a new AI company
876  if (!(flags & DC_EXEC)) return CommandCost();
877 
878  if (company_id != INVALID_COMPANY && (company_id >= MAX_COMPANIES || Company::IsValidID(company_id))) return CMD_ERROR;
879  Company *c = DoStartupNewCompany(true, company_id);
880 #ifdef ENABLE_NETWORK
881  if (c != NULL) NetworkServerNewCompany(c, NULL);
882 #endif /* ENABLE_NETWORK */
883  break;
884  }
885 
886  case CCA_DELETE: { // Delete a company
887  CompanyRemoveReason reason = (CompanyRemoveReason)GB(p1, 24, 8);
888  if (reason >= CRR_END) return CMD_ERROR;
889 
890  Company *c = Company::GetIfValid(company_id);
891  if (c == NULL) return CMD_ERROR;
892 
893  if (!(flags & DC_EXEC)) return CommandCost();
894 
895  /* Delete any open window of the company */
897  CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1);
898  cni->FillData(c);
899 
900  /* Show the bankrupt news */
901  SetDParam(0, STR_NEWS_COMPANY_BANKRUPT_TITLE);
902  SetDParam(1, STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION);
903  SetDParamStr(2, cni->company_name);
904  AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, cni);
905 
906  /* Remove the company */
908  if (c->is_ai) AI::Stop(c->index);
909 
910  CompanyID c_index = c->index;
911  delete c;
912  AI::BroadcastNewEvent(new ScriptEventCompanyBankrupt(c_index));
913  Game::NewEvent(new ScriptEventCompanyBankrupt(c_index));
914  CompanyAdminRemove(c_index, (CompanyRemoveReason)reason);
915 
917  break;
918  }
919 
920  default: return CMD_ERROR;
921  }
922 
926 
927  return CommandCost();
928 }
929 
939 CommandCost CmdSetCompanyManagerFace(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
940 {
942 
943  if (!IsValidCompanyManagerFace(cmf)) return CMD_ERROR;
944 
945  if (flags & DC_EXEC) {
946  Company::Get(_current_company)->face = cmf;
948  }
949  return CommandCost();
950 }
951 
963 CommandCost CmdSetCompanyColour(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
964 {
965  Colours colour = Extract<Colours, 0, 8>(p2);
966  LiveryScheme scheme = Extract<LiveryScheme, 0, 8>(p1);
967  bool second = HasBit(p1, 8);
968 
969  if (scheme >= LS_END || (colour >= COLOUR_END && colour != INVALID_COLOUR)) return CMD_ERROR;
970 
971  /* Default scheme can't be reset to invalid. */
972  if (scheme == LS_DEFAULT && colour == INVALID_COLOUR) return CMD_ERROR;
973 
974  Company *c = Company::Get(_current_company);
975 
976  /* Ensure no two companies have the same primary colour */
977  if (scheme == LS_DEFAULT && !second) {
978  const Company *cc;
979  FOR_ALL_COMPANIES(cc) {
980  if (cc != c && cc->colour == colour) return CMD_ERROR;
981  }
982  }
983 
984  if (flags & DC_EXEC) {
985  if (!second) {
986  if (scheme != LS_DEFAULT) SB(c->livery[scheme].in_use, 0, 1, colour != INVALID_COLOUR);
987  if (colour == INVALID_COLOUR) colour = (Colours)c->livery[LS_DEFAULT].colour1;
988  c->livery[scheme].colour1 = colour;
989 
990  /* If setting the first colour of the default scheme, adjust the
991  * original and cached company colours too. */
992  if (scheme == LS_DEFAULT) {
993  for (int i = 1; i < LS_END; i++) {
994  if (!HasBit(c->livery[i].in_use, 0)) c->livery[i].colour1 = colour;
995  }
997  c->colour = colour;
999  }
1000  } else {
1001  if (scheme != LS_DEFAULT) SB(c->livery[scheme].in_use, 1, 1, colour != INVALID_COLOUR);
1002  if (colour == INVALID_COLOUR) colour = (Colours)c->livery[LS_DEFAULT].colour2;
1003  c->livery[scheme].colour2 = colour;
1004 
1005  if (scheme == LS_DEFAULT) {
1006  for (int i = 1; i < LS_END; i++) {
1007  if (!HasBit(c->livery[i].in_use, 1)) c->livery[i].colour2 = colour;
1008  }
1009  }
1010  }
1011 
1012  if (c->livery[scheme].in_use != 0) {
1013  /* If enabling a scheme, set the default scheme to be in use too */
1014  c->livery[LS_DEFAULT].in_use = 1;
1015  } else {
1016  /* Else loop through all schemes to see if any are left enabled.
