OpenTTD
train_gui.cpp
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1 /* $Id$ */
2 
3 /*
4  * This file is part of OpenTTD.
5  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8  */
9 
12 #include "stdafx.h"
13 #include "window_gui.h"
14 #include "command_func.h"
15 #include "train.h"
16 #include "strings_func.h"
17 #include "vehicle_func.h"
18 #include "zoom_func.h"
19 
20 #include "table/strings.h"
21 
22 #include "safeguards.h"
23 
32 void CcBuildWagon(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
33 {
34  if (result.Failed()) return;
35 
36  /* find a locomotive in the depot. */
37  const Vehicle *found = NULL;
38  const Train *t;
39  FOR_ALL_TRAINS(t) {
40  if (t->IsFrontEngine() && t->tile == tile && t->IsStoppedInDepot()) {
41  if (found != NULL) return; // must be exactly one.
42  found = t;
43  }
44  }
45 
46  /* if we found a loco, */
47  if (found != NULL) {
48  found = found->Last();
49  /* put the new wagon at the end of the loco. */
50  DoCommandP(0, _new_vehicle_id, found->index, CMD_MOVE_RAIL_VEHICLE);
52  }
53 }
54 
63 static int HighlightDragPosition(int px, int max_width, VehicleID selection, bool chain)
64 {
65  bool rtl = _current_text_dir == TD_RTL;
66 
67  assert(selection != INVALID_VEHICLE);
68  int dragged_width = 0;
69  for (Train *t = Train::Get(selection); t != NULL; t = chain ? t->Next() : (t->HasArticulatedPart() ? t->GetNextArticulatedPart() : NULL)) {
70  dragged_width += t->GetDisplayImageWidth(NULL);
71  }
72 
73  int drag_hlight_left = rtl ? max(px - dragged_width + 1, 0) : px;
74  int drag_hlight_right = rtl ? px : min(px + dragged_width, max_width) - 1;
75  int drag_hlight_width = max(drag_hlight_right - drag_hlight_left + 1, 0);
76 
77  if (drag_hlight_width > 0) {
78  GfxFillRect(drag_hlight_left + WD_FRAMERECT_LEFT, WD_FRAMERECT_TOP + 1,
79  drag_hlight_right - WD_FRAMERECT_RIGHT, ScaleGUITrad(13) - WD_FRAMERECT_BOTTOM, _colour_gradient[COLOUR_GREY][7]);
80  }
81 
82  return drag_hlight_width;
83 }
84 
95 void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest)
96 {
97  bool rtl = _current_text_dir == TD_RTL;
98  Direction dir = rtl ? DIR_E : DIR_W;
99 
100  DrawPixelInfo tmp_dpi, *old_dpi;
101  /* Position of highlight box */
102  int highlight_l = 0;
103  int highlight_r = 0;
104  int max_width = right - left + 1;
105  int height = ScaleGUITrad(14);
106 
107  if (!FillDrawPixelInfo(&tmp_dpi, left, y, max_width, height)) return;
108 
109  old_dpi = _cur_dpi;
110  _cur_dpi = &tmp_dpi;
111 
112  int px = rtl ? max_width + skip : -skip;
113  bool sel_articulated = false;
114  bool dragging = (drag_dest != INVALID_VEHICLE);
115  bool drag_at_end_of_train = (drag_dest == v->index); // Head index is used to mark dragging at end of train.
