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ATI Rage Fury 3D

The ultimate 3D gaming board is here. ATI RAGE FURY is a high performance 128-bit graphics accelerator, and is powered by ATI's RAGE 128 graphics technology and up to 32MB of memory for explosive 3D gaming action. No other 3D graphics board comes close to ATI RAGE FURY's 3D features and advanced 3D performance.
Highlights
  • up to 32MB of memory for realistic gameplay with massive textures and high resolution
  • 32-bit true color 3D graphics up to 1920x1200
  • Full OpenGL ICD, Direct 3D and DirectX 6.0 support for all your favorite 3D games
  • Advanced 3D features including line and edge anti-aliasing, double buffering, gouraud shading and single-pass multi-texturing
  • A RAGE 128 graphics engine and 128-bit memory interface for incredibly fast 3D and 2D graphics performance
  • Hardware DVD for full-frame rate, full-screen DVD playback
  • Available with TV output option for big-screen gaming

Features
32-bit Color Rendering
Rage Fury delivers the fastest 3D performance in both 16-color and 32-bit (true color) color rendering Ђ without compromising performance. With 32-bit color rendering you can experience more colors (16.7 million) and richer details, like reflections and shadows, for an enhanced 3D experience Ђ at the incredible frame rates that gamers crave. And Rage Fury's 32-bit color capabilities means your can save the time and hassle of upgrading your graphics board in 6 months when most 3D games will run in 32-bit color.

128-bit 3D Graphics Performance
ATI's RAGE FURY 32MB and RAGE 128 technology offers the fastest 3D acceleration for incredible 3D gameplay. With full 3D acceleration in all modes and color depths in resolutions up to 1920x1200 at 32bpp, RAGE FURY will bring your power-hungry, graphics intensive 3D games and entertainment applications alive. Together with an advanced set of 3D features including triangle setup engine, ATI's new SuperScalar Rendering technology (SSR), twin cache architecture, complete alpha blending, video textures, texture lighting, RAGE FURY's 3D performance at super light frame rates delivers smooth animation, rich and realistic lighting effects and life-like textures.

Full support for DirectX 6.0, Direct 3D, Full Open GL ICD & Highly Tuned for Quake Engine Games
Let the games begin! RAGE FURY's full support and compliance for powerful and demanding Direct 3D games and OpenGL games and applications lets users experience maximum 3D action. RAGE FURY's 8-bit stencil buffer and advanced 3D architecture and features will let you experience the coolest effects for incredible realism. Rage Fury is ideally matched with DirectX 6.0, supporting new DirectX features such as multitexturing, stencil planes and bump mapping.

Hardware DVD
RAGE FURY sets the new standard in video playback for desktop PCs. With hardware DVD (which saves you the expense of buying a separate MPEG-2 decoder card), RAGE FURY processes full-frame rate, full-screen DVD video for a true multimedia experience on your PC. RAGE FURY's 4-tap filtered video plays back top quality AVI files.

Supports the ATI-TV Wonder
The RAGE FURY supports the new ATI-TV Wonder, the add-on TV Tuner board that gives you TV on your PC! ATI-TV Wonder lets you zoom in on action, capture video from your TV or camcorder or even watch TV for you, unattended.

TV-out for big-screen gaming (optional feature)
With Rage Fury's TV-out feature you'll be able to play your favorite 3D games on any TV screen, for a true arcade experience. You can even display PC video clips, high-quality graphics or text on the big screen.

Specifications

System Requirements

  • Pentium III/II, Celeron or compatible with AGP 2X bus
  • AGP 1.0 compliant
  • Software requires CD-ROM drive
  • DVD requires DVD drive (supported under Windows 98/95b only)

Graphics Controller

  • ATI RAGE 128GL, a high performance 128-bit graphics accelerator with superior 2D, 3D, and video support

Operating Systems Support

  • Windows 98
  • Windows 95
  • Windows NT 4.0

Monitor Support

  • CRT Monitor: 15 pin VGA connector
  • TV: S-Video and Composite (TV-output versions only)

Multimedia Channel

  • AMC 2.0 compliant (TV-output versions only)
  • VIP 1.1 compliant (non TV-output versions only)

Display Support

  • Register compatible with VGA
  • BIOS compatible with VESA for super VGA
  • DDC1/2b/2b+ monitor support
  • VESA Display Power Management support
  • Separate horiz & vert sync at TTL levels

Memory Configurations

  • 16MB without TV-output
  • 32MB without TV-output
  • 32MB with TV-output

TV-Out (TV-output versions only)

  • Windows 98, Windows 95
  • NTSC output (PAL versions available in some configurations)
  • Composite, S-Video connectors

3D Acceleration Features

  • OpenGL ICD for NT 4.0 & Windows 98/95
  • DirectX 5.0, DirectX 6.0, Direct3D, DirectDraw
  • Triangle Setup Engine
  • Texture Cache
  • Bilinear/Trilinear Filtering
  • Line & Edge Anti-aliasing
  • Texture Compositing
  • Texture Decompression
  • Specular Highlights
  • Perspectively Correct Texture Mapping
  • Mip-Mapping
  • Z-buffering and Double-buffering
  • Bump Mapping
  • Fog effects, texture lighting, video textures, reflections, shadows, spotlights, LOD biasing and texture morphing

2D Mode Support:
Resolutions, Colors and Maximum Refresh Rates (H
Z)

Monitor Resolution 640x480 800x600 1024x768 1152x864 1280x1024 1600x1200 1920x1200
256 colors

200

200

180

160

125

85

76

65K colors

200

200

180

160

125

85

76

16.7M colors

200

200

180

160

125

85

76

Maximum 3D Resolutions

32MB

16MB

65K colors

1920x1440

1600x1200

16.7M colors (32bpp)

1920x1200

1280x1024

Footnote: Maximum 3D resolutions and colors supported with specified memory with double buffered setting, and 32 bit Z buffer.

Feature Comparison:

ATI RAGE FURY vs. Competitive 3D Gaming Boards

Feature ATI Rage Fury Diamond Monster Fusion STB Velocity 4400 Matrox Mystique G200 Creative Labs
3D Blaster Voodoo2
Memory Configuration up to 32MB 16MB 16MB 8MB 12MB
True color 3D rendering yes no yes yes no
AGP 2X Texturing yes no yes yes no
Hardware DVD* yes no no no no
Advanced 3D Features:          
Multiple-pixel per-clock rendering yes
ATI SuperScaler Architecture
no yes no no
Twin Cache Architecture yes no no no no
Z-Buffer Depth 32-bit 16-bit 24-bit 32-bit 16-bit
Single Pass Multi-Texturing yes no yes no yes
Hardware Bump Mapping yes no yes no no
Full Screen Anti-Aliasing yes no yes yes no

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