1017  * If not, disable the default scheme too. */
1018  c->livery[LS_DEFAULT].in_use = 0;
1019  for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
1020  if (c->livery[scheme].in_use != 0) {
1021  c->livery[LS_DEFAULT].in_use = 1;
1022  break;
1023  }
1024  }
1025  }
1026 
1027  ResetVehicleColourMap();
1029 
1030  /* All graph related to companies use the company colour. */
1037  /* The smallmap owner view also stores the company colours. */
1038  BuildOwnerLegend();
1040 
1041  /* Company colour data is indirectly cached. */
1042  Vehicle *v;
1043  FOR_ALL_VEHICLES(v) {
1044  if (v->owner == _current_company) v->InvalidateNewGRFCache();
1045  }
1046 
1047  extern void UpdateObjectColours(const Company *c);
1049  }
1050  return CommandCost();
1051 }
1052 
1058 static bool IsUniqueCompanyName(const char *name)
1059 {
1060  const Company *c;
1061 
1062  FOR_ALL_COMPANIES(c) {
1063  if (c->name != NULL && strcmp(c->name, name) == 0) return false;
1064  }
1065 
1066  return true;
1067 }
1068 
1078 CommandCost CmdRenameCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
1079 {
1080  bool reset = StrEmpty(text);
1081 
1082  if (!reset) {
1084  if (!IsUniqueCompanyName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
1085  }
1086 
1087  if (flags & DC_EXEC) {
1088  Company *c = Company::Get(_current_company);
1089  free(c->name);
1090  c->name = reset ? NULL : stredup(text);
1092  CompanyAdminUpdate(c);
1093  }
1094 
1095  return CommandCost();
1096 }
1097 
1103 static bool IsUniquePresidentName(const char *name)
1104 {
1105  const Company *c;
1106 
1107  FOR_ALL_COMPANIES(c) {
1108  if (c->president_name != NULL && strcmp(c->president_name, name) == 0) return false;
1109  }
1110 
1111  return true;
1112 }
1113 
1123 CommandCost CmdRenamePresident(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
1124 {
1125  bool reset = StrEmpty(text);
1126 
1127  if (!reset) {
1129  if (!IsUniquePresidentName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
1130  }
1131 
1132  if (flags & DC_EXEC) {
1133  Company *c = Company::Get(_current_company);
1134  free(c->president_name);
1135 
1136  if (reset) {
1137  c->president_name = NULL;
1138  } else {
1139  c->president_name = stredup(text);
1140 
1141  if (c->name_1 == STR_SV_UNNAMED && c->name == NULL) {
1142  char buf[80];
1143 
1144  seprintf(buf, lastof(buf), "%s Transport", text);
1145  DoCommand(0, 0, 0, DC_EXEC, CMD_RENAME_COMPANY, buf);
1146  }
1147  }
1148 
1150  CompanyAdminUpdate(c);
1151  }
1152 
1153  return CommandCost();
1154 }
1155 
1163 {
1164  const VehicleDefaultSettings *vds = (c == NULL) ? &_settings_client.company.vehicle : &c->settings.vehicle;
1165  switch (type) {
1166  default: NOT_REACHED();
1167  case VEH_TRAIN: return vds->servint_trains;
1168  case VEH_ROAD: return vds->servint_roadveh;
1169  case VEH_AIRCRAFT: return vds->servint_aircraft;
1170  case VEH_SHIP: return vds->servint_ships;
1171  }
1172 }
static void PostDestructor(size_t index)
Invalidating some stuff after removing item from the pool.