116  for (; v != NULL && (rtl ? px > 0 : px < max_width); v = v->Next()) {
117  if (dragging && !drag_at_end_of_train && drag_dest == v->index) {
118  /* Highlight the drag-and-drop destination inside the train. */
119  int drag_hlight_width = HighlightDragPosition(px, max_width, selection, _cursor.vehchain);
120  px += rtl ? -drag_hlight_width : drag_hlight_width;
121  }
122 
123  Point offset;
124  int width = Train::From(v)->GetDisplayImageWidth(&offset);
125 
126  if (rtl ? px + width > 0 : px - width < max_width) {
127  PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
128  VehicleSpriteSeq seq;
129  v->GetImage(dir, image_type, &seq);
130  seq.Draw(px + (rtl ? -offset.x : offset.x), height / 2 + offset.y, pal, (v->vehstatus & VS_CRASHED) != 0);
131  }
132 
133  if (!v->IsArticulatedPart()) sel_articulated = false;
134 
135  if (v->index == selection) {
136  /* Set the highlight position */
137  highlight_l = rtl ? px - width : px;
138  highlight_r = rtl ? px - 1 : px + width - 1;
139  sel_articulated = true;
140  } else if ((_cursor.vehchain && highlight_r != 0) || sel_articulated) {
141  if (rtl) {
142  highlight_l -= width;
143  } else {
144  highlight_r += width;
145  }
146  }
147 
148  px += rtl ? -width : width;
149  }
150 
151  if (dragging && drag_at_end_of_train) {
152  /* Highlight the drag-and-drop destination at the end of the train. */
153  HighlightDragPosition(px, max_width, selection, _cursor.vehchain);
154  }
155 
156  if (highlight_l != highlight_r) {
157  /* Draw the highlight. Now done after drawing all the engines, as
158  * the next engine after the highlight could overlap it. */
159  DrawFrameRect(highlight_l, 0, highlight_r, height - 1, COLOUR_WHITE, FR_BORDERONLY);
160  }
161 
162  _cur_dpi = old_dpi;
163 }
164 
169  uint capacity;
170  uint amount;
171  StationID source;
172 
174  inline bool operator != (const CargoSummaryItem &other) const
175  {
176  return this->cargo != other.cargo || this->subtype != other.subtype;
177  }
178 };
179 
180 static const uint TRAIN_DETAILS_MIN_INDENT = 32;
181 static const uint TRAIN_DETAILS_MAX_INDENT = 72;
182 
187 
196 static void TrainDetailsCargoTab(const CargoSummaryItem *item, int left, int right, int y)
197 {
198  StringID str;
199  if (item->amount > 0) {
200  SetDParam(0, item->cargo);
201  SetDParam(1, item->amount);
202  SetDParam(2, item->source);
204  str = FreightWagonMult(item->cargo) > 1 ? STR_VEHICLE_DETAILS_CARGO_FROM_MULT : STR_VEHICLE_DETAILS_CARGO_FROM;
205  } else {
206  SetDParam(0, STR_QUANTITY_N_A);
207  str = item->cargo == INVALID_CARGO ? STR_LTBLUE_STRING : STR_VEHICLE_DETAILS_CARGO_EMPTY;
208  }
209 
210  DrawString(left, right, y, str);
211 }
212 
221 static void TrainDetailsInfoTab(const Vehicle *v, int left, int right, int y)
222 {
223  if (RailVehInfo(v->engine_type)->railveh_type == RAILVEH_WAGON) {
224  SetDParam(0, v->engine_type);
225  SetDParam(1, v->value);
226  DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE);
227  } else {
228  SetDParam(0, v->engine_type);
229  SetDParam(1, v->build_year);
230  SetDParam(2, v->value);
231  DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE);
232  }
233 }
234 
243 static void TrainDetailsCapacityTab(const CargoSummaryItem *item, int left, int right, int y)
244 {
245  StringID str;
246  if (item->cargo != INVALID_CARGO) {
247  SetDParam(0, item->cargo);
248  SetDParam(1, item->capacity);
249  SetDParam(4, item->subtype);
251  str = FreightWagonMult(item->cargo) > 1 ? STR_VEHICLE_INFO_CAPACITY_MULT : STR_VEHICLE_INFO_CAPACITY;
252  } else {
253  /* Draw subtype only */
254  SetDParam(0, item->subtype);
255  str = STR_VEHICLE_INFO_NO_CAPACITY;
256  }
257  DrawString(left, right, y, str);
258 }
259 
266 {
267  summary->Clear();
268  do {
269  if (!v->GetEngine()->CanCarryCargo()) continue;
270 
271  CargoSummaryItem new_item;
272  new_item.cargo = v->cargo_cap > 0 ? v->cargo_type : INVALID_CARGO;
273  new_item.subtype = GetCargoSubtypeText(v);
274  if (new_item.cargo == INVALID_CARGO && new_item.subtype == STR_EMPTY) continue;
275 
276  CargoSummaryItem *item = summary->Find(new_item);
277  if (item == summary->End()) {
278  item = summary->Append();
279  item->cargo = new_item.cargo;
280  item->subtype = new_item.subtype;
281  item->capacity = 0;
282  item->amount = 0;
283  item->source = INVALID_STATION;
284  }
285 
286  item->capacity += v->cargo_cap;
287  item->amount += v->cargo.StoredCount();
288  if (item->source == INVALID_STATION) item->source = v->cargo.Source();
289  } while ((v = v->Next()) != NULL && v->IsArticulatedPart());
290 }
291 
298 {
299  uint length = 0;
300 
301  do {
302  length += v->GetDisplayImageWidth();
303  } while ((v = v->Next()) != NULL && v->IsArticulatedPart());
304 
305  return length;
306 }
307 
315 {
316  int num = 0;
317 
318  if (det_tab == TDW_TAB_TOTALS) { // Total cargo tab
319  CargoArray act_cargo;
320  CargoArray max_cargo;
321  for (const Vehicle *v = Vehicle::Get(veh_id); v != NULL; v = v->Next()) {
322  act_cargo[v->cargo_type] += v->cargo.StoredCount();
323  max_cargo[v->cargo_type] += v->cargo_cap;
324  }
325 
326  /* Set scroll-amount separately from counting, as to not compute num double
327  * for more carriages of the same type
328  */
329  for (CargoID i = 0; i < NUM_CARGO; i++) {
330  if (max_cargo[i] > 0) num++; // only count carriages that the train has
331  }
332  num++; // needs one more because first line is description string
333  } else {
334  for (const Train *v = Train::Get(veh_id); v != NULL; v = v->GetNextVehicle()) {
335  GetCargoSummaryOfArticulatedVehicle(v, &_cargo_summary);
336  num += max(1u, _cargo_summary.Length());
337 
338  uint length = GetLengthOfArticulatedVehicle(v);
339  if (length > TRAIN_DETAILS_MAX_INDENT) num++;
340  }
341  }
342 
343  return num;
344 }
345 
357 void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_pos, uint16 vscroll_cap, TrainDetailsWindowTabs det_tab)
358 {
359  /* get rid of awkward offset */
360  y -= WD_MATRIX_TOP;
361 
362  int sprite_height = ScaleGUITrad(GetVehicleHeight(VEH_TRAIN));
363  int line_height = max(sprite_height, WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM);
364  int sprite_y_offset = line_height / 2;
365  int text_y_offset = (line_height - FONT_HEIGHT_NORMAL) / 2;
366 
367  /* draw the first 3 details tabs */
368  if (det_tab != TDW_TAB_TOTALS) {
369  bool rtl = _current_text_dir == TD_RTL;
370  Direction dir = rtl ? DIR_E : DIR_W;
371  int x = rtl ? right : left;
372  for (; v != NULL && vscroll_pos > -vscroll_cap; v = v->GetNextVehicle()) {
373  GetCargoSummaryOfArticulatedVehicle(v, &_cargo_summary);
374 
375  /* Draw sprites */
376  uint dx = 0;
377  int px = x;
378  const Train *u = v;
379  do {
380  Point offset;
381  int width = u->GetDisplayImageWidth(&offset);
382  if (vscroll_pos <= 0 && vscroll_pos > -vscroll_cap) {
383  int pitch = 0;
384  const Engine *e = Engine::Get(v->engine_type);
385  if (e->GetGRF() != NULL) {
387  }
389  VehicleSpriteSeq seq;
390  u->GetImage(dir, EIT_IN_DETAILS, &seq);
391  seq.Draw(px + (rtl ? -offset.x : offset.x), y - line_height * vscroll_pos + sprite_y_offset + pitch, pal, (v->vehstatus & VS_CRASHED) != 0);
392  }
393  px += rtl ? -width : width;
394  dx += width;
395  u = u->Next();
396  } while (u != NULL && u->IsArticulatedPart());
397 
398  bool separate_sprite_row = (dx > (uint)ScaleGUITrad(TRAIN_DETAILS_MAX_INDENT));
399  if (separate_sprite_row) {
400  vscroll_pos--;
401  dx = 0;
402  }
403 
404  uint num_lines = max(1u, _cargo_summary.Length());
405  for (uint i = 0; i < num_lines; i++) {
406  int sprite_width = max<int>(dx, ScaleGUITrad(TRAIN_DETAILS_MIN_INDENT)) + 3;
407  int data_left = left + (rtl ? 0 : sprite_width);
408  int data_right = right - (rtl ? sprite_width : 0);