Definition: company_cmd.cpp:86
Last + 1 owner.
Definition: company_type.h:30
void InvalidateCompanyWindows(const Company *company)
Refresh all windows owned by a company.
Functions related to OTTD&#39;s strings.
void UpdateLandscapingLimits()
Update the landscaping limits per company.
VehicleSettings vehicle
options for vehicles
uint32 tree_per_64k_frames
how many trees may, over a long period, be planted per 65536 frames?
static void Swap(T &a, T &b)
Type safe swap operation.
Definition: math_func.hpp:277
void NetworkAdminCompanyUpdate(const Company *company)
Notify the admin network of company updates.
static bool IsLocalCompany()
Is the current company the local company?
Definition: company_func.h:45
int CompanyServiceInterval(const Company *c, VehicleType type)
Get the service interval for the given company and vehicle type.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:77
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:143
used in multiplayer to create a new companies etc.
Definition: command_type.h:279
Definition of stuff that is very close to a company, like the company struct itself.
static void StartNew(CompanyID company, bool rerandomise_ai=true)
Start a new AI company.
Definition: ai_core.cpp:38
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:257
bool _networking
are we in networking mode?
Definition: network.cpp:56
void FillData(const struct Company *c, const struct Company *other=NULL)
Fill the CompanyNewsInformation struct with the required data.
Default settings for vehicles.
Container for all information known about a client.
Definition: network_base.h:27
char * name
Name of the company if the user changed it.
Definition: company_base.h:56
LiveryScheme
List of different livery schemes.
Definition: livery.h:22
AdminCompanyRemoveReason
Reasons for removing a company - communicated to admins.
Definition: tcp_admin.h:105
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3201
TextColour GetDrawStringCompanyColour(CompanyID company)
Get the colour for DrawString-subroutines which matches the colour of the company.
void InitializeCompanies()
Initialize the pool of companies.
void BuildOwnerLegend()
Completes the array for the owned property legend.
Client list; Window numbers:
Definition: window_type.h:474
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:246
int32 performance_history
Company score (scale 0-1000)
Definition: company_base.h:27
Functions related to dates.
static bool IsInsideMM(const T x, const uint min, const uint max)
Checks if a value is in an interval.
Definition: math_func.hpp:266
int CDECL seprintf(char *str, const char *last, const char *format,...)
Safer implementation of snprintf; same as snprintf except:
Definition: string.cpp:409
byte money_fraction
Fraction of money of the company, too small to represent in money.
Definition: company_base.h:65
CompanyManagerFace _company_manager_face
for company manager face storage in openttd.cfg
Definition: company_cmd.cpp:49
CommandCost CmdSetCompanyManagerFace(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
Change the company manager&#39;s face.
void ClearEnginesHiddenFlagOfCompany(CompanyID cid)
Clear the &#39;hidden&#39; flag for all engines of a new company.
Definition: engine.cpp:851
Year inaugurated_year
Year of starting the company.
Definition: company_base.h:77
static bool IsUniqueCompanyName(const char *name)
Is the given name in use as name of a company?
void DeleteConstructionWindows()
Delete all windows that are used for construction of vehicle etc.
Definition: window.cpp:3410
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
This bit set means a female, otherwise male.
ExpensesType GetExpensesType() const
The expense type of the cost.
Definition: command_type.h:93
byte _colour_gradient[COLOUR_END][8]
All 16 colour gradients 8 colours per gradient from darkest (0) to lightest (7)
Definition: gfx.cpp:53
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:25
ClientID client_id
Client identifier (same as ClientState->client_id)
Definition: network_base.h:28
uint64 inflation_prices
Cumulated inflation of prices since game start; 16 bit fractional part.
Definition: economy_type.h:29
Rail specific functions.
bool CheckCompanyHasMoney(CommandCost &cost)
Verify whether the company can pay the bill.
Popup for the client list; Window numbers:
Definition: window_type.h:480
Sign list; Window numbers:
Definition: window_type.h:273
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
Change the ownership of all the items of a company.
Definition: economy.cpp:289
CompanyMask bankrupt_asked
which companies were asked about buying it?
Definition: company_base.h:80
uint _cur_company_tick_index
used to generate a name for one company that doesn&#39;t have a name yet per tick
Definition: company_cmd.cpp:51
Functions related to vehicles.
void DrawCompanyIcon(CompanyID c, int x, int y)
Draw the icon of a company.
Vehicle data structure.
Definition: vehicle_base.h:212
CompanyPool _company_pool("Company")
Pool of companies.
UnitID max_aircraft
max planes in game per company
void NetworkUpdateClientInfo(ClientID client_id)
Send updated client info of a particular client.
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
DifficultySettings difficulty
settings related to the difficulty
static void BroadcastNewEvent(ScriptEvent *event, CompanyID skip_company=MAX_COMPANIES)
Broadcast a new event to all active AIs.
Definition: ai_core.cpp:263
Tindex index
Index of this pool item.
Definition: pool_type.hpp:147
char * president_name
Name of the president if the user changed it.
Definition: company_base.h:60
static const int DAY_TICKS
1 day is 74 ticks; _date_fract used to be uint16 and incremented by 885.
Definition: date_type.h:30
Company value graph; Window numbers:
Definition: window_type.h:548
bool new_year
Play sound on new year, summarising the performance during the last year.
Helper functions to extract data from command parameters.
static const uint MAX_LENGTH_PRESIDENT_NAME_CHARS
The maximum length of a president name in characters including &#39;\0&#39;.
Definition: company_type.h:41
#define lastof(x)
Get the last element of an fixed size array.
Definition: depend.cpp:50
The client is spectating.
Definition: company_type.h:37
static int GetStartNextTime()
Get the number of days before the next AI should start.
Definition: ai_core.cpp:311
Data that needs to be stored for company news messages.
Definition: news_type.h:150
uint16 tree_frame_burst
how many trees may, over a short period, be planted?
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:84
Base core network types and some helper functions to access them.
uint32 name_2
Parameter of name_1.
Definition: company_base.h:54
RoadTypes GetCompanyRoadtypes(CompanyID company)
Get the road types the given company can build.
Definition: road.cpp:139
static bool IsValidCompanyManagerFace(CompanyManagerFace cmf)
Checks whether a company manager&#39;s face is a valid encoding.
A male of Caucasian origin (white)
Common return value for all commands.
Definition: command_type.h:25
Year _cur_year
Current year, starting at 0.
Definition: date.cpp:26
static void MaybeStartNewCompany()
Start a new competitor company if possible.
CompanySettings settings
settings specific for each company
Definition: company_base.h:126
void DeleteCompanyWindows(CompanyID company)
Delete all windows of a company.
Definition: window.cpp:1181
Running costs trains.
Definition: economy_type.h:153
static T SB(T &x, const uint8 s, const uint8 n, const U d)
Set n bits in x starting at bit s to d.
void MakeError(StringID message)
Makes this CommandCost behave like an error command.
Definition: command_type.h:102
uint16 servint_ships
service interval for ships
CompanyByte _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
char company_name[64]
The name of the company.
Definition: news_type.h:151
Income graph; Window numbers:
Definition: window_type.h:524
Money expenses
The amount of expenses.
Definition: company_base.h:25
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3319
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold...
Definition: town_cmd.cpp:3329
void SetDParamStr(uint n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:282
Aircraft vehicle type.
Definition: vehicle_type.h:29
uint32 clear_per_64k_frames
how many tiles may, over a long period, be cleared per 65536 frames?
CommandCost CmdRenameCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
Change the name of the company.
Some methods of Pool are placed here in order to reduce compilation time and binary size...
NetworkSettings network
settings related to the network
static const int MAX_CHAR_LENGTH
Max. length of UTF-8 encoded unicode character.
Definition: strings_type.h:20
uint32 CompanyManagerFace
Company manager face bits, info see in company_manager_face.h.