409  if (vscroll_pos <= 0 && vscroll_pos > -vscroll_cap) {
410  int py = y - line_height * vscroll_pos + text_y_offset;
411  if (i > 0 || separate_sprite_row) {
412  if (vscroll_pos != 0) GfxFillRect(left, py - WD_MATRIX_TOP - 1, right, py - WD_MATRIX_TOP, _colour_gradient[COLOUR_GREY][5]);
413  }
414  switch (det_tab) {
415  case TDW_TAB_CARGO:
416  if (i < _cargo_summary.Length()) {
417  TrainDetailsCargoTab(&_cargo_summary[i], data_left, data_right, py);
418  } else {
419  DrawString(data_left, data_right, py, STR_QUANTITY_N_A, TC_LIGHT_BLUE);
420  }
421  break;
422 
423  case TDW_TAB_INFO:
424  if (i == 0) TrainDetailsInfoTab(v, data_left, data_right, py);
425  break;
426 
427  case TDW_TAB_CAPACITY:
428  if (i < _cargo_summary.Length()) {
429  TrainDetailsCapacityTab(&_cargo_summary[i], data_left, data_right, py);
430  } else {
431  SetDParam(0, STR_EMPTY);
432  DrawString(data_left, data_right, py, STR_VEHICLE_INFO_NO_CAPACITY);
433  }
434  break;
435 
436  default: NOT_REACHED();
437  }
438  }
439  vscroll_pos--;
440  }
441  }
442  } else {
443  CargoArray act_cargo;
444  CargoArray max_cargo;
445  Money feeder_share = 0;
446 
447  for (const Vehicle *u = v; u != NULL; u = u->Next()) {
448  act_cargo[u->cargo_type] += u->cargo.StoredCount();
449  max_cargo[u->cargo_type] += u->cargo_cap;
450  feeder_share += u->cargo.FeederShare();
451  }
452 
453  /* draw total cargo tab */
454  DrawString(left, right, y + text_y_offset, STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT);
455  y += line_height;
456 
457  for (CargoID i = 0; i < NUM_CARGO; i++) {
458  if (max_cargo[i] > 0 && --vscroll_pos < 0 && vscroll_pos > -vscroll_cap) {
459  SetDParam(0, i); // {CARGO} #1
460  SetDParam(1, act_cargo[i]); // {CARGO} #2
461  SetDParam(2, i); // {SHORTCARGO} #1
462  SetDParam(3, max_cargo[i]); // {SHORTCARGO} #2
464  DrawString(left, right, y + text_y_offset, FreightWagonMult(i) > 1 ? STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT : STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY);
465  y += line_height;
466  }
467  }
468  SetDParam(0, feeder_share);
469  DrawString(left, right, y + text_y_offset, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
470  }
471 }
StationID Source() const
Returns source of the first cargo packet in this list.
Definition: cargopacket.h:337
static Train * Get(size_t index)
Gets vehicle with given index.
Functions related to OTTD&#39;s strings.
VehicleSettings vehicle
options for vehicles
uint32 PaletteID
The number of the palette.
Definition: gfx_type.h:20
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:309
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:77
Money value
Value of the vehicle.
Definition: vehicle_base.h:241
StringID subtype
STR_EMPTY if none.
Definition: train_gui.cpp:168
Data about how and where to blit pixels.
Definition: gfx_type.h:156
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen...
Definition: gfx.cpp:113
static void GetCargoSummaryOfArticulatedVehicle(const Train *v, CargoSummary *summary)
Collects the cargo transported.
Definition: train_gui.cpp:265
East.
bool vehchain
vehicle chain is dragged
Definition: gfx_type.h:146
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:246
bool CanCarryCargo() const
Determines whether an engine can carry something.
Definition: engine.cpp:173
static uint GetLengthOfArticulatedVehicle(const Train *v)
Get the length of an articulated vehicle.
Definition: train_gui.cpp:297
Base for the train class.
Offset at top to draw the frame rectangular area.
Definition: window_gui.h:64
Helper struct for the cargo details information.
Definition: train_gui.cpp:166
byte _colour_gradient[COLOUR_END][8]
All 16 colour gradients 8 colours per gradient from darkest (0) to lightest (7)
Definition: gfx.cpp:53
static int ScaleGUITrad(int value)
Scale traditional pixel dimensions to GUI zoom level.