Definition: company_type.h:55
void SetDefaultCompanySettings(CompanyID cid)
Set the company settings for a new company to their default values.
Definition: settings.cpp:1985
CompanyID client_playas
As which company is this client playing (CompanyID)
Definition: network_base.h:31
void SubtractMoneyFromCompanyFract(CompanyID company, CommandCost cst)
Subtract money from a company, including the money fraction.
uint32 terraform_limit
Amount of tileheights we can (still) terraform (times 65536).
Definition: company_base.h:84
~Company()
Destructor.
Definition: company_cmd.cpp:75
byte num_valid_stat_ent
Number of valid statistical entries in old_economy.
Definition: company_base.h:97
bool MayCompanyTakeOver(CompanyID cbig, CompanyID csmall)
May company cbig buy company csmall?
void GetNameOfOwner(Owner owner, TileIndex tile)
Set the right DParams to get the name of an owner.
CommandCost DoCommand(const CommandContainer *container, DoCommandFlag flags)
Shorthand for calling the long DoCommand with a container.
Definition: command.cpp:440
Error message; Window numbers:
Definition: window_type.h:105
CompanySettings company
default values for per-company settings
Income from road vehicles.
Definition: economy_type.h:159
SoundSettings sound
sound effect settings
UnitID max_roadveh
max trucks in game per company
Chatbox; Window numbers:
Definition: window_type.h:493
VehicleDefaultSettings vehicle
default settings for vehicles
VehicleType
Available vehicle types.
Definition: vehicle_type.h:23
static const byte _colour_sort[COLOUR_END]
Sorting weights for the company colours.
Small map; Window numbers:
Definition: window_type.h:99
static Owner GetTileOwner(TileIndex tile)
Returns the owner of a tile.
Definition: tile_map.h:180
void SyncCompanySettings()
Sync all company settings in a multiplayer game.
Definition: settings.cpp:1999
static void HandleBankruptcyTakeover(Company *c)
Handle the bankruptcy take over of a company.
DoCommandFlag
List of flags for a command.
Definition: command_type.h:343
Money current_loan
Amount of money borrowed from the bank.
Definition: company_base.h:66
CommandCost CmdSetCompanyColour(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
Change the company&#39;s company-colour.
static void SubtractMoneyFromAnyCompany(Company *c, CommandCost cost)
Deduct costs of a command from the money of a company.
Create a new AI company.
Definition: company_type.h:70
Functions related to setting/changing the settings.
Linkgraph legend; Window numbers:
Definition: window_type.h:676
ClientID _network_own_client_id
Our client identifier.
Definition: network.cpp:63
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:76
Definition of base types and functions in a cross-platform compatible way.
static const uint MAX_LENGTH_COMPANY_NAME_CHARS
The maximum length of a company name in characters including &#39;\0&#39;.
Definition: company_type.h:42
Reference tile. Scroll to tile when clicking on the news.
Definition: news_type.h:53
A number of safeguards to prevent using unsafe methods.
void SetLocalCompany(CompanyID new_company)
Sets the local company and updates the settings that are set on a per-company basis to reflect the co...
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition: gfx_type.h:247
uint32 clear_limit
Amount of tiles we can (still) clear (times 65536).
Definition: company_base.h:85
static Colours GenerateCompanyColour()
Generate a company colour.
static void RandomCompanyManagerFaceBits(CompanyManagerFace &cmf, GenderEthnicity ge, bool adv, bool interactive=true)
Make a random new face.
void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason)
Called whenever a company is removed in order to notify admins.
Operating profit graph; Window numbers:
Definition: window_type.h:530
Company league window; Window numbers:
Definition: window_type.h:554
Empty reference.
Definition: news_type.h:52
Finances of a company; Window numbers:
Definition: window_type.h:518
char * stredup(const char *s, const char *last)
Create a duplicate of the given string.
Definition: string.cpp:138
GUI Functions related to companies.
uint32 terraform_per_64k_frames
how many tile heights may, over a long period, be terraformed per 65536 frames?
GroupStatistics group_all[VEH_COMPANY_END]
NOSAVE: Statistics for the ALL_GROUP group.