Definition: zoom_func.h:82
Maximal number of cargo types in a game.
Definition: cargo_type.h:66
Tab with cargo capacity of the vehicles.
Definition: vehicle_gui.h:28
bool IsStoppedInDepot() const
Check whether the vehicle is in the depot and stopped.
Definition: vehicle_base.h:516
int GetTrainDetailsWndVScroll(VehicleID veh_id, TrainDetailsWindowTabs det_tab)
Determines the number of lines in the train details window.
Definition: train_gui.cpp:314
uint capacity
Amount that can be carried.
Definition: train_gui.cpp:169
Functions related to vehicles.
void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
Get the sprite to display the train.
Definition: train_cmd.cpp:465
void Draw(int x, int y, PaletteID default_pal, bool force_pal) const
Draw the sprite sequence.
Definition: vehicle.cpp:128
Vehicle data structure.
Definition: vehicle_base.h:212
void Clear()
Remove all items from the list.
Tindex index
Index of this pool item.
Definition: pool_type.hpp:147
Offset at top of a matrix cell.
Definition: window_gui.h:80
PaletteID GetVehiclePalette(const Vehicle *v)
Get the colour map for a vehicle.
Definition: vehicle.cpp:1981
static const uint TRAIN_DETAILS_MIN_INDENT
Minimum indent level in the train details window.
Definition: train_gui.cpp:180
Simple vector template class.
Common return value for all commands.
Definition: command_type.h:25
static const VehicleID INVALID_VEHICLE
Constant representing a non-existing vehicle.
Definition: vehicle_type.h:59
static T max(const T a, const T b)
Returns the maximum of two values.
Definition: math_func.hpp:26
byte vehstatus
Status.
Definition: vehicle_base.h:317
EngineImageType
Visualisation contexts of vehicles and engines.
Definition: vehicle_type.h:89
uint StoredCount() const
Returns sum of cargo on board the vehicle (ie not only reserved).
Definition: cargopacket.h:366
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
const T * End() const
Get the pointer behind the last valid item (const)
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition: vehicle.cpp:744
Direction
Defines the 8 directions on the map.
Functions, definitions and such used only by the GUI.
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
Set up a clipping area for only drawing into a certain area.
Definition: gfx.cpp:1482
StationID source
One of the source stations.
Definition: train_gui.cpp:171
void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, FrameFlags flags)
Draw frame rectangle.
Definition: widget.cpp:177
T * Append(uint to_add=1)
Append an item and return it.
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3319
Vehicle drawn in vehicle details, refit window, ...
Definition: vehicle_type.h:92
uint16 cargo_cap
total capacity
Definition: vehicle_base.h:307
uint8 freight_trains
value to multiply the weight of cargo by
Vehicle is crashed.
Definition: vehicle_base.h:39
int traininfo_vehicle_pitch
Vertical offset for draing train images in depot GUI and vehicle details.
Definition: newgrf.h:135
Offset at bottom of a matrix cell.
Definition: window_gui.h:81
uint Length() const
Get the number of items in the list.
West.
uint32 VehicleID
The type all our vehicle IDs have.
Definition: vehicle_type.h:18
#define FONT_HEIGHT_NORMAL
Height of characters in the normal (FS_NORMAL) font.
Definition: gfx_func.h:180
T * Next() const
Get next vehicle in the chain.
simple wagon, not motorized
Definition: engine_type.h:30
Definition of base types and functions in a cross-platform compatible way.
void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest)
Draws an image of a whole train.
Definition: train_gui.cpp:95
bool IsArticulatedPart() const
Check if the vehicle is an articulated part of an engine.
Definition: vehicle_base.h:892
A number of safeguards to prevent using unsafe methods.
void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_pos, uint16 vscroll_cap, TrainDetailsWindowTabs det_tab)
Draw the details for the given vehicle at the given position.
Definition: train_gui.cpp:357
CargoID cargo_type
type of cargo this vehicle is carrying
Definition: vehicle_base.h:305
static CargoSummary _cargo_summary
Reused container of cargo details.
Definition: train_gui.cpp:186
bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:883
static void TrainDetailsCapacityTab(const CargoSummaryItem *item, int left, int right, int y)
Draw the details capacity tab for the given vehicle at the given position.