Definition: company_base.h:127
change the company name
Definition: command_type.h:245
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
void CompaniesYearlyLoop()
A year has passed, update the economic data of all companies, and perhaps show the financial overview...
bool is_ai
If true, the company is (also) controlled by the computer (a NoAI program).
Definition: company_base.h:92
The tile has no ownership.
Definition: company_type.h:27
Money money
Money owned by the company.
Definition: company_base.h:64
Basic functions/variables used all over the place.
Sentinel for end.
Definition: company_type.h:64
uint16 num_vehicle
Number of vehicles.
Definition: group.h:27
bool DoCommandP(const CommandContainer *container, bool my_cmd)
Shortcut for the long DoCommandP when having a container with the data.
Definition: command.cpp:531
uint16 clear_frame_burst
how many tiles may, over a short period, be cleared?
bool show_finances
show finances at end of year
Definition: settings_type.h:89
Road vehicle type.
Definition: vehicle_type.h:27
static T min(const T a, const T b)
Returns the minimum of two values.
Definition: math_func.hpp:42
#define MAX_UVALUE(type)
The largest value that can be entered in a variable.
Definition: stdafx.h:500
Functions related to sound.
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:18
Running costs ships.
Definition: economy_type.h:156
void CompanyAdminUpdate(const Company *company)
Called whenever company related information changes in order to notify admins.
RailTypes GetCompanyRailtypes(CompanyID company)
Get the rail types the given company can build.
Definition: rail.cpp:267
Delete a company.
Definition: company_type.h:71
byte colour2
Second colour, for vehicles with 2CC support.
Definition: livery.h:83
static void Stop(CompanyID company)
Stop a company to be controlled by an AI.
Definition: ai_core.cpp:105
CompanyManagerFace face
Face description of the president.
Definition: company_base.h:62
Maximum number of companies.
Definition: company_type.h:25
uint _next_competitor_start
the number of ticks before the next AI is started
Definition: company_cmd.cpp:50
int16 bankrupt_timeout
If bigger than 0, amount of time to wait for an answer on an offer to buy this company.
Definition: company_base.h:81
uint32 tree_limit
Amount of trees we can (still) plant (times 65536).
Definition: company_base.h:86
Income from aircraft.
Definition: economy_type.h:160
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:35
void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr)
Notify the admin network of a company to be removed (including the reason why).
Base class for all pools.
Definition: pool_type.hpp:83
uint8 max_companies
maximum amount of companies
Ship vehicle type.
Definition: vehicle_type.h:28
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition: ai_core.cpp:238
static const Colours _similar_colour[COLOUR_END][2]
Similar colours, so we can try to prevent same coloured companies.
Company news item. (Newspaper with face)
Definition: news_type.h:82
uint32 president_name_2
Parameter of president_name_1.
Definition: company_base.h:59
Performance detail window; Window numbers:
Definition: window_type.h:566
Network status window; Window numbers:
Definition: window_type.h:487
Livery livery
Custom colour scheme for vehicles in this group.
Definition: group.h:73
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don&#39;t get linker errors.
Definition: pool_func.hpp:226
void DeleteWindowById(WindowClass cls, WindowNumber number, bool force)
Delete a window by its class and window number (if it is open).
Definition: window.cpp:1146
static bool IsInteractiveCompany(CompanyID company)
Is the user representing company?
Definition: company_func.h:55
execute the given command
Definition: command_type.h:345
UnitID max_ships
max ships in game per company
static bool CleaningPool()
Returns current state of pool cleaning - yes or no.
Definition: pool_type.hpp:225
Smallmap GUI functions.
static int32 ClampToI32(const int64 a)
Reduce a signed 64-bit int to a signed 32-bit one.
Definition: math_func.hpp:203
Functions related to companies.
Network join status.
Definition: window_type.h:34
void ShowBuyCompanyDialog(CompanyID company)
Show the query to buy another company.
Company(uint16 name_1=0, bool is_ai=false)
Constructor.
Definition: company_cmd.cpp:61
Running costs road vehicles.