Definition: train_gui.cpp:243
TileIndex tile
Current tile index.
Definition: vehicle_base.h:230
const T * Find(const T &item) const
Search for the first occurrence of an item.
Offset at bottom to draw the frame rectangular area.
Definition: window_gui.h:65
int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition: gfx.cpp:500
Sprite sequence for a vehicle part.
Definition: vehicle_base.h:130
bool DoCommandP(const CommandContainer *container, bool my_cmd)
Shortcut for the long DoCommandP when having a container with the data.
Definition: command.cpp:531
static T min(const T a, const T b)
Returns the minimum of two values.
Definition: math_func.hpp:42
static void TrainDetailsInfoTab(const Vehicle *v, int left, int right, int y)
Draw the details info tab for the given vehicle at the given position.
Definition: train_gui.cpp:221
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:18
bool Failed() const
Did this command fail?
Definition: command_type.h:161
Tab with cargo carried by the vehicles.
Definition: vehicle_gui.h:26
void CcBuildWagon(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
Callback for building wagons.
Definition: train_gui.cpp:32
int GetDisplayImageWidth(Point *offset=NULL) const
Get the width of a train vehicle image in the GUI.
Definition: train_cmd.cpp:435
Draw border only, no background.
Definition: window_gui.h:30
Year build_year
Year the vehicle has been built.
Definition: vehicle_base.h:257
static int HighlightDragPosition(int px, int max_width, VehicleID selection, bool chain)
Highlight the position where a rail vehicle is dragged over by drawing a light gray background...
Definition: train_gui.cpp:63
&#39;Train&#39; is either a loco or a wagon.
Definition: train.h:88
static const uint TRAIN_DETAILS_MAX_INDENT
Maximum indent level in the train details window; wider than this and we start on a new line...
Definition: train_gui.cpp:181
TrainDetailsWindowTabs
The tabs in the train details window.
Definition: vehicle_gui.h:25
Class for storing amounts of cargo.
Definition: cargo_type.h:83
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
Definition: engine_base.h:140
byte FreightWagonMult(CargoID cargo)
Return the cargo weight multiplier to use for a rail vehicle.
Definition: train_cmd.cpp:67
uint32 TileIndex
The index/ID of a Tile.
Definition: tile_type.h:80
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition: sprites.h:1580
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition: strings.cpp:52
Tab with sum of total cargo transported.
Definition: vehicle_gui.h:29
Trains list; Window numbers:
Definition: window_type.h:303
Functions related to zooming.
static const byte INVALID_CARGO
Constant representing invalid cargo.
Definition: cargotype.h:53
T * GetNextVehicle() const
Get the next real (non-articulated part) vehicle in the consist.
static uint GetVehicleHeight(VehicleType type)
Get the height of a single vehicle in the GUIs.
Definition: vehicle_gui.h:62
Functions related to commands.
CargoID cargo
The cargo that is carried.
Definition: train_gui.cpp:167
Coordinates of a point in 2D.
SmallVector< CargoSummaryItem, 2 > CargoSummary
Container for the cargo summary information.
Definition: train_gui.cpp:184
Offset at right to draw the frame rectangular area.
Definition: window_gui.h:63
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:288
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:22
Text is written right-to-left by default.
Definition: strings_type.h:26
Vehicle * Last()
Get the last vehicle of this vehicle chain.
Definition: vehicle_base.h:600
bool operator!=(const CargoSummaryItem &other) const
Used by CargoSummary::Find() and similar functions.
Definition: train_gui.cpp:174
StringID GetCargoSubtypeText(const Vehicle *v)
Get the cargo subtype text from NewGRF for the vehicle details window.
static void TrainDetailsCargoTab(const CargoSummaryItem *item, int left, int right, int y)
Draw the details cargo tab for the given vehicle at the given position.
Definition: train_gui.cpp:196
move a rail vehicle (in the depot)
Definition: command_type.h:221
Offset at left to draw the frame rectangular area.
Definition: window_gui.h:62
uint amount
Amount that is carried.
Definition: train_gui.cpp:170
Train vehicle type.
Definition: vehicle_type.h:26
Tab with name and value of the vehicles.
Definition: vehicle_gui.h:27
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:201