Definition: economy_type.h:154
Functionality related to the company manager&#39;s face.
CompanyCtrlAction
The action to do with CMD_COMPANY_CTRL.
Definition: company_type.h:68
GUISettings gui
settings related to the GUI
void StartupCompanies()
Start the next competitor now.
Base class for all vehicles.
static bool StrEmpty(const char *s)
Check if a string buffer is empty.
Definition: string_func.h:59
size_t Utf8StringLength(const char *s)
Get the length of an UTF-8 encoded string in number of characters and thus not the number of bytes th...
Definition: string.cpp:312
CommandCost CmdRenamePresident(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
Change the name of the president.
CompanyByte _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
uint32 TileIndex
The index/ID of a Tile.
Definition: tile_type.h:80
OwnerByte share_owners[4]
Owners of the 4 shares of the company. INVALID_OWNER if nobody has bought them yet.
Definition: company_base.h:75
static size_t GetNumItems()
Returns number of valid items in the pool.
Definition: pool_type.hpp:276
uint16 servint_trains
service interval for trains
A town owns the tile, or a town is expanding.
Definition: company_type.h:26
void AddNewsItem(StringID string, NewsType type, NewsFlag flags, NewsReferenceType reftype1=NR_NONE, uint32 ref1=UINT32_MAX, NewsReferenceType reftype2=NR_NONE, uint32 ref2=UINT32_MAX, void *free_data=NULL)
Add a new newsitem to be shown.
Definition: news_gui.cpp:659
static void GenerateCompanyName(Company *c)
Generate the name of a company from the last build coordinate.
StringID name_1
Name of the company if the user did not change it.
Definition: company_base.h:55
Company info (new companies, bankruptcy messages)
Definition: news_type.h:27
void NetworkServerNewCompany(const Company *company, NetworkClientInfo *ci)
Perform all the server specific administration of a new company.
byte colour
Company colour.
Definition: company_base.h:68
StringID president_name_1
Name of the president if the user did not change it.
Definition: company_base.h:58
ClientID
&#39;Unique&#39; identifier to be given to clients
Definition: network_type.h:43
Property costs.
Definition: economy_type.h:157
OwnerByte owner
Which company owns the vehicle?
Definition: vehicle_base.h:273
static bool AreCompanyManagerFaceBitsValid(CompanyManagerFace cmf, CompanyManagerFaceVariable cmfv, GenderEthnicity ge)
Checks whether the company manager&#39;s face bits have a valid range.
uint16 terraform_frame_burst
how many tile heights may, over a short period, be terraformed?
RoadTypes avail_roadtypes
Road types available to this company.
Definition: company_base.h:120
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
TileIndex last_build_coordinate
Coordinate of the last build thing by this company.
Definition: company_base.h:73
CompanyEconomyEntry old_economy[MAX_HISTORY_QUARTERS]
Economic data of the company of the last MAX_HISTORY_QUARTERS quarters.
Definition: company_base.h:96
void SubtractMoneyFromCompany(CommandCost cost)
Subtract money from the _current_company, if the company is valid.
Goal base class.
Running costs aircraft.
Definition: economy_type.h:155
Town data structure.
Definition: town.h:55
uint16 servint_aircraft
service interval for aircraft
Group data.
Definition: group.h:67
char default_company_pass[NETWORK_PASSWORD_LENGTH]
default password for new companies in encrypted form
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function() ...
Definition: pool_type.hpp:216
Statusbar (at the bottom of your screen); Window numbers:
Definition: window_type.h:59
Base functions for all Games.
Functions related to commands.
Network functions used by other parts of OpenTTD.
byte in_use
Bit 0 set if this livery should override the default livery first colour, Bit 1 for the second colour...
Definition: livery.h:81
char * name
Custom town name. If NULL, the town was not renamed and uses the generated name.
Definition: town.h:64
bool _network_server
network-server is active
Definition: network.cpp:57
Main toolbar (the long bar at the top); Window numbers:
Definition: window_type.h:53
AI list; Window numbers:
Definition: window_type.h:279
void ShowCompanyFinances(CompanyID company)
Open the finances window of a company.
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-NULL) Titem.
Definition: pool_type.hpp:235
Colours _company_colours[MAX_COMPANIES]
NOSAVE: can be determined from company structs.
Definition: company_cmd.cpp:48
CompanyRemoveReason
The reason why the company was removed.
Definition: company_type.h:59
byte max_no_competitors
the number of competitors (AIs)
Definition: settings_type.h:56
Income from trains.
Definition: economy_type.h:158
UnitID max_trains
max trains in game per company
ConstructionSettings construction
construction of things in-game
Colour value is already a real palette colour index, not an index of a StringColour.
Definition: gfx_type.h:270
StoryPage base class.
Delivered cargo graph; Window numbers:
Definition: window_type.h:536
Income from ships.
Definition: economy_type.h:161
AI settings; Window numbers:
Definition: window_type.h:170
Money yearly_expenses[3][EXPENSES_END]
Expenses of the company for the last three years, in every ExpensesType category. ...
Definition: company_base.h:94
static void free(const void *ptr)
Version of the standard free that accepts const pointers.
Definition: depend.cpp:114
GenderEthnicity
The gender/race combinations that we have faces for.
OwnerByte owner
Group Owner.
Definition: group.h:69
static bool CanStartNew()
Is it possible to start a new AI company?
Definition: ai_core.cpp:32
RailTypes avail_railtypes
Rail types available to this company.
Definition: company_base.h:119
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Create a new company.
Definition: company_type.h:69
Base functions for all AIs.
#define FOR_ALL_VEHICLES(var)
Iterate over all vehicles.
Definition: vehicle_base.h:987
static const TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:85
Base of the town class.
byte colour1
First colour, for all vehicles.
Definition: livery.h:82
Invalid expense type.
Definition: economy_type.h:165
uint16 servint_roadveh
service interval for road vehicles
Money income
The amount of income.
Definition: company_base.h:24
Owner
Enum for all companies/owners.
Definition: company_type.h:20
static void GeneratePresidentName(Company *c)
Generate a random president name of a company.
Window functions not directly related to making/drawing windows.
static NetworkClientInfo * GetByClientID(ClientID client_id)
Return the CI given it&#39;s client-identifier.
Definition: network.cpp:126
static bool IsUniquePresidentName(const char *name)
Is the given name in use as president name of a company?
void UpdateObjectColours(const Company *c)
Updates the colour of the object whenever a company changes.
Definition: object_cmd.cpp:177
const char * NetworkChangeCompanyPassword(CompanyID company_id, const char *password)
Change the company password of a given company.
Definition: network.cpp:174
Legend for graphs; Window numbers:
Definition: window_type.h:512
CompanyEconomyEntry cur_economy
Economic data of the company of this quarter.
Definition: company_base.h:95
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition: window.cpp:3229
Functions related to news.
Company * DoStartupNewCompany(bool is_ai, CompanyID company=INVALID_COMPANY)
Create a new company and sets all company variables default values.
void ResetCompanyLivery(Company *c)
Reset the livery schemes to the company&#39;s primary colour.
static uint GetCompanyManagerFaceBits(CompanyManagerFace cmf, CompanyManagerFaceVariable cmfv, GenderEthnicity ge)
Gets the company manager&#39;s face bits for the given company manager&#39;s face variable.
An invalid company.
Definition: company_type.h:32
Send message/notice to everyone playing the same company (Team)
Definition: network_type.h:84
Game options window; Window numbers:
Definition: window_type.h:608
void InvalidateNewGRFCache()
Invalidates cached NewGRF variables.
Definition: vehicle_base.h:451
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:834
void OnTick_Companies()
Called every tick for updating some company info.
Performance history graph; Window numbers:
Definition: window_type.h:542
An invalid owner.
Definition: company_type.h:31
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3301
Server part of the admin network protocol.
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1463
CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
Control the companies: add, delete, etc.
Train vehicle type.
Definition: vehicle_type.h:26
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:201
Interest payments over the loan.
Definition: economy_type.h:162